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FOAMSTARS knows what it's doing following the Splatoon blueprint, but it's an easy pop that values its in-game economy more than fostering a community during the teething period of its release. I worry for the future of this one in the live service vacuum. While there are aspects that feel fun, this game still needs to prove itself in the market which is no easy feat. Locally, this is a tall ask but with server numbers untenable it really may be the writing on the bathroom wall for such a new multiplayer game – bubbles not included.
Promenade is a cute 2D platformer with heavy inspiration from 3D platformers of yore. It dips into other genres like puzzle, Metroidvania and collectathons and eases players into its varied gameplay ideas. While the game could explain things better, such as what buttons to press for certain mechanics, what it does is create a great and vibrant experience for its players. Considering this is the debut game from the team at Holy Cap, it's a fantastic achievement.
Final Fantasy VII Rebirth defies all expectations and is the new benchmark for what a remake should be. Bold and unapologetic with something to say but also true to its roots. I've loved, I've laughed and I've cried while playing this game and if you fall into the right crowd, you very will too. Provided is an unforgettable journey, a magnetic cast, and a world that is magic and an experience that is transcending. From combat to graphics to music to side activities to writing to performances, Rebirth is one for the books and I can't wait to see where we go from here.
Solium Infernum finds itself perfectly situated to fill a multiplayer niche that other 4X games can't, with its asynchronous multiplayer option allowing those without much time to play a game with their friends. That's not to say the singleplayer is not just as good, however, with enough here for hours upon hours of fun just by yourself if you have the ambition to take it.
Considering the game's notoriously troubled development, Skull and Bones is definitely not as bad as it could have been. With many of its tweaks to the naval combat pioneered in Assassin's Creed 4: Black Flag, the game is often fun, particularly with a friend. However, those moments of fun are often hard to find, and are buried under boring travel, glacially-paced harvesting and looting, and a rather shallow world to explore. If you're a fan of other multiplayer live-service titles and are looking for a new kind of game to check out with friends, Skull and Bones certainly brings something new to the table that Destiny 2 and The Division 2 do not, but it is not all smooth sailing.
Helldivers 2 proves a basic ideology: create something special and the players will come. Built on a foundation of cheeky satire and visceral gunplay, this cooperative shooter is engaging, charming, dynamic, and at no point feels greedy or unnecessary. It's live service done right, with appropriate progression and a feeling of global connection as you fight toward a shared goal. Server issues still impact this game's release and they aren't insignificant, yet they are still a mere minor inconvenience when compared to Helldivers 2's many triumphs.
Spirit Hunter: Death Mark II is an excellent game, a love letter to gamers obsessed with urban legends and regional gothic lore. Like its Japanese horror counterparts, Death Mark II offers players a unique audio-visual experience with remarkable sound and art designs. However, there appear to be some missteps in exploring the combat and gameplay mechanics in this release. While I wish that developers had retained these aspects from the previous game, I appreciate their ambition in not settling for merely reproducing the same game but instead exploring new avenues.
Overall, Hellcard offers an engaging deckbuilder with a unique perspective on the classic formula; its combat map and companion system keep things interesting, and the number of cards, artifacts and companions add hugely to its replayability value. While it may not be the best title for newcomers to the genre, considering the game's UI can feel a little unwieldy and there's a lot to keep track of, Hellcard is sure to reward persisting players who don't shy away from a steep learning curve.
Mario vs. Donkey Kong has been remade nearly perfectly, and it's certainly great for any forgotten title to get an update and a facelift. The platforming is still tight, but the simple truth is that puzzle games as a genre have moved on in the twenty years since the original. That means nothing about it really stands out, either as a puzzle game or a Mario game. Still, that doesn't mean you won't have fun with it as you wait for Nintendo's next main-line Mario.
Persona 3 Reload feels simultaneously like it has been adequately modernised and yet also remains stuck in the past. While the updated combat and visuals make the game a lot more approachable for fans whose first game in the series was Persona 5, the monotonous procedurally generated dungeon that takes up half the game is hard to look past. Furthermore, for players who are existing fans of Persona 3, it is a definite shame that so much of the new content introduced in other versions of the game isn't present here. Despite those shortcomings, Persona 3 Reload remains an excellent (if not necessarily definitive) version of a groundbreaking JRPG that is still a joy to play in 2024, and Persona and general JRPG fans are sure to have a great time.
Banishers: Ghosts of New Eden heavily leans into the premise of challenging decisions with dramatic consequences, and manages to pull off an emotional and haunting love story where those choices do feel like they truly matter. Red and Antea feel like fully-fleshed out, interesting characters, forever linked to one another but struggling to let go. New Eden is full of communities plagued by supernatural creatures and dark secrets that make each of them intriguing to explore. An over-reliance on combat and a little too much hand-holding when it comes to solving cases is disappointing, but Banishers: Ghosts of New Eden can still be chalked up as yet another storytelling triumph for DON'T NOD. Life for the living. Death for the dead.
Thanks to the way Suicide Squad – and every game following the live service model – is structured, this review will probably be obsolete a year from now. The current (base?) version of the game is pulling its punches for now, to dole them out seasonally over the coming months and years. Based on player retention, there's no way to know if it'll be worth your while in the long term to jump into Suicide Squad at launch. But there's the kicker, you can get a lot out of it already, just not in the ways live service models are known for. A genuinely compelling narrative, a huge city to play in, and the prospect of playing with friends are a solid foundation to grow from, even if the repeatable mission design needs some work.
GRAVEN's shortcomings will hold you back from really enjoying it. Although the design and atmosphere are great, it's not enough to overcome the frustrating gameplay loop. Fans of the genre will find plenty to enjoy, but for most, the overall experience is likely to tip more into the frustrating than the exciting.
True to the tagline of its publisher, UDO is certainly a short yet sweet game. As far as roguelikes go, fans of UDO's bigger-budget brethren may find the game a little insubstantial, and it is true that within a handful of hours you will have encountered all that the game has to offer. That said, I can't deny that I had fun bouncing down a big hole and drilling through bugs and big rocks, and some of the unlockable abilities do a lot to mix up what is otherwise a fairly repetitive time. As long as you go in with the expectation of a short, arcade experience and not much more than that, UDO is worth digging into.
Go Mecha Ball is great at delivering fast-paced action thanks to its collision combat. You constantly balance rolling into enemies and firing with your weapons while dodging attacks. The enemies you face constantly attack you and the boss battles are challenging. The game isn't perfect, as it constantly forces the tutorial on you and you sometimes spend too much time chasing enemies. But for a game that gives you a quick action fix, it's hard to dislike Go Mecha Ball's frantic pace.
TEKKEN 8 unleashes a storm of punches, blending chaotic Mishima drama with accessible combat changes. The short story, though dramatic, loses steam, but the Heat system and Special Style redefine the fight. Arcade Quest mode injects a needed charm, offering a nostalgic journey with opportunities to grow your fighting game skills. Visually stunning with a diverse soundtrack, the game achieves a balance between the familiar and the cutting-edge. Despite a stumble in the narrative, TEKKEN 8 delivers a knockout combo.
Taking the franchise to new heights and new locales, Like a Dragon: Infinite Wealth is the pinnacle of the longstanding franchise. The game magnificently pulls off the difficult task of giving new and loyal players the best of both worlds with a new Ichiban-led story while also nailing emotional pay-off years in the making with Kiryu's story portions. Providing quality side content that is addicting and seemingly endless, there isn't a single drip of the game that is dry, dull, or not worth your time. Never have I played a title this rewarding and satisfying with its delightful humour found in substories and over-the-top turn-based combat. It may be largely set in a different country with the picturesque and gigantic Honolulu but this is the Like a Dragon series through and through. Infinite Wealth is like an ocean. Let it all sink in. I promise it's well worth it.
Turnip Boy Robs a Bank is another successful voyage for the root vegetable. Making the leap to the roguelite genre is form-fitting, providing really enjoyable jaunts through a mysterious bank full of many enticing environments, bosses, and enemies as you engage in frenetic gunplay and melee action. This is achieved via valuable upgrades and a creative arsenal at your disposal to experiment with. The game would benefit from endgame content and modifiers to give it more staying power, but it's largely made up for by the weird, sometimes irreverent whims provided. Turnip Boy Robs a Bank is hilarious, weird, oh-so-fun, and a joy for every second of play. I can't wait to see where our little hero goes next. A turnip-led Soulslike? A life simulator? The sky's the limit!
The Cub is a fascinating romp through post-apocalyptic Earth. Balancing dark themes with delightful levity, the game finds a way to showcase both the best and worst of humanity with biting wit, vivid visuals, and impeccably implemented audio. It's all let down somewhat by gameplay sequences that can't maintain the same quality as the game's other elements. However, even with that rather big caveat, The Cub still manages to present a lovely package worth opening.
Atlas Wept does a great job at creating a 2D retro RPG that's accessible to beginners. Unfortunately, some of its strengths aren't enough to overshadow its weaknesses. The story can often be unclear with not enough explanation. It's too easy to get bogged down by combat, which weakens the overall charm. But what Atlas Wept does well is think outside the box, giving you a decent RPG experience to jump into.