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Amnesia: The Bunker is genuinely scary, and its puzzles are fun to solve. Old-school survival-horror fans in particular will find a lot to like about the game. It randomizes certain elements in subsequent playthroughs to keep things interesting and that combined with its open-ended nature makes it the most replayable Amnesia game, even though it doesn't quite stick the landing like its predecessors. Luckily, Amnesia: The Bunker is a day one Xbox Game Pass game, so horror fans can brave its terrors for themselves without making any kind of major financial commitment.
While there are some nuggets of gold within Star Trek: Resurgence's narrative, the game prioritizes tedious puzzles and clunky mechanics that break the sense of immersion that is crucial for this genre. The IP and some interesting characters are not enough to distract from the poor visuals, controls, and bugs that plague the majority of the experience.
Blizzard has taken twenty years of game design lessons and put all of them into Diablo 4. The variety of things to do in the game and the plethora of build choices feel like they come from a company that has experienced the highest highs and lowest lows in game development and taken some of those hard-learned lessons to heart. There is a lot of love built into every aspect of Diablo 4, and users will find it in every system and corner of Sanctuary. With the first simultaneous release on PC and consoles in the series' history, Diablo players are finally getting back into the fight between Heaven and Hell, and they will more than likely still be fighting for many years to come.
But that's the risk Street Fighter 6 took when it merged three game-sized modes. World Tour is the accessible and content-rich single-player attraction that the genre has been waiting for and has fully gamified the process of learning a fighting game. Battle Hub is one of the most enticing fighting game lobbies ever, introducing variety in the name of fun. Fighting Ground fills any gaps left by the other modes, while also emphasizing traditional gameplay and SF6's new mechanics like the Drive System. These modes easily hook their intended audience, and it seems Street Fighter 6 has reclaimed its spot at the top of the fighting game world.
Published by Private Division, Piccolo’s platformer set in a post-human world is a solid offering and another reminder that indie games can provide well-rounded, memorable experiences. After Us can be completed in about 10 hours, 20 for thorough explorers, and nearly every minute of it will be enjoyable. The visuals are impressive, the gameplay is fun, the levels are varied, and though the story is rather simplistic and a bit vague, it serves its purpose. After Us probably won’t rise to the top for many people, but it definitely won't sink to the bottom either.
Warhammer 40,000: Boltgun is polished and runs perfect, with fast-paced and exciting combat. Gamers that grew up playing 90s FPS games will get a kick out of how much it borrows from Doom, Quake, and the like, but many will tire of the archaic design choices that have been abandoned by modern games. Warhammer 40,000: Boltgun represents the best and worst of 90s-era FPS games, so while it has a solid foundation, it fails to deliver truly compelling content to go with it, making the game difficult to recommend to anyone that's not a hardcore Warhammer fan or who isn't desperately nostalgic for the 90s.
Ravenlok is not for hardcore gamers that want to invest hundreds of hours into their games or who are looking for a challenge. It's a short, sweet, easy game that's perfect for sitting back and relaxing or as a good starter game for kids. It's totally at home on Xbox Game Pass and subscribers shouldn't miss their opportunity to check it out.
Redfall is ultimately a fun experience thanks to the world, the enemies, and the gunplay itself, but as a whole, it's an incredibly shallow one too. Because of this, some may question whether it's worth the price tag, but it's noteworthy that Redfall is launching on Xbox Game Pass. It feels like the game is designed for the service, with an experience that is easily digestible, is full of simple mindless fun, and is easy to move on from.
Luckily, as the player progresses, builds an army of strong combatants with useful quirks, accumulates a stockpile of weapons and hats, and unlocks perks in the research lab, the game gets easier. The challenge definitely remains, but the balance begins to noticeably shift from frustration to fun. People jumping into Mr. Sun’s Hatbox should be prepared to get annoyed and occasionally exit the game feeling irked. But those who persevere will be rewarded with an indie roguelite that ticks all the boxes and is perfect for a quick, fulfilling play session.
The best way to describe Star Wars Jedi: Survivor is “safe.” Much like with Jedi: Fallen Order, it is clear that Respawn has a lot of good ideas for this franchise and wants to draw from a variety of influences to make something special, but it ultimately ends up making a pastiche of AAA game mechanics and fixings that are serviceable but not very refined. Jedi: Survivor doesn't have the same novelty and luster that Fallen Order had behind it, so when it rests on its laurels like this, the whole package feels underwhelming. When coupled with a clunky story and a laundry list of technical issues, it's clear that Star Wars Jedi: Survivor still has a long way to go before it reaches its full potential.
Even if there are a few rough spots, Afterimage is a magical Metroidvania that shines. Most of the issues require a little patching but the core remains engaging. The combat works because the enemy variety compliments Renee's moves, and overcoming previously difficult bosses is intensely satisfying. Platforming has a few quirks, but using enemies as impromptu platforms to find secrets or barely making a jump is exhilarating. Even the story, which doesn't start out with alot to set it apart, blossoms thanks to a spectacular world and interesting themes. This title is an absolute gem for Metroidvania fans.
Dead Island 2 offers plenty of over-the-top zombie-killing fun, especially in co-op, but it's dragged down by serious technical problems.
But in spite of its few shortcomings, Minecraft Legends is still a bold and exciting new direction for a franchise that continues to stand the test of time. It's a game that understands why Minecraft is so compelling in the first place and then twists those elements into an action strategy experience that can be hard to put down. Its only missteps come from its limited scope and how it leaves players wanting more because its core gameplay loop is so good. Minecraft Legends is approachable, captivating, and just a really good time.
Even discounting the upcoming community creations, WWE 2K23 has so much content baked in that fans should be able to play for hours on end without even scratching the surface of everything the game has to offer. Whereas WWE 2K22 was a rebuilding year for the franchise, WWE 2K23 is all about building on that foundation, offering players more bang for their buck and taking everything a step forward. There is still plenty of room for improvement for sure, but WWE 2K23 is easily one of the best WWE games of the past decade.
Despite jarring bugs and inconsistencies, Curse of the Sea Rats is a well-designed game with a clear direction. Petoons Studio succeeded in making an accessible Metroidvania that can be enjoyed by gamers of varied skill levels. Its art, simplicity, and smoothly escalating challenge make it a great way to introduce a younger audience to the genre. If the rough edges are smoothed away, a real gem lies beneath.
Even with the brief runtime, Road 96: Mile 0 ends just as the narrative becomes interesting, making it difficult to care about what does occur. These are issues that could have been potentially fixed with slight tweaks to the story, but there is enough that works to inspire some curiosity as to how the overall narrative can be expanded in a theoretical sequel. There are reasons to go back and do multiple playthroughs if one wishes to see all potential outcomes, but that can only be recommended for someone who already has an attachment to the characters and would like to spend more time with them.
The Last of Us is truly one of gaming's best, but the PC port is not the ideal way to experience it. Eventually, The Last of Us Part 1 on PC will be in a state where it lives up to or even exceeds its PlayStation 5 counterpart, but right now it's difficult to recommend. Buried beneath the poor performance is still one of the best games ever made, though, so PC gamers who don't mind playing with Medium graphics may still be able to enjoy the incredible story and gameplay if they absolutely can't wait for everything to be fixed.
Octopath Traveler 2 is more of the same with side quests, interesting characters, and a large world to explore. It essentially gives fans of the first game an additional 60 hours of what they already enjoyed, and newcomers can jump right into the sequel without worrying about what they might have missed.
One of the best feelings in puzzle games is that ‘Ah-ha!’ or ‘Ohhhh!’ moment when a solution that seems obvious but continually remains elusive, suddenly becomes evident. Storyteller has these moments, but altogether entirely too few of them. It tries so gallantly to keep that feeling, but it ultimately stumbles due to its short length, disappointing ending, and low difficulty. Still, there is enough charm to the game that some will seek to complete the stories that Storyteller wants to tell.
Even without its extra game modes, the Resident Evil 4 remake is still phenomenal. It offers nonstop visceral combat and clever changes that help it feel both new and familiar at the same time. The fact that the Resident Evil 4 remake is not as content-complete as previous iterations of the game hurt it, but what's there is still so good that most will be able to forgive it.