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1486 games reviewed
74.8 average score
80 median score
57.4% of games recommended

Shacknews's Reviews

Unscored - Steep
Dec 9, 2016

Once you've seen one slope, you've more or less seen them all. Characters don't have much of a sense of personality, and the entire thing feels more like a surface-level experimental photo mode than a fully-formed video game. But, I plan to invest a few more hours into it for the sake of attempting to get a better sense of it before issuing a final verdict.

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Dec 8, 2016

All in all, I didn't really enjoy the game as a whole when looking at its mechanics, narrative and characters separately, thanks to technical issues and bizarre choices that mar it as an interactive experience. But I did find a forever friend in Trico, who I'll remember for the rest of my time in gaming. If you do play The Last Guardian, I surmise that's the takeaway you'll have from it too.

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7 / 10 - Dead Rising 4
Dec 6, 2016

It's fitting, somehow, that a game series so lovingly modeled after a famous B-movie would itself result in a B-tier game. Dead Rising 4 is uneven and less polished than many other games this fall. It's the kind of light, airy game I would have expected earlier in the year, when it wouldn't risk being swallowed up by the holiday season. At its core it's a pulp adventure, with winking witticisms and bloody messes strewn throughout. That makes it, if not entirely memorable, at least a bloody good time that understands the ephemeral nature of camp.

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9 / 10 - Dishonored 2
Nov 16, 2016

Dishonored 2 proves to be a return to a classic formula that worked so well in the orginal. Strong level design, open world exploration and the ability to play your own way with powers that can be adapted or modified how you want makes the game one of the top titles of the year. Now to start working on my low chaos playthrough.

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Unscored - Watch Dogs 2
Nov 14, 2016

Watch Dogs 2 is a rare sequel where the developers took a chance instead of sticking by what was a successful formula. Although I personally wasn’t a fan of the original Watch Dogs, the game sold well and Ubisoft could have easily slapped some new paint on it and released another dreary, boring game. They didn’t though, and I hope it’s a trend other developers pick up on because Watch Dogs 2 is a superior product.

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8 / 10 - Tyranny
Nov 11, 2016

Perhaps one of the most interesting features to make its way into Tyranny is the new reputation system. Unlike other RPGs, where morality plays a key part in the story, Tyranny takes a different path, basing its reputation system on Fear and Loyalty. Throughout the story the things you do either instill Fear or Loyalty into your party members and companions. It is an interesting way of going about the famed RPG repuation system, and it gives you a little more leeway with how you play the game. But when it is all said and done it almost feels like a wasted system. No matter what your reputation with your companions, their story never changes. They will always be there, unless you let them die, and you never get a chance – no matter how scared or loyal they area – to see more into their lives. Unlike Pillars of Eternity, which featured different quests to showcase your companion’s lives, Tyranny allows the companion system to fall flat, ignoring it in favor of stifled choices and tiresome combat.

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Nov 8, 2016

Call of Duty: Infinite Warfare is the first product of Activision’s new three-year production cycle on Call of Duty titles, and the extra time taken on it shows. While Infinity Ward might have played it a little too safe when it came to the competitive multiplayer mode, the improvements in the single-player campaign and Call of Duty: Zombies are substantial. The single-player campaign, in particular, hooked me, and I hope that future campaigns in the Call of Duty universe get the same care.

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8 / 10 - Battlefield 1
Oct 25, 2016

Battlefield 1 might not be the best Battlefield game, or the best FPS game I've ever played, but it succeeds at doing what it needs to do. It feels like Battlefield, it works like Battlefield, and it has plenty of opportunities for amazing things to happen that have only ever happened in a Battlefield game. It’s nice to see DICE returning to the roots of what makes this series so amazing, and I’m happy that, for the first time in years, a new Battlefield game doesn’t feel like it is in the middle of an identity crisis.

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Oct 25, 2016

As the 30th anniversary of Final Fantasy approaches, there’s no better way to celebrate the adventures that we’ve treasured than World of Final Fantasy. Even though the game is a huge crossover event, by making everything make sense in its own world of Grymoire, the game doesn’t rely exclusively on nostalgia to hook players. Even though you’ll see Sephiroth, Squall, and other friends in your quest, even those who somehow don’t know these iconic characters can get enjoyment out of the great gameplay and light-hearted story of World of Final Fantasy.

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7 / 10 - Titanfall 2
Oct 24, 2016

Titanfall 2 realizes the dreams of its predecessor. It looks amazing, plays fantastically, and is finely tuned in virtually every aspect, from the crisp sound design to smooth platforming.

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Oct 24, 2016

Maybe as a result of the sheer growing mass of Skylanders games, though, the level design here is particularly uninspired. Most maps are simple A-to-B affairs, with some simplistic puzzles dotting the landscape. It carries some legacy issues, like the frustratingly slow block-pushing puzzles, and the inability to easily read ahead when characters are slowly delivering their dialogue points. Plus the central hub, called M.A.P.S., is a bit more confusing than most of the past hub worlds, since it consists of several floating islands without obvious paths between them.

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Oct 24, 2016

Ashes of Ariandel offers a satisfying blend of lore, boss fights, and exploration that Souls fans love, but fails to shake some of Dark Souls 3's problems.

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Unscored - WWE 2K17
Oct 17, 2016

WWE 2K17 expansive game systems represent possibly the most substantial update to the franchise in years. Most of the changes are small, but they add up to the most fun I've had with a WWE game in years.

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Oct 11, 2016

Gears of War 4 is a fantastic addition to a great franchise. It introduces characters and paves a runway for future games. The Coalition Studio updated the series with a careful attention to detail that is clearly rooted in a deep respect for the history of the series. Gamers who have never played a Gears of War game will feel just as welcome as players who have logged thousands of hours killing grubs. This is one of the best games to be released this year, without a doubt. While the campaign may have felt a bit short with its abrupt ending, it left me itching for a sequel.

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7 / 10 - Aragami
Oct 8, 2016

Aragami takes stealth games back into the shadows where they belong. That said, even diehard fans who wear pacifist-only runs like a badge of honor will find it brutally challenging. Those who prefer their get-out-of-jail-free cards come with an extra ammo clip might want to steer clear.

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Oct 7, 2016

Paper Mario: Color Splash is the kind of simple, lightly enjoyable experience that I might have willingly gotten lost in at one point in my life. It's mostly inoffensive, usually charming, and a visual treat. The battle system is a drag, but it's emblematic of a larger problem that is also reflected in the quests: it simply doesn't respect the player's time. With more aggressive story editing and less desire to reinvent the wheel, this may have been something truly special. Instead it's merely fine.

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I found Toy Odyssey to be, all in all, an enjoyable little romp evne if it wasn't something I probably would have picked up and played on my own. It still managed to be fun and exciting, with an impressive attention to detail and plenty of reasons to keep coming back, as long as you space out your visits to the toy room by a few days proper.

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7 / 10 - Virginia
Oct 3, 2016

A mixture of quiet, reserved instruments along with dramatic strings and percussion give every moment of Virginia some levity, its change in tone, timbre, and style indicative of the weight of each scene in the game. When mixed with the camera’s specific framing the low-res polygonal visual design and clear progression delineation, Virginia is a marvel of sight and sound.

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Sep 30, 2016

The biggest disappointment of the expansion comes in the form of the new social arena, the Archon’s Forge. Billed as a mix between the Prison of Elders and the Court of Oryx, Bungie made some unfortunate design decisions when putting the forge together. They’ve since fixed one of those, making it easier to get SIVA Offerings (which you need to activate the forge), but the instanced event still suffers from a lack of connected players. This is one event that feels like it would have been better used as its own instance in the game (like the Prison of Elders), but instead the Court of Oryx approach leaves a lot of players to tackle their Offerings on their own, which defeats the entire purpose of the encounter. This makes it tougher to take on the more difficult events in the Forge, which has been a huge turn-off for a lot of players so far.

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Sep 27, 2016

Thankfully that slapdash treatment isn't indicative of the game as a whole. The story mode is well put together and serves as a faithful homage to the classic. It's loving to the point of almost fawning, and it feels a little too willing to play it safe at times, but it's an enjoyable nostalgia trip regardless.

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