Nindie Spotlight
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This is one of those titles that's very difficult to explain in a way that establishes a decent value proposition for purchasing it but here goes: Only lasting a couple of hours, the "action" is you methodically using a metal detector on the ground of an old farm in search of something...
Whenever you run into a free-to-play title it's always a bit of a challenge to rake them over the coals when people could literally try them out and make their own decision for free...
While I don't want to show any undue bias against games unfairly, I'll admit that I've slowly become skeptical of games that seem to lean on the "cute factor" as a primary selling point...
While I'd like to be able to claim myself and my family are not victims of local multiplayer fatigue on Switch, it's tough to deny it's a thing...
Sometimes there are just games that start out hitting you the wrong way the moment you begin playing and just can't seem to recover...
The creepy Neighbor is apparently back, yet again, to give off his weird vibes and entice people to plunk down some money to join in his latest endeavor... in this case an asymmetric multiplayer experience with a group of kids trying to best him...
Who doesn't love a good mystery? Arrive at the crime scene, look for clues and evidence, interrogate witnesses, and then use your powers of deduction in order to solve the crime...
Ah, the struggle to properly evaluate games that aren't really made for you personally as the target audience...
This is one of those titles that, when you see a well-cut trailer for it, jumps out as having some real potential...
This aquatically-based platformer, which you can play either solo or co-op, is a bit of an odd bird...
There’s absolutely no denying that fans of twin-stick roguelike shooters, like myself, have an embarrassment of riches on the system...
This is one of those tough ones where I can't outright fault the key elements of the game design, but I also can say some of the choices in implementation brought it down a bit for me...
While I have nostalgia for old-school looks and experiences I have found that while a return to classic pixel art tends to be met with a sense of fondness early-gen 3D games can be tougher to swallow...
While I'll admit to having a bit of deckbuilding strategy fatigue, there have been a number of titles on Switch in the past 2 years that have kept the quality of incoming titles in that vein hard to ignore...
OK, so I don’t think anyone needs to tell you that Quake is one of the most influential first-person shooters of all-time...
When I originally saw the art for this game I’ll have to admit I was a bit put off by its blatant similarities to the recent (and outright excellent) Streets of Rage 4, fearing this would feel like a derivative sort of cut and paste job...
Broadly agreeable and family-friendly titles aren't always easy to find, so when you come across one like Where's Samantha it's typically a nice change of pace from the more demanding fare on the eShop...
Running with the concept of the "found phone" puzzle sub-genre, Jessika changes some of the more typical details and adds some decently-acted media to the mix, but still adheres to the same general idea...
While I considered the original Thea to be more of a middling hybrid deckbuilder and strategy game (though with a fair amount of story to go with it as a plus), hearing that it had a sequel coming I had hoped things would turn around...
The great artwork and general puzzle-y adventure beats of Out of Line (as well as a timely multiversal sort of twist to things) almost immediately brought to mind the likes of Limbo, Inside, and some others...