Nindie Spotlight
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After a tutorial running you through the conceptual basics with the base Wildlander faction, sometimes not always making itself very clear as it is, you’re roughly left to figure much of the rest of the game’s nuances out through brute force trial and error in the single-player campaigns...
You’ll play as the title character Sayuki, and your ultimate goal is to travel to 8 different worlds to gather key items, or something like that...
Though I may have felt a bit conflicted on how to score Windscape, I like its concept, most of its simple but workable design, and how much of it slows as a whole...
Gameplay is focused on shooting enemies flying and floating around within a cave, but you’ll also need to concern yourself with the potential for falling rocks that will damage you as well...
You’ll play the game as A-Tak, a daring and somewhat brash fighter pilot with plenty in common with Robotech’s Rick Hunter...
You’ll be playing the part of a veteran warrior whose job is to take a Princess under his wing...
The idea behind the game is pretty simple...
Skipping the non-story, since it has no real bearing on anything, the basics are that you’re someone dressed as a knight but who has no weapon...
In general, though the interface is clean and simple it’s on the unrefined side depending on your tastes...
In theory based on that tagline the game would be right up my alley, and to a degree it is, there’s something a bit mesmerizing about watching your small ship flow through increasingly elaborate “tracks” that make up each stage...
You’ll play the game as Synch, a man on a mission to try to find the mythical Azure in the hopes of saving the remnants of humanity from extinction...
In the game you’ll get to choose your character, and this carries a bit of consequence as it will affect not only things like how many lives you get but the type and duration of power-ups and assists you can get...
Though it’s pretty clear in places that Nuclear Throne has aged a bit since its original release, its unapologetic degree of challenge and a wide variety of builds still make it one of the best twin-stick shooters on the Switch...
Determined not to let itself get in a rut and become too predictable, Zero 2 is a rewarding walk through nostalgia while not being content to limit itself to dated design and mechanics...
Most of the formula behind the game is straightforward to people familiar with the genre...
Starting from the top we have Theater of Magic, a table that shouldn’t need any introduction...
While there’s quite a lot to understand about Fate/EXTELLA Link in the end your enjoyment is likely to hinge on the frantic and crazy combat...
It will begin with simple negations, changing out colors with directions, and even some or statements...
For me the concerns began just in the tutorial as the game walks you through each character’s signature ability...
You’ll start out in a circular room that’s lacking in detail or cover, where a steady flow of zombies will be thrown at you coming from different directions...