FingerGuns
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Don't be swayed by its colourful appearance, Putty Pals has been put on this earth to hurt you. The FingerGuns Review;
Son of Scoregasm improves upon the original with an innovative risk vs. reward system that's perfect for short bursts of portable play.
Fragments of Him tells a powerful story of love and loss but suffers from limited interactivity and repetition.
36 Fragments of Midnight proves that procedural generation doesn't necessarily benefit some games.
Despite all the innovation and good looks, the core gameplay is too restrictive and dull and you feel that Ultra Ultra had run out of ideas and made certain sections just too long just to pad the game out. There is potential here, it's just been poorly executed, but I do look forward to what Ultra Ultra do next.
Other than causing a few headaches here and there, it does its job in providing a fun past time enough to challenge your fingers at the keys.
Veteran writer Bob Bates is back with the charming text adventure Thaumistry: In Charm's Way that harks back to the good ol' days.
Pankapu can sit proudly among the greats of the Switch line-up. The FingerGuns review;
Telltale's Batman: The Enemy Within continues with a fantastic second episode that's full of surprises and gets back to basics.
By transplanting the same mechanics and theme from the original Firefighters – The Simulator into a setting that's devoid of any life or fun, VIS Games have managed what I thought was impossible by creating a follow-up that is worse than the original. Firefighters: Airport Fire Department is a disaster and is certainly a contender for the worst game on PS4.
Binaries is definitely a nice addition to the ever-bulging collection of indie games appearing on the Switch. If you are up for a challenge then this is defiantly the game for you, expect lots and lots of death and don't play with anything breakable in the immediate vicinity.
I'm struggling to find something I really didn't enjoy about Golf Story. It feels fantastic on my Switch and is the kind of game I could play for hours on a train journey (battery withstanding). I'm delighted it's as good as I was hoping it would be, it's probably exceeded my expectations.
The game's website claims that Energy Hook is "a coherent vision that focuses on its visceral core gameplay with no extra fluff like combat or cut scenes". Unfortunately, that extra fluff is exactly what the game is missing.
Herocade is a terrible mess of a game collection that you should avoid. Don't be tempted by the 9 games and the cheap price tag. It's cheap for a reason.
Ruiner is terrific. The story is a bit of a misfire and the characters are difficult to engage with, but the solid gameplay, the terrific visuals and the cracking soundtrack should get you through. The difficulty levels are overwhelming – at least for me – but it doesn't take away from the fact Ruiner is just a great game.
Episode 1 of Beyond the Storm builds a few lines of dialogue from the original series and a character that we didn't previously meet into a riveting expansion of the Life is Strange universe. The writing. The visuals. The soundtrack. The story. The mechanics. They're all superb with only a handful of niggles and bum lines. All of my caution and concern was totally unfounded as Deck Nine are obviously very safe hands to carry the series forward. Awake is as good as much of the original Life Is Strange and there's not a single "hella" in sight.
The Solus Project is definitely a game to stick with, The longer you're in it, the more you will get out of it, it's similar in vein to VR's other explore-em-up Robinson the Journey. However, even though there are no giant dinosaurs to gawp at the story and the imagination this world conjures up make this a better game, in my opinion. I just wish I wasn't bogged down having to manage the very things that keep you alive.
A Healer Only Lives Twice is an original take on turn-based dungeon crawling but it's execution leaves a lot to be desired. The FingerGuns Review;
There's an interesting choice near the end which could see some major ramifications between the group moving forward, and a strong final 'boss' sequence was entertaining and visually, finally brought a bit of excitement to proceedings, but it wasn't enough to save whatever the previous 80 minutes were before it. The story progression was next to none and the location was really dull, making Jailhouse Block a huge misfire.
Hidden Dragon Legend is a side scrolling soulslike that thinks that people like Dark Souls just because it's difficult and that's disappointing because part of the game seems to understand the reward of challenging game play. It's such a shame because the good half of this game is *really* good.