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Patapon 1+2 Replay is a collection that lovingly revives two of the most creative games in the PSP catalog and brings them back with a fresh look, quality-of-life improvements, and the same captivating and fun gameplay. The combination of rhythm and strategy continues to work incredibly well, and even with the absence of Patapon 3, it's an experience worth rediscovering.
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9 Years of Shadows is one of those indies that manages to leave a lasting impression. The armor mechanics are well thought out and bring fluidity to exploration, especially during boss fights. Even with its mediocre story and minor technical issues, the title makes up for it with creativity, charming pixel art, and an excellent soundtrack, a well-designed atmosphere, and well-functioning gameplay. For those who enjoy metroidvanias and are looking for something new within the genre, it's worth giving it a try.
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Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles 2 is a beautiful example of adaptation and a clear evolution compared to the first game in the series. The sequel greatly expands the cast, refines the exploration, narrative, and combat systems, and offers the best visuals the subgenre can currently achieve.
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Eriksholm: The Stolen Dream is an excellent stealth game with challenging enviromental and combat puzzles, as well as a great story. All of these elements combine well to create a must-play experience for fans of the genre.
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Mado Monogatari: Fia and the Wondrous Academy is a good revival of a franchise with a pretty interesting legacy and that delivers a fun, if not very challenging, experience of a classic Dungeon RPG.
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EA Sports College Football 26 is a nice evolution of last year's already excellent title, adding even more quality to the gameplay and spectacle off the field to continue being one of the best sports titles today.
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Blending a relaxing feel with a light touch of strategy, Islanders: New Shores is a great game to spend a few hours in a leisurely, carefree way.
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Building on the saga's excellent conclusion in The Final Shape, Destiny 2: The Edge of Fate serves as both a mediocre epilogue and a promising but uncertain reboot. Ultimately, it's less interesting in its own right, both in terms of narrative and the sloppy use of the few new mechanics introduced.
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Stellar Blade on PC isn't going to win any awards for best graphics of the year, but it's a decent port and a good opportunity to try out a game with good combat and gameplay - even if everything else is questionable.
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Hunter x Hunter: Nen x Impact doesn't really value the rich material it adapts, resulting in limited narrative structures and mediocre visuals, but the traditional 2D gameplay and accessible controls, even without any creative innovation, make the experience fun enough to give it a try.
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Tony Hawk's Pro Skater 3 + 4 faithfully follows in the footsteps of its predecessor, and even with some omissions and additions compared to the original material, it remains accurate, addictive, and extremely fun not only for longtime fans, but also for the next generation of virtual skaters.
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Shadow Labyrinth is a title that demonstrates potential in its mechanics, context, and story. However, everything is let down by the frustration of several different elements, such as the extremely large maps, the uneven combat, and more. It's a good game, and I hope Bandai Namco continues to experiment and polish this formula until they develop something truly special.
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Wuchang: Fallen Feathers is a solid addition to the soulslike genre. With a well-connected map that emphasizes exploration and an intense combat system focused on precision and adaptation, the game delivers challenging moments. While some fights can be frustrating due to the excessive number of simultaneous on-screen elements, the overall result is a recommended title for action RPG fans looking to test their reflexes and strategies.
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Wonder Boy: Asha in Monster World is a good addition in the form of a remake to keep alive a classic series that has its merits, but doesn't go beyond a visual overhaul and minimal gameplay improvements. While unimpressive, the cartoonish charisma, effective simplicity, and accessibility will appeal to those who enjoy action platformers with a retro RPG feel, as well as children.
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Choice of Life: Wild Islands isn't one of the most innovative games in terms of audiovisual aspects, nor does it revolutionize the gameplay principles of the interactive narrative genre, but it effectively manages to create countless branching possibilities within its diverse stories, valuing the player's power of choice and offering satisfying rewards to those most dedicated to exploring its possibilities.
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It's always great to find games inspired by films that respect and embrace the entire universe created. RoboCop: Rogue City - Unfinished Business is one of those games that tells an excellent story, adding significantly to the lore established by the films. It's remarkable that the title knows exactly where it's going and manages to deliver on its promises. The new additions bring a certain freshness, enriching the narrative without losing the essence established by Rogue City. A great action game and an excellent addition to the RoboCop universe.
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Despite being a title worthy of its legacy, the new version of Neverwinter Nights 2 is anything but Enhanced. Aside from graphical upscaling and the fact that it includes all expansions in a single package, the console port is unfortunately inferior compared to the original version released for PC in 2006.
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There's no doubt that Edens Zero manages to adapt a dense and complex story into an extremely accessible action RPG format. However, aspects such as gameplay, visuals and narrative structure show incredible unrealized potential, resulting in an adaptation that takes little advantage of what Hiro Mashima's incredible work has to offer.
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Ready or Not is an excellent cooperative first-person shooter. The immersion is fantastic, with outstanding realism. There are many moments of tension and team communication. However, there are some issues, such as the single-player bots being quite difficult to control. Furthermore, the game was clearly designed for five players, so many levels become unnecessarily long and difficult with fewer players.
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The Last Camp can be defined, in a nutshell, as a generic game in all its aspects. A poor narrative, rehashed visuals from much more interesting productions and a gameplay that is (at best) functional mark out a bureaucratic, sloppy and soulless project.
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