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Once a bastion of the RTS genre thanks to massive successes like Dawn of War and the original Company of Heroes, Relic has crumbled in recent years, their sterling reputation now resembling a building hammered by a mortar barrage. So after ten years without a sequel, bringing back Company of Heroes is their chance to show the world that Relic still has what it takes to deliver an awesome RTS experience. And do you know what? They come close. Company of Heroes 3 is very good at times. It’s also in need of some work.
Pharaoh: A New Era is not quite the perfect remake of the classic city-builder from the 90s that I was hoping for. The good news is that all of it is fixable, so we just have to hope that the developers will keep working on the game to iron all of its bugs. If they do, then this will be a fantastic remake of an already excellent game. Right now, though, it stands as a decent remake of an excellent game.
Pronty is a fairly typical Metroidvania game in most regards, drawing heavily from some of the genre’s big hitters and then mixing in some of its own unique elements. The result isn’t watered-down, it’s stronger for it. The underwater setting is beautiful and Pronty is a joy to control, especially in combat and against the fun bosses. If the Metroidvania genre hasn’t won you over I doubt Pronty will change your mind, but if you love getting lost in a big map and stumbling across an upgrade that opens up new doors, Pronty is fantastically designed and a lot of fishy fun.
For people like myself who already know the wizarding world of Harry Potter, who have devoured the books and scoured the films, Hogwarts Legacy is close to being a full five-star game. Just being able to stroll through the halls of Hogwarts, admiring the moving paintings and the obscene amounts of detail that Avalanche have put into it, is probably worth the price of entry alone. The fact that you’re getting a really good open-world game on top of it with fun combat is just the icing on the conjured cake. Sadly, though, I don’t think Hogwarts Legacy delivers on its story premise.
Of all the things I imagined Firaxis doing, mostly involving getting on with XCOM 3, there was never a point where I considered them getting their hands on the Marvel license and making a turn-based tactics game involving the Midnight Suns, cards and attending a weekly book club meeting with Blade where you end up discussing a Kree book outlining their military doctrine. And yet here we are. Firaxis has taken their genius and attempted something interesting and a little weird, mixing a bunch of ideas into a chunky 40+ hour adventure. Like a long-running comic’s canon, Marvel’s Midnight Suns is…complicated.
Crossfire: Legion is best described as a purely adequate RTS, which is why I’ve struggled to review it. Games like this are the hardest to talk about because there’s nothing that is worth dissecting or getting excited about. The gameplay is fine, the campaign is passable but dull and the online is already struggling to hold a healthy player base. Even though we have been starved of RTS titles recently, the only reason to buy Crossfire: Legion is if you’ve already played everything else and you really need to scratch that real-time strategy itch.
For a game with very little fanfare and seemingly no confidence on EA’s behalf, Need for Speed: Unbound is actually an excellent surprise.
Underneath the gorgeous animation and the wonderful jazz music is a journey that lacks substance. Perhaps I'm just the wrong target audience, and loads of other people will find a deeper meaning that I missed entirely within Genesis Noir. It's difficult to review a game this abstract and this artistically focused with any certainty. All I can tell you about is my experience with it, and my experience was of a game that amazed with its visuals but that dragged across its short runtime, that had flashes of real brilliance mixed in with humdrum puzzling and a story that never resonated with me. Since Genesis Noir is on Game Pass, though, it's an enticing prospect, one that I'd recommend checking out if you subscribe to the service because you might just find something that speaks to you. And if you don't, well, all it has cost is a few hours.
As a game that stands on its own, I find Cyanide & Happiness: Freakpocalypse to be disappointing and a little dull. Yeah, it did tease a few laughs out of me, but nothing to the same degree as the animated shorts available on Youtube or the web comics. And the gameplay doesn’t stand out, either. There are numerous excellent point and click titles out there that are both hilarious and that feature challenging, well-designed puzzles that tickle the grey matter in a most delightful way. Compared to these, Cyanide & Happiness: Freakpocalypse is like Cooper himself: kinda boring.
Sir Lovelot is a fun, well-designed precision platformer with a funny premise and tight controls. It never manages to platform its way up to the upper echelons of brilliance where the greatest examples of the genre are busy lounging around. But at £7.99 its hard to complain about that too much because you’re still getting a competent, enjoyable platformer that’s more relaxed and forgiving than something like Celeste or Super Meat Boy. Personally, I think that’s a good thing because Super Meat Boy makes me want to smash my computer and live out the rest of my life as a monk.
I love how Nebuchadnezzar looks, and I love its core values of recapturing the feeling of classic city-building games. But I don’t think it succeeds in going up against either those classic games, or the more modern versions of the city-building genre. The lack of consequences damages almost every element of Nebuchadnezzar, and it doesn’t have the breadth of creativity needed for it to be so chilled out. So unless you’re really desperate for a new Impressions style city-builder, this isn’t worth checking out.
I love the core concept of Bullets Per Minute, and I admire the developers for trying to bring it to life. But…it doesn’t quite work as well as it could have, or should have. It’s like they had this awesome idea, and then glued, taped and nailed a rough game around it. It has flashes of brilliance. Moments where it all comes together and your timing is perfect and your foot is tapping. Those moments are rarer than they need to be. Between them you deal with lack of musical variety, the aggressive colouring and the rogue-like structure that doesn’t quite work. It needs more fleshing out. But I think for some people it’s going to really click with them, and for around £15 you’re getting something different and interesting. Maybe that’s enough.
Putting together a final rating for this package is tricky, much like it always is for a remaster. Ultimately, then, I’m aiming this final score more toward people who have never played the game before. Kingdoms of Amalur: Re-Reckoning needs some spit and polish to get it working properly. If that happens you can bring the score up to a full four out of five stars. But right now, if you can deal with its issues there’s an RPG that was clearly made with love waiting for you.
There’s a lot to like about Iron Harvest. It looks lovely and the battles have an excellent sense of spectacle to them as the gigantic mechs unleash hell while infantry squads exchange fire. And while the gameplay isn’t as tactically deep as Company of Heroes or other RTS titles on the market it’s still a lot of fun, flaws and all. But those flaws can’t be ignored: dishonest marketing, uneven campaign difficulty, dull A.I., and very few maps. I think Iron Harvest has a mech load of potential, and in a year or two could be an excellent game. Here and now, it’s a decent RTS and worth playing if you aren’t looking for something deep and fancy some spectacle.
Ultimately, I like the idea of Griefhelm and with some work it could be fantastic. However, it also feels like a game that would have been better served launching in Early Access to iron out its kinks. If you’ve got a group of friends willing to jump in with you then there’s fun to be had provided you don’t take it too seriously.
If Ghost of Tsushima truly is the last big PS4 exclusive then Sucker Punch has made sure the console is going out honourably. I have no doubt that Ghost of Tsushima will be in the Game of the Year conversation, and might also be included in people’s lists of the best games of all time. In a lot of ways, it’s the Assassin’s Creed game we’ve been wanting. Despite the seemingly natural fit, Ubisoft never did take their stabby-stabby games to Japan, and so it’s like Sucker Punch heaved a great sigh and said, “fine, we’ll do it ourselves, then.” And do it themselves they did, creating one of the finest open-world games of the generation.
Hellpoint is another one of those games that wears its Dark Souls inspirations proudly but doesn’t understand what exactly makes Dark Souls so beloved. It struggles to forge an identity for itself, while also not doing any of the main Souls mechanics as well as other games. It does, however, have a certain rough charm hiding within its bleak sci-fi corridors and behind its many, many hidden doors. If you’re a glutton for smacking evil stuff around and getting lost then Hellpoint might be worth buying after a price drop.
There’s a lot of things I think Death Stranding gets wrong. Many of them I’ve not even mentioned here because they’re small things, but things that add up. And yet I found myself thinking about playing Death Stranding even when I was doing other things. Despite everything, I was perfectly happy to fire the game up and spend a few hours building roads, dragging boxes up hills, delivering a pile of stuff in a truck and riding ziplines around. Along the way I thought about life and death, my own health and the state of the world, the people I love and my plans and so much more. Above all else, I thought about how crazy Kojima is and how I’m really glad he’s crazy and has the clout to make games like Death Stranding, games that would never otherwise get to see the light of release because publishers would be terrified of it. Because Death Stranding is like nothing else you’ve ever played. It’s unique, and that’s not an easy thing to be these days.
All in all, Destroy All Humans is a solid remake of a great little game. Naturally the mission designs and some of the other gameplay elements are a little creaky in 2020, but the developers have done a good job of modifying the core gameplay so that it holds up quite well while still retaining the feel of the original game. Hopefully those who played Destroy All Humans back in 2005 can relive their memories along with a brand new audience who can discover the joys of anal probing.
Being booted back to the dashboard pretty consistently was a massive blow to my enjoyment, so that needs to get patched out quickly, but otherwise, this is the biggest and best F1 package we've got from Codemasters to date. My Team adds a heap of extra longevity to the game. On top of that, there's now a dedicated E-sports menu, online leagues and weekly events, so there's plenty of content to enjoy. The new Podium Pass system is the only question mark. Hopefully, Codemasters will resist the urge to turn its F1 license into yet another horrendous "live-service" marketplace, and will instead continue to build on their great new My Team mode and deliver outstanding on-track action for us Formula 1 fans.