Hu3br's Reviews
Moonlighter might have shallow store management mechanics, but more than makes up for it with its amazing gameplay loop of dungeon exploring / looting. One of those games you can’t stop once you pick it up.
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Parks makes every City in Cities: Skylines much more interesting and attractive to tourism, but Parklife often relies on community mods to work properly. A bit of a shame.
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MachiaVillain promises a great setting, and sometimes delivers it. But the lack of a proper tutorial – especially if you aren’t accustomed to the likes of Prison Architect and Rimworld – leaves a lot to be desired. On top of that, often game breaking bugs can hamper the experience.
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Distant Stars can be a bit of a hit and miss. The new anomalies are a huge step up from the original, but the frequency they show up leaves a lot to be desired.
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Refreshing without losing its “retro” feeling, Horizon Chase Turbo is by far one of the most enjoyable, addictive and easy to grasp / hard to master arcade races of 2018.
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Special missions, better performance and customization options turns Space Hulk: Enhanced Edition a solid title, and especially great for coop fans.
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Thrones of Britannia tries to shake up the Total War formula, but some of its elements works best in isolation rather than fully integrated to its short and often unbalanced campaign.
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While a bit front-loaded with lore, Pillars of Eternity 2 offers a more intricate and charming story, characters and vastly improved combat encounters. Less of a homage to the "Infinity Engine" era and more of Obisidian's vision on RPGs and storytelling.
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Exceptional tactical and strategic layers paired with a often rewarding mech management / risk and reward system makes BattleTech a must have for any turn based strategy fan.
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Frostpunk feeds from our most primal fears to provide a challenging and haunting experience on what it means to survive and the consequences of such act.
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Exctinction tries to do a lot of interesting things with its combo system, but its procedural generated maps, lackluster campaign, reliance on Giants to give any sense of accomplishment and overly repetitive gameplay loop are its downfall
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Odd translation and wonky combat makes Ash of Gods not only to live in the shadow of The Banner Saga, it fails to capture what made the games developed by Stoic so amazing.
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Vermintide 2 improves pretty much every aspect of its predecessor, except the one which matters the most, loot variety and vertical progression. Enjoyable in short bursts, but lacks longevity at the moment.
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The illusion of choice is something games often struggle with, and The Council’s first episode is no different. Rather than relying solely on its narrative and mechanics to create an “atmosphere”, it pressures the player into thinking that every decision is extremely important. Thus, creating often unnecessarily stressful situations. Let’s hope the next episodes can fix that.
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Underneath the lack of a proper tutorial and some odd interface decisions, there’s a neat game with an almost puzzle-like feel to it that hits some sweets spots when it comes to optimizing a colony for long-term survival. Shame the same cant be said about its colonists’ management / interaction.
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Yes, it’s not your typical Metal Gear and yes, its microtransactions do more harm than good. But still, Metal Gear Survive is an interesting spin-off that manages to build tension via exploration and provides with decent base building mechanics to keep you occupied for hours.
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Kingdom Come: Deliverance transforms the mundane into something special, intertwines its mechanics with both its narrative and setting in a way that few games managed to do it.
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Mostly overshadowed by Stellaris 2.0 Update, Apocalypse is a solid, albeit light on content expansion.
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Instead of building upon or refining the base game mechanics, Rise and Fall disrupts it, makes Civilization VI even more confusing and random. It’s one big missed opportunity.
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Crossing Souls is filled to the brim with 80s nostalgia, from movie references to a stereotyped cast, so much that it forgets the most important aspect: to have a soul of its own.
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