Nindie Spotlight
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Having never partaken of the Cotton series I was pleasantly surprised by its intense take on the traditional side-scrolling arcade shooter, so I was intrigued to see a very different take on it with Panorama...
Are you a fan of Minesweeper, where the goal is to methodically clear the board of hidden spots by using logic to determine where mines are based on the numbers on the tiles touching them?
When I played just a demo of this well over a year ago at PAX East on the Switch hardware I knew it had massive potential, and playing the release version all I can say is “Bravo!” to the folks at New Blood for their efforts...
Like a moth to a flame I tend to be easily drawn to the oddball titles on Switch, and there’s no doubt that Happy Game qualifies for that distinction in spades...
As someone who, oddly, never actually played Black Widow back in the day, I want to be up front that unlike many classic arcade refreshes in this case I have no potential for rose-colored feelings over this redux...
Though my natural tendency is to giggle at the use of EXTREME in any title, and I won’t try to argue that the game’s presentation doesn’t inspire confidence, I’ll admit that I’ve had much more fun with this combat racer than I would have assumed...
Fatal Frame is one of those series I've heard about on the wind that always sounded interesting, but I've never had the opportunity to check out...
What's a shame to me with Okinawa Rush is that beyond some flaws that are frustratingly hard to ignore there can be pretty intense moments of side-scrolling brawler fun where it does work pretty well...
Jumping into the wayback machine for this one, seeing this title for the first time since the Commodore 64 era was a bit of a thrill, I'll admit...
In general terms I'm very open about the fact that I struggle with "playing" games that trend in the direction of being visual novels, and that should be kept in mind with my thoughts on this title accordingly...
Ah, licensed properties for kids being turned into video games...
Blending together elements of a reasonably-good visual novel that ultimately concerns memory and the consequences of our action (even if unintended), and almost a point-and-click adventure, Reminiscence is at least unique every time you undertake one of its surprisingly brief "runs"...
As a die hard fan of roguelikes perhaps it isn’t surprising that I’ve found Skul to be a great challenge and a good bit of fun...
When it comes to music and rhythm games the Switch library has been a real mixed bag, both in terms of gameplay styles and musical selections...
One thing I typically appreciate in indie games is their willingness to simply be themselves, damn the consequences, and how that can result in novel play...
Strategy hasn’t tended to be a very common flavor for roguelikes on the Switch (well, at least ones that aren’t deck-builders) so when they appear it’s always a bit refreshing...
There's no doubt that, especially at this time of year, the darker and more funky art style of Tandem is able to catch the eye...
Budget puzzle platforming feels like one of the toughest general genres to have a breakout hit in on the Switch, and a big contributor to that is the sheer force in numbers already available...
With a visual style somewhere between Tim Burton and the characters in Don't Starve, there's a timeliness to the creepy general vibes Jars gives off...
A side-scrolling action platformer where you play as a member of a squad of vampires, ripping through stages and enemies on the way to tough boss fights? It makes for quite the elevator pitch...