Bazimag
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Most Walking Sims at least make up for what they lack in gameplay, with their stories but The Magnificent Trufflepigs doesn’t even bother with that! The writers just pepper some ideas here and there and are absolutely vague about everything and the resolution of the story is among the worst endings in some time. There is a fun detecting game in here that is constantly interrupted by the story of a character that I hate.
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From gameplay mechanics to art style, you can easily find the spirit of older well known titles here but Until We Die have taken all the good things it can and made a new satisfying experience with them.
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There are games with challenging designs and there are games with unfair difficulties, but then there are titles like Double Pug Switch which is just torture.
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Solasta: Crown of the Magister tries to be the most authentic D&D adaptation in the video game form and it achieves that in spades. The whole thing may seem a little bit on the cliché and conservative side of RPG design but all the parts have been put together in such a good way that this adventure becomes quite thrilling to go through.
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A pixel art film-noir RPG sounds like a golden idea but Pecaminosa’s execution leaves a lot to be desired. The pacing is uneven and the quasi-fantasy parts are out of nowhere but the boss fights are fun and have 8 & 16-bit era vibes.
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Emotionally satisfying music with beautiful visuals has helped The Longest Road on Earth to convey its message in the most fulfilling way possible. It may not be a full-on spectacle affair and unlike its name, it may not be the longest of experiences but it gives you more than you need on the emotional side of things.
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There aren’t that many impressive things to find in Biomutant and it doesn’t feel like even the developers had a clear idea what was the goal here. Combat is too simplistic and kind of boring and the way that the narrator spells everything out becomes tiresome after a short while. The colors are vibrant and the beasts look unique but the whole thing just doesn’t come together in a satisfying way.
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Although it doesn’t reach levels of Sid Meier’s beloved game, the developers have managed to make an oceanic warfare focused pirate game with a little mercantile adventures on the side. All in all King of Seas comes out as a fun if a little repetitive naval combat game.
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Making a video game to be the vessel of a music album is a nice new idea in an industry that by each passing day is becoming saturated by same-y products. The problem is that it all ends up being a tired interactive movie with morally questionable parts in its narrative.
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Aerial_Knight's Never Yield is a fun endless runner game that uses the music as its biggest asset in conveying the rhythm and action to the player. It may be a little short for the more fiscally conservative players but the record focused nature of gameplay and its three challenging difficulties make you return for more every time you finish a full run.
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Almost 20 years after it was first released, Shin Megami Tensei III: Nocturne is still a fun and wholesome JRPG experience with some crazy and thought provoking story beats that stick with you for some time after finishing the it and entice you to try again and do things differently.
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Resident Evil Village is a very fulfilling package of action, puzzle and horror and the best possible continuation of this beloved series. It is on one hand a true classic Resident Evil experience and on other hand it has enough of new ideas to feel like a step forward.
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The difficulty level sometimes get so insane that it takes every fiber of your being to pass some parts but the exhilaration that you feel after is well worth all the tears and frustration.
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Skate City is a cozy and casual experience with nice visuals that can quench the thirst of the skater inside you. The touch controls have been adapted quite nicely to controllers and mouse & keyboard.
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After two underwhelming DLCs, The Lost Gods is a nice and interesting send off for the first steps of this new franchise in the making.
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In the end, Cozy Grove indeed has some good qualities, but its negative points are fundamental and destroy the joy of experiencing the game. Many problems in the depth of the gameplay, which has taken a repetitive and clichéd process, have become quite an obstacle to the relatively enjoyable game. So if you are looking for a good standalone game, Czory Grove is not it.
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Outriders could have become a successful looter-shooter/MMO, but the server issues and macro developer mistakes place the game below other equals. Shortcomings in the narrative, dialogues, sound effects, and AI are so severe that can not be overlooked. The game has impressive looting and customization (the singular thing that does right!), but the repetitive gameplay, unbalanced difficulty and especially server connection issues, and unavailability of the coop with friends offer nothing but frustration and disappointment. You should really leave this game aside.
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The gameplay may be a simple run-of-the-mill survival design but the beautiful art style and the non-linear storytelling with its melancholic atmosphere make Ashwalkers a very enticing proposition.
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Aside from having a kind of unique idea and tools for making your playable character as funny as you can, there isn’t much to recommend here because all the so called jokes fall flat and the gameplay is really a No Playing Game as the developers have suggested so you can Say No! to this one.
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If you wanted more of the same but with a new look, Myths of the Eastern Realm is just the thing for you but if the fact that you were going to get a totally new and different setting from the main game had raised your expectations, there is a good chance that you will get disappointed.
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