Nindie Spotlight
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This is one of those tough ones where I can't outright fault the key elements of the game design, but I also can say some of the choices in implementation brought it down a bit for me...
While I have nostalgia for old-school looks and experiences I have found that while a return to classic pixel art tends to be met with a sense of fondness early-gen 3D games can be tougher to swallow...
While I'll admit to having a bit of deckbuilding strategy fatigue, there have been a number of titles on Switch in the past 2 years that have kept the quality of incoming titles in that vein hard to ignore...
OK, so I don’t think anyone needs to tell you that Quake is one of the most influential first-person shooters of all-time...
When I originally saw the art for this game I’ll have to admit I was a bit put off by its blatant similarities to the recent (and outright excellent) Streets of Rage 4, fearing this would feel like a derivative sort of cut and paste job...
Broadly agreeable and family-friendly titles aren't always easy to find, so when you come across one like Where's Samantha it's typically a nice change of pace from the more demanding fare on the eShop...
Running with the concept of the "found phone" puzzle sub-genre, Jessika changes some of the more typical details and adds some decently-acted media to the mix, but still adheres to the same general idea...
While I considered the original Thea to be more of a middling hybrid deckbuilder and strategy game (though with a fair amount of story to go with it as a plus), hearing that it had a sequel coming I had hoped things would turn around...
The great artwork and general puzzle-y adventure beats of Out of Line (as well as a timely multiversal sort of twist to things) almost immediately brought to mind the likes of Limbo, Inside, and some others...
When you’re this far into a system’s lifespan, making a splash with a game that not only has a distinctive look but that’s in a way that still feels fresh can take some work...
While Nintendo systems have been notoriously accused of being "for kids" for ages now, with the Switch mostly being no exception, in truth if you're looking for a great game to directly play with your kids it can be a bit of a challenge to find much in the way of variety...
As an old-school arcade kid my familiarity with Space Invaders and its iterations over time is quite high...
Let’s be honest, though many games have attempted to capture some element of the X-Com style of tactical strategy combat, very few have done a decent job of it...
With a preponderance of deckbuilders on the Switch it has gotten increasingly difficult to distinguish anything but the most unique or well-crafted experiences...
Ahh, another cute budget platformer with a cuddly wuddly little hero hopping his way through level to save the day... *record scratch sound* Yeah, though you may think Barry could be a cute bunny, past the first handful of levels make no mistake that the kid gloves get thrown off and you'll be slowed down a bit by crushing disappointment as you die pretty quickly and easily...
While perhaps the results aren’t always as great as developers may hope for, I do have a great appreciation for games that take some risks in their design...
With a first-person puzzling style that is quite different from, but at times reminded me of, Portal in some ways with its construction and dialogue Faraday Protocol at least caught my attention...
Working with a mix of a story of young love, where any distance apart can feel like agony, and some reasonably creative puzzle-solving Fire Tonight at least has a fresh general feel...
Though the Switch has proven quite capable of bringing exciting experiences over from the other consoles or the PC space that doesn't mean all conversions are a success...
Starting out with Tetragon it felt like it had some potential promise...