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Lethal League joins the ranks of Rocket League as one of the PlayStation 4's best multiplayer games. Underneath the simple control scheme lies a highly competitive game with a tremendous amount of depth. It's a bit disappointing that there's not a bit more to the package, but there's enough mutators that players can make their own mode variants in order to entertain themselves. Overall, it's a frantic game that'll have you cursing and laughing at friends every time it's launched.
Human: Fall Flat seems like the kind of game that was conceived at a party where someone asked “what would it be like to control a character who's already drunk?” Unfortunately, the game falls a wee bit short in terms of depth and gameplay. While it does have bits of drunken fun and charm, it would be better used as a mini-game in a larger game, similar to playing the Doom mini-game in Wolfenstein. There's some fun and experimentation to be had in Human: Fall Flat, but be prepared for the hangover that follows.
The debut installment of NBA Playgrounds gets the fundamentals right, but fails to impress elsewhere. From the shockingly feature poor online play to a single-player campaign that can be completed in a few hours, there just isn't enough content to support the gameplay. It's exciting to think about what a potential sequel could offer, but what's currently being sold is a good, but definitely not great, arcade game that doesn't manage to outdo its fantastic predecessors.
Arkane Studios has another hit on their hands in the form of Prey. Some minor bugs aside, this is a horror fan's dream come true. Prey may appear to be a first-person shooter on the surface, but there's an RPG hidden just underneath its shiny graphics. You have the freedom to approach Prey in any way you desire, and it's unlikely any two players will have the same experience. With an intriguing story, impressive ambiance, and challenging gameplay, Prey is a must-own game that has found a unique take on psychological horror in game form.
As a simulation, Birthdays the Beginning is a fairly unique approach to the open-world sandbox simulator. It does a fantastic job of demonstrating how important it's to maintain balance within an ecosystem, in order for life to thrive. It also helps to drive home how even the smallest of organisms can make a gigantic impact on the world around them. The main issue is that the campaign is so focused on introducing new mechanics that it seems to lose sight of this unspoken thesis. In turn, this leads the player on a mission to track down answers that should instead be provided to them at a glance. Due to this, it's hard to shake the feeling of being thrown into the deep end of an algae coated swamp, without a life raft.
Dreamfall Chapters is an entertaining game that will bring about a satisfying continuation of the long-running series. While it has many of the same trappings that most adventure games suffer from – namely clunky controls and occasionally unintuitive puzzles – this is more than made up for with the game's story. If you've been waiting for the full console release of Dreamfall Chapters to continue your adventures in (and out of) Dreamtime, wait no longer and pick up Dreamfall Chapters as soon as you can.
A game doesn't always need to be flashy in order to be great. It doesn't need the backing of a major license. Sometimes it just needs to do what it sets out to do very well to stand out above the rest. VR Invaders is a superbly crafted bullet hell VR game that is highlighted not by an ostentatious setting, but rather excellent game design. It's just a shame that excellent game design in VR more often than not means the experience ends far too early, lacking a good balance between mechanics and content.
GNOG is a curious beast; an odd monster, or series of monsters rather. It's a visual and auditory treat, with bright colors and rich soundscapes highlighting a bizarre game that doesn't seem to really have much direction or purpose. The puzzles are fun to poke, prod, and figure out, particularly in VR where each puzzle diorama head really has a chance to come to life in front of you, but the sense of wonder GNOG tries to invoke fades too quickly, leaving me with the feeling that this is more a sensory artifice than it is a digital Rubik's Cube.
A lot of video games attempt to say something, but rarely do they manage to leave a genuine impact by the time the credits begin to roll.
Little Nightmares is an entrancing yet brief journey that even those averse to the horror game genre can enjoy. Its implementation of horror hits deeper and lasts longer than other games in the genre while still making it both enjoyable and accessible. Its beautiful visuals and sound design make for an immersive and horrifying experience that is difficult to put down even at its most terrifying moments. And even after surviving through its myriad of possibly nightmare-inducing sequences, it's hard to shake the feeling of wanting to experience more.
What Remains of Edith Finch is one of the most engaging pieces of interactive storytelling I've had the pleasure of experiencing. I walked away at the end of the credits strangely satisfied by being unsatisfied. These brief but intimate windows into the most tragic of the Finch family's moments leave so many questions unanswered, but give just enough to let your imagination fill in the holes. I felt that I had really explored the sad and storied history of this house and family, discovering only what the walls wanted to show me. The rest was left wrapped in mystery as I stood the final living member of the Finch bloodline. Through uniquely visceral methods, Giant Sparrow made sure that my familiarity with the Finches at their most tragic moments made me feel like a part of the family.
If this is the final Syberia game, perhaps it's for the best. Pure point-and-click adventure games are becoming rarer and rarer these days, and this entry does nothing to instill confidence in the genre. Between the glaring technical issues, over-the-top antagonists, and even lazy captioning, Syberia 3 is not recommended at its launch price of $39.99. If you absolutely need to complete Kate Walker's story, then perhaps wait until the price comes down, and play an adventure game that got things right, such as King's Quest.
Dragon Quest Heroes II attempts to build upon the original in some smart ways, but the execution ends up being rather messy. The connected world doesn't provide the player with a living, breathing world to explore, but rather it's reminiscent of a diorama. One that attempts to fool the player into not seeing how shallow and lifeless things are outside of its walls. It's a fun, but flawed, follow-up. One that ultimately feels like a tease, as it adds a few much-needed improvements, but not enough to push it over the edge.
The Sniper: Ghost Warrior series has definitely come a long way since the original was released over half a decade ago. In spite the criticisms the series has received in the past, it's been successful enough that CI Games was adequately confident to shift gears with Ghost Warrior 3 and take a huge risk. And while the developer was successful in improving some of the game's elements including its core gameplay and open world, many of its other aspects, including its visuals and technical performance, failed to hit the mark. At its core, Ghost Warrior 3 is easily enjoyable but its issues just as easily breaks the experience.
Outlast 2 is an intense adventure that will keep you up for many sleepless nights. Red Barrels knows how to keep players on their toes. The game's heavily-scripted scenarios can annoy if you don't get the mechanic at play immediately, and are thus forced to repeat a section multiple times, but generally the formula continues to work in Outlast 2. This is survival horror at its most base level, where you are a mostly defenseless layperson caught up in a horrifying ordeal, who would feel lucky just to escape with your life. The wait was indeed worth it, and Outlast 2 should be on the must-play list of horror fans everywhere.
It's not surprising that combining two of the best puzzles games would result in a fantastic game, but it's astounding how well the two games that make up Puyo Puyo Tetris gel together. The game's marquee Fusion mode manages to make two very familiar series feel fresh, and it's some of the most fun I've had in the genre. On top of that, Sega has packed in over a dozen modes, many of which allow players to play straight Tetris or Puyo Puyo. It's truly the best of both worlds, and it ends up creating an essential puzzle game.
But those fleeting moments of fun are still fun all the same, and I really don't believe Deformers is a bad game. Frustrated as I was during a few Form Ball matches, I was still invested and focused on them, and prancing through a few opponents to pop the ball into an empty goal is an incredibly satisfying feeling. So is smashing into another Form and sending their soon to be carcass miles into the air will never get old, but these moments are exceptions to the rule. Deformers has a broken and inconsistent core, and I can't fathom how any future patch or update can change that.
On the bright side, Tangled Up in Blue is a solid first salvo for Guardians of the Galaxy: The Telltale Series. Though some of the early storytelling does prove to be disappointing, it is nice to know that they have plenty of room for improvement in future chapters. Given the nature of the conflicts dealt with in this installment, I am still extremely curious to see where things go from here. The sky's the limit for this series. Let's hope that Telltale is shooting for the stars.
Late Shift is an excellent FMV game and a unique point in interactive cinema. It's a vastly interesting new way to allow the viewer to change the outcome of the movie they are watching, but has the very odd position of trying to sell itself as neither a movie or a game, but at the same time, both. What I am most interested to see is how Late Shift impacts the future of media. It might just be a flash in the pan, but if we end up one day having an Oscar nominated film that is also a Game of the Year contender, I can safely say that Late Shift will be seen as the original piece of interactive cinema that provided the catalyst for that potential combined media future.
I can certainly do without these bugs, but they're not enough of a deterrent to keep me from finishing this fun-filled action adventure. I'm just glad that I discovered the game at all because Shiness: The Lightning Kingdom has managed to fly its virtual airship under the radar until now.