Gamer Escape
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This game might not have the same sort of quirky charm as its inspiration, but it fills a much needed void in an understated genre with a quality entry. If you want a fun arcade-style experience that can potentially also sharpen your keyboarding skills, you really can’t go wrong here.
I admittedly haven’t played any of the older Star Ocean games from back at the peak of its popularity, so I can’t say for certain whether Divine Force is a return to form. But for fans disappointed with the previous entry, there’s plenty here to make a dive back into the franchise worthwhile. Here’s hoping tri-Ace gets another shot with a bigger budget next time, because I believe they’re on an upswing.
After so many Dragon Ball games repeating the same story arcs and putting players in control of the same characters, it’s a fun and refreshing experience (at first) to see what events on the scale of Dragon Ball Z would feel like from the perspective of a regular joe shmoe on the street. It’s a novel enough concept that makes for some great fun in the first few days of play, but it doesn’t take much longer for the cracks to start showing. This take on the asymmetrical multiplayer genre makes sense and there’s some appreciable execution outside of it simply being a Dragon Ball game, but it’s hard to see The Breakers really grabbing players thanks to its dearth of content, multiple grinds, and matches that start to feel a bit too familiar once you get past the new player experience.
But I think that on balance, the whole thing works out to the game’s favor. This is definitely a title made with a lot of love and attention to detail, and while it’s hardly a flawless production, I think it’s worth checking out for people who sit on either side of the fence. If you’ve always wanted to love a Soulslike title but never quite got there, this might help get you over the hump; if you love them but don’t mind something being a bit more Souls-lite, this will delight you. It’s not going to make it on to my short list of worthy Game of the Year contenders, but it’s a solid outing all around, and that’s not nothing.
Seriously, this is one of those reviews where I want to keep writing because I want to convey how much fun this game is overall. I had a blast with this game. In moments where I was stuck, I didn’t have the urge to throw the game away and never pick it up again; I wanted to figure it out, convinced that there was a path through. I felt happy at each success, rejoiced each time I made a nice sale, felt comfort as I slowly started making money and turning the tides against the forces arrayed against me.
Which is exactly why it pains me to remember that Scorn was a long time coming, and while the visuals suffer nothing for it, the mechanical design of the game at large feels outdated and incongruous with its aesthetic triumphs. Despite a solid (if somewhat superficial) iteration of survival horror mechanics, the lack of enemy variety and an archaic checkpoint system guarantee multiple spots of unnecessary frustration. These sections end up being little more than forced time away from the game’s proper strengths of puzzles and atmosphere. Scorn is still a journey worth taking for its appearance and environments alone, but I would have traded away every single repetitive combat encounter for just one more puzzle to sink my teeth into.
Unfortunately, I feel that while it’s a very good *simulation*, it isn’t a very good *game*, and I can really only recommend this to the hardcore skate fans who don’t like all the arcade-style skate games out there. While I did have some fun with it, there was just way too much frustration with even basic elements that shouldn’t be as difficult to understand as they were.
NeverAwake is a truly polished gem, an absolute pleasure from start to finish. The short levels, simple controls, and satisfying challenge all combine to make it oh so tempting to play “just one more level” until you’ve binged the whole game. While there are certainly a few areas here and there that feel less polished, they really focused on the core that makes for a great shooter.
Like many, I’ve been waiting for Trails from Zero for years. After falling off hard from Cold Steel due to its insistence of returning to a school setting multiple times, I had high hopes Zero would return the magic of the Trails games I felt from the Sky arc. And not only did it do that, but it went even beyond my expectations. With a tighter focus in both setting and cast, a story that’s quicker to take off, and the refinements to a battle system I already enjoyed, the game in my hands right now may be on its way to my game of the year.
Anno starts rough, and that’s something you definitely need to know if you plan to dive in. Particularly story-wise, where it shoots off a firehose of ideas in an attempt to set up a core mystery. But if you’re able to stick through the first couple hours, things begin weaving together to create a much more graceful package. Aside from the graphics, I can’t say there’s any one aspect that the game particularly excels at. Taken as the sum of its parts, though, the developers at ThinkingStars have created quite an intriguing experience.
Soulstice absolutely works as a love letter to action games of the bygone PlayStation 2 era. Vitally, however, it does so without losing a clear identity of its own. Its combat system is unique in the way it asks players to actively monitor mechanics while also avoiding enemy attacks and dishing out flashy combos in true character action game fashion. Its boss battles leave quite a bit to be desired, and the level design may be a bit too narrow at points, but <em>Soulstice</em> manages to make up for these shortcomings with an emotional story and a unique brand of observation-based gameplay that ensures its status as a confident addition to the genre.
If you’re desperate for another farming life sim and have nothing else to play, or you really like the art style so much that you’re willing to overlook a relatively lackluster play experience, then you’ll get something worthwhile out of the game. I sure hope you do. But for the average player, I just can’t find much to recommend it over a lot of other games. Re: Legend falls far short of being a legendary experience.
So: Do I recommend it? If you like games with anime looks, and you feel like the popular MMOs today are just too clunky for your taste, Tower of Fantasy looks to be a solid option. It’s kind of rough around the edges, but more than makes up for that with the fun factor and potential for long term playability. Perhaps not for everyone, but it is a surprisingly good entry into the F2P MMO space, especially among those with a mobile version.
Steelrising has the clearly defined bones of a great Soulslike. It features development team Spiders’ most well executed and fluid combat to date, offers players a plethora of build options that feel meaningful in customizing their approach to combat, and delivers on its unique historical aesthetic well. Unfortunately, these obvious positives are dragged down by level design sorely lacking in verticality, enemy encounters sorely lacking in variety, and a narrative sorely lacking in investment. It’s one of the more admirable attempts at the Souls formula in recent memory, but it doesn’t have every piece of the puzzle.
Given how hard the last few years have been, I have to admit that it felt nice to play a game with low stakes. I had forgotten how great it is to just enjoy titles without worrying about putting in countless hours or gaining levels. I was truly just there to enjoy a visual novel that had all of the necessary components for success; a well-rounded cast, a short yet engaging story, and beautiful art.
Look. Despite the pretty coat of paint, Destroy All Humans 2: Reprobed is still a game from 2006 at its heart, and it carries over all the design sensibilities and quirks that come with it. Those looking for an open-world title up to modern standard will be disappointed. But for the nostalgic among us, and those that enjoy more retro design, Reprobed is a fun if flawed romp. I do like the intrigue the writers attempted to weave into what was originally a simple premise, and jet skating around a few different open worlds blasting humans with crazy alien weaponry is still visceral fun.
That’s not to say it’s completely perfect. There is a little bit of that indie game jank, it’s not terribly long, and there are a few bugs here and there ranging from minor graphical ones to more major ones that halted my progress temporarily. Thankfully the devs are already hard at work on a patch, and while the main story may be short, I’ve managed to sink 20 hours in so far and I’m nowhere close to stopping.
Perhaps, if you’re a bit more easy-going than me and don’t mind the one-note characters and multiple plot points that never really go anywhere, you’ll have a much better time playing this than I did. It’s also worth mentioning that the game itself is rather short, so despite how frustrating it can feel, you aren’t exactly wasting a ton of time making your way through it. All in all, I wouldn’t completely label this game as not worth playing, but I do suggest tempering your expectations so that there is minimal disappointment as you progress through the story. That isn’t to say I regret playing it, but I don’t think I would’ve missed much if I hadn’t.
Even with every positive being cancelled out, I still lean on the positive side about Gunvolt 3 overall. It has its rough moments and pain points, but pulling off a perfect combo and just soaring though the air is pure joy. And even with the ability to break the game as Gunvolt, players that choose to stick with Kirin will still find this game incredibly rewarding to play. Returning Gunvolt fans will find plenty to love here, and I believe this game can act as a great entry point for newcomers as well. Whether you want to master the systems and chase high scores, or just feel like a god smiting every obstacle in front of them, there’s still plenty to enjoy.
Had more steps been taken to engage the player in the minute-by-minute gameplay or encourage replayability, the number below might have been a notch or two higher. As it stands, however, Endling is a game where the gameplay and mechanics are readily outclassed by its theming and presentation. It’s certainly an experience worth having, but not one that lives up to its full potential.