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Exctinction tries to do a lot of interesting things with its combo system, but its procedural generated maps, lackluster campaign, reliance on Giants to give any sense of accomplishment and overly repetitive gameplay loop are its downfall
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Odd translation and wonky combat makes Ash of Gods not only to live in the shadow of The Banner Saga, it fails to capture what made the games developed by Stoic so amazing.
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Vermintide 2 improves pretty much every aspect of its predecessor, except the one which matters the most, loot variety and vertical progression. Enjoyable in short bursts, but lacks longevity at the moment.
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The illusion of choice is something games often struggle with, and The Council’s first episode is no different. Rather than relying solely on its narrative and mechanics to create an “atmosphere”, it pressures the player into thinking that every decision is extremely important. Thus, creating often unnecessarily stressful situations. Let’s hope the next episodes can fix that.
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Underneath the lack of a proper tutorial and some odd interface decisions, there’s a neat game with an almost puzzle-like feel to it that hits some sweets spots when it comes to optimizing a colony for long-term survival. Shame the same cant be said about its colonists’ management / interaction.
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Yes, it’s not your typical Metal Gear and yes, its microtransactions do more harm than good. But still, Metal Gear Survive is an interesting spin-off that manages to build tension via exploration and provides with decent base building mechanics to keep you occupied for hours.
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Kingdom Come: Deliverance transforms the mundane into something special, intertwines its mechanics with both its narrative and setting in a way that few games managed to do it.
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Mostly overshadowed by Stellaris 2.0 Update, Apocalypse is a solid, albeit light on content expansion.
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Instead of building upon or refining the base game mechanics, Rise and Fall disrupts it, makes Civilization VI even more confusing and random. It’s one big missed opportunity.
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Crossing Souls is filled to the brim with 80s nostalgia, from movie references to a stereotyped cast, so much that it forgets the most important aspect: to have a soul of its own.
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An amazing story about fighting oppresion, figuring out who you are and what is your place in the world. Filled to the brim with engrossing encounters and cleverly designed boss fights.
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Online issues aside, Dragon Ball FighterZ is a great entry not only for fighting games newcomers, but for Dragon Ball fans in general.
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Once again Creative Assembly breaks the mold with a faction full of personality and unique mechanics. Rise of the Tomb Kings is what we expected for Total War: Warhammer II future and it delivered on pretty much every front.
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Share a few cocktails, wonder about life, how you came to be and how fragile we are. The Red Strings Clubs is a deep dive into what makes us happy and how sometimes we fabricate our feelings. Beautifully written and executed.
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Between sea shanties and sea perils, there’s a lot of charm in Nantucket. I just wished it wasn’t as grindy in early game and as tedious in late game. A bigger focus on narrative and impactful enemy encounters would’ve been great.
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Much like its predecessor, Reigns: Her Majesty has a deeply engaging plot and interesting characters that sadly are most of the times held back due to its often-confusing progression methods. To be played in short bursts.
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Much like its protagonist, Seven: The Days Long gone is pretty is a bit overambitious and sometimes annoying. Even so, it’s a journey worth taking for its nice vistas, interesting transversal mechanics and reactive world.
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Via exploration, Uurnog Uurnlimited makes puzzles more unique with multiple solvable solutions and sometimes even because of your actions. Amazingly paced and unique.
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Empire Divided is an interesting, and possibly the best content ever released for Rome 2. Its new campaign and story arcs – that often feels like it took cues from Total War: Warhammer – turns the 2013 game much more compelling. But, at the same time, its poor AI and unit pathfinding turns most battles into a chore. Issues that nowadays are hard to ignore when games like Total War: Attila improved in pretty much every aspect.
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Unless you’re a huge fan of playing as one of the nations from “Rajas of India”, Jade Dragon feels like an unfocused and hardly engaging expansion.
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