GameGrin's Reviews
It resembles more of a remaster of a last-generation videogame than a current-gen title. The story can be cool towards the end for Terminator fans as you see how the first two movies began, but it's not worth the boring gameplay, mediocre visuals, and uninteresting characters.
Atelier Ryza: Ever Darkness & the Secret Hideout bring plenty of changes to the series that make it an enjoyable experience for long time fans and newcomers alike.
Bee Simulator is a somewhat enjoyable game but suffers greatly from horrible flight controls and overly sensitive inputs. Younger children may find it to be an enjoyable game and be able to ignore the overacting of the voice actors. However, it is a game that is educational in teaching players about the world of the honeybee and their importance to nature.
Woven is not a fun game, but it's certainly a nice story. There are concepts —particularly the body-swapping mechanic— that could have been enjoyable with the right execution, but this game doesn't even come close to pulling them off.
The patch system is fun to mess around with as well, but it can help with the tediousness and make you feel weak because of the randomized nature. The final fight was the best part of the forgettable journey, but if you don't have the right patches, Geodia will be doomed.
MechWarrior 5: Mercenaries is a great introduction to the MechWarrior series and is primarily a PvE game. Players can expect to be rocking to an awesome soundtrack as they destroy their enemies on the battlefields.
A really fun game for young boys and girls that range from four to eight years old and for any Ryan fan that is out there.
A direct continuation of a classic series that acts like it's still the early 2000s, for better or worse! For returning fans this is precisely what you wanted. It's possible for newcomers to enjoy but you should probably play the originals first.
If you're a Switch owner, there are better mech games, and there are better fighting games. Override is a game best overlooked.
As a fighting game, there is almost no aspect of Skullgirls Second Encore that isn't an absolute joy to play, and the Switch's portability only enhances those qualities. Fans of fighting games will find so much to love in Skullgirls, but the game won't create any zealous converts out of those who loathe the conventions of the fighting game genre.
A perfect continuation of what Bugbear has done previously with the Flatout series. They may no longer hold the license to that IP, but they definitely still have the spirit of it. This is a perfect blend of customisation and carnage, with something for everyone. I can't recommend it enough, and it deserves to be just as popular as the games that came before it.
It's not going to make anybody who didn't already like the game go out and buy it, but it adds to what was already a pretty addictive game. In short, it's the kind of thing that you'll like if you like this kind of thing.
One can clearly see the ambition in The Beast Inside, but the developer's lack of experience means it doesn't actually reach those heights.
It's certainly not a game for those looking for a more relaxing trip through mythical Japanese inspired locales, but whoever decides to stick with Sekiro through its hardships are bound to experience one of the most rewarding and memorable titles of the year.
A somewhat disappointing expansion for a fantastic strategy game. It adds enough strategic options and variety to combat that If you are already invested in BattleTech then you'll get a lot of enjoyment from what's in here.
Like comfort food for fans who've loved the Underground/Most Wanted games from back in the day. The day and night system is addictive, the cars feel great and distinct, the visuals are fantastic (especially at night) and the old-school customization is back and better than ever.
Although it is barebones in some departments, the meat of Domiverse is so tasty and satisfying that I'm likely to keep coming back for more.
Death Stranding might be the most unique AAA game of the generation, with an addictive core gameplay loop that manages to combine a new concept with tried-and-true design philosophies, and a story that - while messy - has a sweet emotional core that's likely to stick with players long after the credits roll.
Some sound and physics shenanigans don't stop this from being a fun, if occasionally frustrating, game that goes towards redeeming CI Games for the previous game's missteps.
Like a sober night in the town with drunken friends, it starts off amusing enough, but it wears out its welcome after a while becoming tiring and grating, and towards the end.