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Golf Club: Wasteland is a rather standard golf game bolstered by an experimental narrative approach. This iteration is, have no doubt, an improvement on the niche ideas therein, and for that, I applaud the developers. However, good as these ideas are, they suffer from feeling incompatible with each other. Everything is OK, with the distinct sting of feeling like they could have been great, given the right conditions.
Pathfinder: Wrath of the Righteous is certainly a worthy successor to Pathfinder: Kingmaker. With its highly varied moral choices, a tremendous number of race and class options, as well as the Mythic Path feature, players will have a ton to dig into. That said, the addition of turn-based crusade battles where you lead armies across the land doesn’t quite land as well, feeling sluggish and lacking many of the tactical nuances of the main combat mode. In all, however, despite the experience not being the most polished, Pathfinder: Wrath of the Righteous is a deep, challenging and highly enjoyable title that is an easy recommend for fans of RPGs.
Sonic Colours: Ultimate serves as a sad reminder that even the 3D Sonic games that are ‘one of the good ones’ don’t hold up very well. The updated visuals, soundtrack, and gameplay tweaks at least make it a better experience than the original, and some quality of life upgrades make the worst parts marginally less painful. Sonic fans nostalgic for this game will likely still value having this remaster in their collection, but the new customisable options and Rival Rush Mode are simply not enough to make up for what Sonic Colours lacks.
Song of Iron is a short and sweet Nordic adventure that tells a simple story which ends up much deeper than it first seems. With a range of gorgeous environments to explore and relatively satisfying combat, it only occasionally frustrates with some tricky boss fights and clunky movement resulting in some platforming pitfalls. Still, these grievances don’t last long, as I found the world created by Resting Relic to be a stunning one to explore and very thoughtful in its style and presentation. Mostly, I’m just astonished with how great it is that a solo developer is capable of creating this wonderful little journey, and I can’t wait to see what comes next.
Hoa is one of the only games I’ve recently played where my 70-year-old, non-gamer dad felt comfortable enough to play. It’s because of its simplicity and how approachable it is that makes Hoa the kind of game that anyone can enjoy and feel the calmness wash over them. The platforming can be a little clunky and the game may not challenge seasoned gamers. Although Hoa definitely brings the wholesome content we need right now – a simple story about a little fairy that just wants peace in this crazy world we live in.
I had a great time with No More Heroes III. The story, wacky characters, and stylish action all had me begging for more, but the open-world sections, graphical and performance issues and the constant on-screen effects do wear thin after lengthy play sessions and let the otherwise fantastic experience down. The game is an incredibly unique experience that is jam-packed with funny, strange moments that make it truly stand out from the crowd, and the solid combat and zany narrative elevates it to an adventure that is well worth playing. If you like your action games with a healthy dose of balls-to-the-wall weirdness, this one’s for you.
King’s Bounty II has all the ingredients of a great strategy game but is held back by a counterintuitive UI and generic story elements. While the overworld offers a beautiful open environment to explore, often there’s not enough there to hold your attention as a player, and you’ll find yourself wandering around aimlessly. Added to this is that your character’s travel is particularly slow, the game has a sleepy pace at times that holds the overall experience back. While its strategy battles feature some interesting ideal mechanics that might appeal to die-hard fans of the franchise, if you’re looking for a broad roleplaying strategy experience, King’s Bounty II might not be the best fit for you.
Aliens: Fireteam Elite is a valiant third-person shooter in the titular universe, yet still falls somewhat short. As a bite-sized, mindless action game on the surface, blasting away hordes upon hordes of xenomorphs with the M41A Pulse Rifle is excellent. Trying different classes, abilities, and unlockable weapons help keep gameplay refreshing during your first run. However, Fireteam Elite wants to be replayable and what’s on offer simply isn’t that fun to return to. Formulaic level design and often buggy AI make finishing missions a chore rather than a triumph. Series fans will enjoy the package, but Aliens: Fireteam Elite may struggle to survive against other co-op shooters. “Another glorious day in the Corps…” but not much longer than that.
Psychonauts 2 is absolutely fizzing with ideas in gameplay, story, and presentation. Its story is emotional, its characters are hilarious, its worlds are huge and imaginative, plus I had a fun time actually playing the dang thing. Apart from some minor issues with the optional dialogue, it’s clear Double Fine went all out developing this title. Nothing feels rushed, nothing feels unfinished, and nothing feels like padding. This is a fabulously well-made game, and a perfect game for lockdown. If you’re looking for some extra joy from your video games, you need to play Psychonauts 2. If you’re a fan of the original, I suspect you’ll like it even more.
Twelve Minutes is a game of dualities. It is very economic in how it presents itself. The focus is tight on three characters, in a small apartment that houses the few instruments of change at your disposal. This allows each little detail to have a nauseating amount of depth to it, including the fantastic performances of the characters and their backstories. The downside to this is that it can lead players astray, due to the limitless possibilities and comparatively limited guidance. Regardless, Twelve Minutes is a tidy and reasonably well-told pressure-cooker drama with few divots, provided you can follow the path.
Ghost of Tsushima Director’s Cut is a stunning upgrade to an already excellent title, and brings forth some fantastic updates to the PS5 version of the game that enhance, deepen, and expand the gameplay experience. Other than the very minor complaint of some dark visuals, there is a whole lot to love on offer here, and I was delighted to have another reason to join Jin on a new, exciting adventure in feudal Japan. Ghost of Tsushima was already a must-play title, and with the Director’s Cut here there really is no excuse to not experience one of the greatest new IPs PlayStation has to offer.
Humankind is immediately accessible to anybody familiar with the 4X genre, especially the Civilization series. It strays a little too close to Civilization at times, but its unique take on the advancement of culture and ideology prevents it from feeling like a copycat. The way your culture changes between eras means that no two games will ever be the same, no matter how much you try. It’s not quite as masterful as it could be and needs some fine-tuning in some areas, but it remains a solid addition to Amplitude’s library of strategy games.
Boyfriend Dungeon is a good dating sim held back to being something truly great by its curious choices and lite dungeon-crawler elements. While you may not get the deepest rogue-like experience in-game, you will be satisfied by some of the intense, hot (and maybe even cute) relationships on offer. Just tread careful ground if you’re sensitive to some of the themes that the game is exploring. Regardless, some good and disposable fun can be had smashing some monsters and pashing some cuties. Delve on.
Road 96 is an emotional character-driven game that is unfortunately marred by heavy-handed attempts to evoke real-world politics. It is still very much an enjoyable experience with fun mini-games, a beautiful visual style and soundtrack, along with the interesting mechanic of having to make the trip to the border multiple times. It’s upsetting that the game loses itself when it tries to tackle politics when it really should have focused more on the relationships between the characters and their journeys on the road. Despite this, it was still great fun to play the whole way through.
Come with the tribe and stay for the grind if that’s your thing though this isn’t for everyone. Much of the game is spent either gathering or fighting until your weapons break as you beg for more souls to make the necessary upgrades and repairs to the camp. While it does offer a battle pass that’s free I’d still proceed with caution. There is a real challenge here that requires strategy but it falls short with the settings available in Survival mode for those either looking for a more brutal challenge or an easy go instead. Tribes of Midgard is best played with friends but if you’re after a game that rewards persistence then maybe you’ll find the value in solo-play too. It’s got lofty ambitions, but it doesn’t quite manage to meet them – at least not yet.
Greak: Memories of Azur is a truly charming little title that fans of puzzle and action games will really enjoy. Its unique mechanics of controlling the three siblings at once paid off for the most part, even if it became more frustrating during boss fights. While the game’s restrictive inventory and lack of area maps wasn’t ideal, it didn’t prevent the gorgeous hand-drawn world and enchanting soundtrack from drawing me right into the experience. Greak: Memories of Azur is fun, very easy to like, and definitely worth checking out.
Unfortunately for Foreclosed, the glitches, confusing systems, and undercooked game mechanics overwhelmed my experience with the game. On the surface, Antab Studio present an exciting and engaging future-noir thriller, but look much further and you will see a cyberpunk-by-the-numbers experience that falls flat. Even taking into consideration the well-realised cyberpunk world, and the clever use of comic book aesthetics to present the game’s narrative, Foreclosed fails to impress on most fronts. Gameplay is key, and unfortunately Foreclosed presents and feels like a middling shooter from decades past.
Black Book is a bewitching combo of deck-building RPG and D&D-esque storytelling, with a bucket load of ideas where some work better than others. With some refinement and editing, Black Book could have been a must-play release. Without it, it’s still an intriguing mix of gameplay systems that is bolstered by its striking visual style and incredible attention to detail with its Northern Slavic mythology and well-thought-out story-telling. It’s definitely like nothing else I’ve played this year, which is worth celebrating. Despite its shortcomings, I couldn’t help but be under Black Book’s unique spell.
Even though Button City is the feel-good game I absolutely needed right now, it’s not at the level of polish it should be. I love the atmosphere and the magic captured in the game’s writing and setting, but performance issues and weak minigames hold the title back. Despite some cute and cozy moments experienced in saving a closing arcade, a lot more refining is needed to make this wholesome adventure all the more worth it.
I had a great, albeit frustrating time with Eldest Souls and thoroughly enjoyed the short experience. It is a brutally difficult game, but the music, art style, and overall challenge had me coming back for “one last try” each and every time. I will say that if you are not a fan of boss-rush or challenging games, then this will not change that. But if you are after a title with an old-school appeal that does not hold you by the hand and presents a truly captivating time, then I think you will find a lot to enjoy here.