Chalgyr's Game Room
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I am for once at a serious lack of where to start since I can’t just declare 10/10 what are you waiting for and go get it! Though I may just have... Divinity Original Sin 2 is the sequel to the reboot of the series that took to Kickstarter a few years back and has made a mark on both the PC and the Console markets alike. Back again with even better visuals, multiple playable races, choice of musical instruments to play your background music, custom characters or special ones with more storylines and the ability to customize their classes as you see fit? (Takes a breath) It took some time getting out of character creation
Minecraft: Story Mode Season Two - Episode 3: Jailhouse Block is the latest and so far greatest episode in the second season of this Telltale Games series. It is interesting to see how Season Two is paralleling the first for me - if not in story line, at least in how it progresses and improves with every new chapter.
In almost an episode gone wrong of the Flintstones and the Jetsons, Caveman Warriors brings that awesome couch coop experience once again to the living room. With children of their tribe taken, four interesting cavemen/women take up their arms, snakes, monkeys and wolf as a hat in order to hunt down the aliens that just abducted those under their charge.
Blue Reflection is a new IP from a familiar developer in the JRPG community, Gust. Best known for their popular Atelier titles, I went into Blue Reflection without knowing much about the game. After having spent a significant amount of time with it, I am happy to say it is a fantastic experience and one that I hope garners future titles in a series.
FORM is a really interesting title, because at a glance, it looks like the sort of game that has frequently frustrated me when it comes to virtual reality. It is short, it is a relatively on-rails and it relies heavily on puzzles and little else to advance the narrative. And yet, there is something undeniably fascinating about how FORM comes together, making it one of the more memorable VR titles I have played to date.
Observer is a first-person cyberpunk horror title from the minds behind the reputedly excellent Layers of Fear, Bloober Team. Stepping into the cybernetically enhanced mind of Daniel Lazarski, modeled after and voiced by cyberpunk veteran Rutger Hauer, as he investigates the disappearance of his son. Exploring a dark, retro-futuristic world full of dark secrets, "Big Brother" and mind-hacking, Observer is an interesting tale that, more often than not, is an exercise in patience more than it is a horror story.
Overall, I have to say that Cherrymochi did an absolutely stellar job with Tokyo Dark: the graphics and music are great, the animated cutscenes are a wonderful touch, and the amazing level of detail that went into the choice and SPIN attribute system is great. Whoever said that "the beauty is in the finer details" is absolutely correct. Despite playing as detective Ito, strictly speaking, your choices and attitude describes who she is, even though she is also given her own personality at the beginning of the game. Tokyo Dark is a game that gets you hooked and keeps you there, all throughout the game, and maybe even past the end.
Ancient Frontier is a great example of what a small but dedicated studio can do. It might not have AAA bells and whistles, but the core game is a fantastic blend of deep strategy yet approachable interface that is very easy to sink hours into.
I have been a fan of the Dangranonpa games since experiencing the very first episode on my PlayStation Vita. The first game was better than the two subsequent ones in my opinion, but all of them were enjoyable in a dark and twisted kind of way. I expected more of the same with Danganronpa V3: Killing Harmony - a quality adventure game that never quite reaches the heights of the original. So imagine my surprise when this game exceeded my already high expectations and manages to be every bit as memorable as the first game in the series was for me.
ARK: Survival Evolved is an interesting game that spent a great deal of time in Early Access / Beta. The developers used this time to try and polish a title that has long had a lot of potential - but the question I had was this: did they polish it up enough? The answer is kind of a mixed bag.
I have long been a fan of the brawling action genre, and Samurai Riot does a nice job of channeling some of the old school nostalgia with some pleasant enough art. However, this throwback to the buddy beat-'em-up genre really never does anything to distinguish itself from other games in the genre, making it a relatively fun if pretty average title in the end.
Killing Floor 2 is the sequel to Tripwire Interactive's 2009 cult hit Killing Floor, which is actually a full release of the popular Unreal Tournament mod that debuted in 2004. With a long and relatively successful history, Tripwire took to the masses back in November 2016 by releasing Killing Floor 2 on Windows and PlayStation 4 platforms to favorable reviews (scoring around 75% on MetaCritic). Nearly a year later Killing Floor 2 has finally come to Xbox One and those of us that prefer Microsoft's home console for FPS games are finally able to join the fray… Unfortunately for us though, Killing Floor 2 feels a bit dead in the water, lifeless, and redundant given the abundance of far superior first person shooters available today.
Pillars of Eternity: Complete Edition on PlayStation 4 is, with no doubt in my mind, the best console port of a classic-style isometric RPG that has been seen in years. Brilliant use of the controller in place of a keyboard and mouse tie in together with the gorgeous effects, compelling storylines, incredible performance and challenging though oh-so-rewarding combat to deliver a masterpiece to the millions of console owners the world over. Originally released on PC in March 2015 after an incredibly successful Kickstarter the year prior, Pillars of Eternity final makes its triumphant entrance on consoles and it is glorious.
Killing Floor 2 is the sequel to Tripwire Interactive's 2009 cult hit Killing Floor, which is actually a full release of the popular Unreal Tournament mod that debuted in 2004. With a long and relatively successful history, Tripwire took to the masses back in November 2016 by releasing Killing Floor 2 on Windows and PlayStation 4 platforms to favorable reviews (scoring around 75% on MetaCritic). Nearly a year later Killing Floor 2 has finally come to Xbox One and those of us that prefer Microsoft's home console for FPS games are finally able to join the fray… Unfortunately for us though, Killing Floor 2 feels a bit dead in the water, lifeless, and redundant given the abundance of far superior first person shooters available today.
If Moero Chronicle could be considered the Moe (cute) of dungeon crawlers, then Mary Skelter is going to takes the crown as the macabre of the genre. Cast down into the depths of a place known only as jail, Jack, Alice and Red Riding Hood are going to need some help if they are going to make it back to the surface and see what no one has observed in generations: the sun.
I think that the most shocking aspect of Blood Bowl is that it has been around since the mid-80's, with the first tabletop release being in 1986. I guess that goes to show how much I paid attention to it when walking into a GamesWorkshop retail store (when they still existed in abundance here in the States), though I was admittedly staring at the gorgeously painted models, so I had eyes for little else.
Finally. It has finally happened. In the past three or four years there has been a massive outpouring of support from development studios large and small for space-based video games. From the absolute juggernaut that Elite: Dangerous has become to the much maligned (but still not horrible) X-Rebirth release to a smattering of stellar 4X titles (pun intended) like Endless Space 2 or Galactic Civilizations III; space games have recaptured the world and every year more and more excellent titles are released giving the fans of space games more than their share of bodacious titles to play. Battlestar Galactica: Deadlock, minus a few balancing issues that Black Lab Games has assured us are being cleared up, is an excellent licensed turn-based strategy game.
There's a certain appeal that comes with the territory of being the boss. You have minions, they are supposed to do what you tell them to do, life is great. Until of course that your entire federation is destroyed in a heartbeat and the only thing you have left is an alien relic that you're using a space station. Stuck in the middle of now enemy territory with pirates to boot, welcome to Halcyon 6!
Path of Exile has been out on PC for a little while now, but I have only just taken the time to play it since its release on the Xbox One. With it being a free game, I had previously found myself wondering: Just how good can this be? The answer surprised me: Very, very good.
Undertale is a fantastic RPG experience. I honestly had no idea what to expect going into it, as I missed playing this the first time around when it came out on PC. It was one of those games I always planned on picking up eventually, just to see if it could live up to the ridiculous hype it had received. So imagine my surprise when it succeeded in meeting, and maybe even exceeding my expectations.