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Emio - the Smiling Man has a good story to tell, held hostage by mechanics from the early days of Japanese interactive fiction that refuse to give way to fresher, more current game design ideas. It's a bit of a trial-and-error fairground and excessive verbiage, but if that doesn't scare you off (there's a demo to try out that might suit you) you'll be rewarded with an investigative tale of unquestionable value.
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Concord is not a bad hero shooter, but neither a good one. It has really nothing special to offer in relation to other game of the same genre that are free to play, and it lacks of a distinctive characteristic. The lore is not original, the characters are not memorable, the shooting is not very good and the gameplay modes are few and old.
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It takes a good deal of recklessness to develop a video game similar in every respect to Ratchet & Clank, knowing what kind of production you're up against. Akimbot, without mincing words, comes out in pieces; not because it's not funny, but because of the compulsive desire to be a clone of the masterpiece Insomniac. Ironically, the most interesting sections are those with their own character, without wanting at all costs to include citations of other people's intellectual property. A real shame, because technically it is well made and offers a good level of challenge, but it is penalized by the merciless comparison.
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Visions of Mana is an operation that exudes love for the reference brand, but which aims above all to be an extremely light experience for fans, or better yet an excellent example of entertainment aimed at the youngest and most neophyte audience of RPGs. In spite of an all-in-all simple-minded gaming experience, the Square Enix production still manages to stand on its feet thanks to the charm of its colorful and fairy universe of characters and the charisma of its cast of protagonists, all attributable to the canons of the series.
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Kring is a project that the author himself defines as intimately personal and, therefore, carried out out of pure hedonism. You buy it at your own risk with the knowledge that the game is the way it likes it, not the way it likes it, or you, or an audience framed by some market survey. So you may find it funny or maybe not, brilliant or terribly stupid, unmissable or forgettable and you can't get out of it: it goes just to taste. I found it pleasant but not irresistible, engaging but a little too borderline to last long. In short, one of those novelties that drive you crazy at first, but for which you soon lose interest. For five euros, however, it is free, and it is definitely worth doing this psychedelic gaming experience, if only to encourage Ivan to do other similar things.
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Star Wars Outlaws might have a gameplay that is occasionally rough and five dozens of different upgrade materials, but it makes up for any flaw with its excellent characters, a main story that always pushes you to look for the next chapter, and an unabashed love for the setting.
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Monster Jam Showdown is a chaotic fun experience devoted to the most crazy vehicles ever conceived. A few technical stumbles and an uninspired tracks design prevent it from aspiring to higher goals, but the road-map of content for the coming months looks promising.
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Engaging and exciting, Core Keeper is a perfect example of development and creativity. In addition to keeping you completely glued to the screen, with 1.0 it dramatically increases the hours that someone could spend inside it, thus allowing the player passionate about video games of this caliber to lose track of time. The game design of the production is certainly the most alive and irrepressible part, as well as the world around the main character. In addition, I have given names to some animals within the production, which could please the colleagues of TGM.
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Black Myth: Wukong is a video game with a brilliant and well-composed combat system, full of facets and things to see. It could very well be a new yardstick for the action genre, even if the inexperience of the team in some respects, also due to the amount of bosses within it, leads to being less enthusiastic than usual. Game Science's video game is usual, really solid, much more than I would have expected. The future of the team, hoping it is far from controversy and aggressive behavior, is well marked.
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Knock on the Coffin Lid aims to expand on the gameplay of the Slay the Spire-inspired games by adding an interesting story to follow thanks to charismatic characters, excellent speech, and a highly polished graphical style. Forget the forked progression until you get to the boss, here there is great freedom allowed for exploration thanks to very large maps full of interconnected points of interest. Fighting takes place in the typical style of this genre of video games, and although the many cards available do not introduce great innovation, we are in front of one of the best card battlers around.
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Terminus: Zombie Survivors is an excellent turn-based strategy with a character creation and growth system worthy of the best role-playing games, where before facing zombies you have to think about your vital parameters, just like in survival games. Fifteen classes, multiple endings, procedural map generation and tons of items to find, craft and use guarantee hours of playing time. Combat is simpler than what we've seen in the XCOM series, with gameplay more similar to board games than video games, but anyone who loves zombie culture will want to get to Terminus at least a few times.
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Star Wars: Bounty Hunter is a good and well-made remastered, It does not make who knows what changes to its game design, although we would have preferred more attention to the aspect of the TPS dynamics, however good and well made. Packed with gadgets, the work allows you to base yourself on the situations to be faced in often complete ways, and tends to be constant in the atmosphere.
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Sins of a Solar Empire 2 burrows a few aspects from the 4X genre, but it's mostly a very focused strategic game where war is all that matters. It's very good at it and it's also great at putting on our screens dozens of very cool spachips on blowing each other up to bits. If only it also had a campaign mode.
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Dustborn is a very strange game: in its narrative and graphic adventure component, the game is of unique beauty. Then every once in a while you get some fighting sessions that are really bad and you wonder why they included them.
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Guayota is a nice and colorful puzzle game with extremely well constructed gameplay sessions. Too bad about the too much repetitiveness of some puzzles.
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It's easy to say "boomer shooter," but how many exponents of the genre, with bare-bones gameplay and linear levels, would be able to entertain like King DOOM? Very few, and from time to time id Software likes to remind us. DOOM + DOOM II is the front row seat to watch this show, as well as a game that should be in every respectable collection. Online multiplayer will not rewrite the rules of competitive gaming, but Legacy of Rust could open the doors to new mods bringing new episodes into a great virtuous loop. And just to clarify, the vote is not at all political. It remains to date an awesome game.
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Volgarr the Viking II is not so much a definite step forward from the first chapter as a refinement of mechanics and level design. The challenge is always very high and the limited number of credits before 'screwing up' the game is a rather unpleasant idea, but if you're looking for the atmosphere that made classics like Rastan great it might be the game for you, provided you have as much patience as your joypad skills.
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While the effort that went into creating Mars 2120 can certainly be praised, this is not the kind of game that you would easily recommend to friends. It's never bad or outright awful, mind you, and playing it is a fairly easy-going experience. But at the same time, low enemy variety, poor bosses, generic story and uneven optimization means that this game will stay very far from the top of the charts.
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Arranger: A Role-puzzling Adventure is a beautifully crafted concept game, short, intense, full of ideas and too much fun, both for the fingers and the brain. A beautiful story (with a very likeable protagonist, like all the other characters), simple, direct, told with irony but with a strong and clear message towards our world, a high-level puzzle design and the awareness of finishing when the ideas run out. A convincing first work, with a summery, sunny mood; certainly one of the most original experiences of the year!
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Shift 87 is a walking simulator that hybridizes within it an unsuccessful loop mechanic regarding the reporting of any anomalies. The basic idea is interesting, but it's a shame that continuing through the maps is extremely difficult, also due to the various bugs.
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