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Visions of Mana feels like the RPG equivalent of being young and visiting a park in the summer. It's picturesque, warm and full of hope, inviting you to set out and explore and maybe come home with a couple scratches or bruises but always rewarding the effort with a new adventure or discovery. There's a fantastic balance of old and new ideas here, enough to satisfy patient series fans and newcomers alike, a hugely-enjoyable main story, stunning environments and satisfying combat going a long way to make up for some annoying technical and mechanical foibles.
Star Wars Outlaws marks an impressive step forward for depictions of the galaxy in video games but fails to provide players with a compelling reason to explore it.
The Crush House is a clever and entertaining spin on reality television - one that has its tongue firmly in cheek, but which also speaks to deeper themes in the metanarrative I'm working hard not to spoil here. It's repetitive and a little unfair at times, but also compelling and enjoyable - and there's a real thrill to getting good footage.
Cat Quest III is a succinct, super-adorable action RPG that builds on its predecessors with even more variety, accomplished visuals, fun twists and an absurd dictionary of puns. If you're after an adventure that offers everything you'd want from a modern RPG in a bite-sized format and less than 10-hour runtime, this is fur you.
Tombi! Special Edition is a great example of how something like LRG's Carbon Engine can be used to help preserve a game accurately and respectfully while also modernising the experience enough to make it compatible and palatable for future audiences. The bonus materials could be better-presented, and the game's original blemishes remain by virtue of its preservation, but it's a great way to re-live an underappreciated classic in the genre.
Star Wars: Bounty Hunter was always a cult favourite but Aspyr's native port of the classic adventure comes adorned with modernised controls and polished visuals making it a must-play for fans of the original and a fun bit of history for newcomers.
Thank Goodness You're Here is a succinct, spectacularly funny adventure through an absolutely atrocious fictional Northern England town, packing an obscene number of gags into a three-hour runtime and pulling off some incredible feats of no-frills game design. It's wonderfully-presented, unabashedly weird and extremely Yorkshire.
THRASHER is hands-down one of the coolest-feeling, most entrancing and memorable VR experiences I've had in some time. With a simple enough concept backed up by gorgeous presentation and the same gleefully unnerving vibe that made Thumper so compelling, it's an absolute trip and a thoroughly impressive use of hand tracking on the Meta Quest.
I feel like more than other games of its kind, Flock rewards those with a scrupulous attention for detail. It's, of course, a joy to charm and herd these strange critters courtesy of the model, flow state brand of flying. However, a lust for discovery is essential to harvest from these uplands as much delight as a shepherd can handle.
The Star Named EOS tells a wonderful, bittersweet story through a unique gameplay lens that marries point-and-click puzzling with some light photography to great effect. If you've got a couple hours to spare getting lost in this hand-drawn and beautiful little game, you're in for an absolute treat.
Nobody Wants To Die is a strong detective thriller that does great work in immersing players in its dystopic-as-ever vision of near-future New York. While the gameplay loop is ambitious, a lacking protagonist and a gameplay concept that spreads itself too thin ultimately keeps Nobody Wants To Die from realising the full extent of it's potential. Regardless, it's an incredible-looking, amazingly atmospheric debut from a studio whom I can't wait to see more from.
Arranger takes a type of game puzzle that is often irritating and turns it into something pretty cool – even if some of that frustration remains. It's absolutely gorgeous and full of interesting mechanical ideas, and though its core premise isn't the most exciting, it makes a strong argument for its own existence.
Despite its insanely clever dungeon designs, Dungeons of Hinterberg feels kind of like a hodgepodge of ideas plucked from other games that ultimately did them better. Though there might be things I didn't enjoy as much, I'd gladly play tourist and stamp my passport on a return journey to Hinterberg any time.
Conscript is a horrifying account of the cost of Verdun, and all of its battles and its loss, framed entirely as a classical survival horror game, for all of the good and bad that implies. It's a punishing, dire take on the war and a unique approach to a genre that I'd mistaken for being creatively wrung dry.
As an approachable, bite-sized introduction to the world of speedrunning through the lens of some bonafide classics, Nintendo World Championships: NES Edition is a decent enough package. It lacks a little added flavour, but the way it gently teaches you to find those perfect lines, hidden quirks and cheesy hacks makes for some very rewarding moments, and it doubles as a surprisingly good party game.
Despite a dazzling art direction and one killer new hook for the Souls-adjacent combat loop, Flintlock: The Siege of Dawn struggles under the weight of unnecessary RPG systems and an overarching lack of refinement to its many ideas.
Kunitsu-Gami: Path of the Goddess succesfully brings together elements of the tried-and-true strategy and action genres to offer up something truly unique. While there will be debate about how worthwhile the replay value is here, Path of the Goddess leverages some incredible enemy and objective variety to keep things fresh from beginning to end.
SCHiM has moments where it lives up to the promise of its concept, and levels where fresh ideas and fun mechanics elevate the experience. Unfortunately, it also feels padded and simplistic for long stretches, and the narrative doesn't quite hang together. It looks great, but it's often frustrating, too.
The Legend of Heroes: Trails Through Daybreak isn't just a great JRPG, but it's also a great jumping in point for anyone wanting to dive into Trails for the first time. Despite some initial complexities and some uneven pacing, Trails Through Daybreak is engrossing from start to finish, and has me keen to see what else this storied franchise has to offer.
Anger Foot has all the makings of a cult classic. Shooting and booting your way through the bonkers assortment of enemies remains exhilarating throughout with plenty of replayability. From the cartoonish flying feet to a vaping, ski-masked adorned girlfriend, it's endearingly quirky if a little juvenile. Levels might blur together and hold it back from greatness, but if there are plans to establish a franchise of ass kickers, I'd wholeheartedly welcome the news.