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I never would have expected that a roguelike could work so well in a card game before I played Balatro. It’s simple and guides you in so well, but escalates quickly and is happy to crush your run at any moment with the smallest strokes of misfortune. That’s what makes the variety of jokers and bonus cards so fun to explore. Every new option provides an opportunity to buck the house advantage. It leads to an appealing gameplay loop that kept me wanting to try all sorts of new angles and strategies. Balatro is something far out of the ordinary, and heaven forbid it ever makes its way to mobile because my casual time will powerless against it (please?).
Pocket Card Jockey: Ride On! needed a few tweaks to make the jump from 3DS to newer platforms, but the final result is a strong thoroughbred of a game. The move to Switch gave Game Freak a chance to update some of Pocket Card Jockey's presentation, updating character models to 3D versions of their original counterparts. Outside of that and the aforementioned changes to the game's visual component, Ride On! is the same Pocket Card Jockey fun offered by the original game. Unique prize-winning ponies like this game don't come along every day, so it's nice to see a new generation on Switch get a chance to take a ride.
WWE 2K24 is packed with features. Some you know, while others are new or have been given fresh coats of paint. Showcase mode is worth the price of admission alone, but the diverse roster and deep systems kept me playing for hours. No matter what your story is, you’ll have fun finishing it and starting others.
As a player, a lot of what’s on the table with The Outlast Trials ain’t for me. The prospect of time investment for a survival horror-style game combined with the Fortnite-style game loop makes my brain hurt. But I understand why it works for the folks who are down, and looking at those sickos having a great time in the Early Access version is a vicarious sort of fun you can have from the critic’s position. I don’t enjoy it, but I “get” it, and being able to see the enjoyment elsewhere helps wrap my head around the game holistically and fill in the blanks. I open this window into my brain for y’all to help explain why a game I won’t be picking back up again still gets a good score!
The Thaumaturge’s biggest problems are a result of trying to do so many different things at once. It’s a juggling act on the best of days, and if you’re a working-class person in 1900s Poland you aren’t having a bunch of great days. Not consistently, anyway. This is a deeply interesting game with a lot of cool imagery, historical storytelling hooks and complex systems that are a blast to engage with. There are a ton of swings, and not every one is a hit. Sometimes the voice acting is wacky, the protagonist feels underdeveloped, and combat can be annoying and burdensome. But I also accidentally stayed up way past my adult, parent bedtime on multiple nights playing it. I feel and probably look like Wiktor after catching a new Salutor, but it was worth it.
Penny’s Big Breakaway is a delightful breath of fresh air for the 3D platforming genre. It doesn’t just feel like a love letter to Sonic, but rather a number of mascot platformers from back in the day that captured our hearts. There are a few issues here and there, but for a first official release in 3D platforming from Evening Star, it’s a great start, featuring a massive collection of beautiful levels, solid mechanics and gimmicks, and a soundtrack that keeps the vibes charming throughout. There’s a lot to enjoy here, and I hope it’s just the start of things to come for Evening Star, Penny, and the world of Macaroon.
Expeditions: A MudRunner Game is an interesting iteration on Saber Interactive's earlier off-road simulation titles that brings some new features while keeping the core challenge familiar to fans of the series. There is a lot of content available, though much of it inevitably boils down the main concept of having to deal with hard environments. Most of this works reasonably well, but some of the new additions feel a bit light and not as fully fleshed out as I'd like them to be. Overall, it is an enjoyable experience, but only the hardcore fans of the series are likely to make it through the hundreds of hours spent climbing over rocks and sinking into pits of mud.
While there is a lot to love in Final Fantasy 7 Rebirth, it left me disappointed in its main narrative. I wish it was more focused on telling the story set out in Remake and its constant need to push the kitchen sink into each plot beat wore on my resolve throughout the game.
I'm hoping 11th Hour has more in store for Last Epoch's future as well. There's a strong foundation to build on, both from narrative and combat perspectives, and more than that, I just want an excuse to spend more time in Last Epoch.
Pacific Drive is a mystery that draws you in little by little and rewards you for staying dedicated with both a better vehicle and more ridiculous threats. Every excursion left me wondering just what I’d discover, both from survival and story standpoints, as well as what kind of crazy threats were going to try to make my life harder. Fun and interesting characters and a pretty great soundtrack help to keep things fun, but maintaining the station wagon is easily the most compelling part. It’s your best friend through thick and thin, even if it’s trying to eat your mind. That can be somewhat forgiven since it makes up the core of an ultimately great rogue-lite survival game.
If anything, I’m grateful to qomp2 for introducing me to the concept, and eventually to experiencing the first qomp. I can see why that game hit the way it did, and inspired Atari to pick it up and try its own version. It’s a cool subversion of one of gaming’s oldest-standing innovators. But it feels shortsighted to hand the project off to a different set of hands, when the first set is the one that made the magic happen in the first place. And there’s genuine effort here, but the vibes are off, man.
After being in early access on multiple platforms, Inkulinati delivers a satisfying game with an original art style in its full release. The colorful, humorous character art and animations are impressive and entertaining. A lot of effort went into creating a dense and intense combat system. However, Journey Mode becomes predictable within a few runs and could have been more innovative. The lack of online multiplayer is unfortunate too, especially for a game based on dueling. Inkulinati is a fun page-turner, but it’s still in need of several revisions.
Honestly, just take a look at your social media platform of choice right now. Helldivers 2 is exploding, in a way that even fans of the first game have not expected. And there’s a reason for that. This game is rough around the edges, but those edges are serrated; there’s an authorship to the chaos and slight jank that feels woven together from top to bottom. The systems, humor, structure… every aspect of this game feeds into the other for an experience that nails cohesion. Helldivers 2 plants its flag in the dirt and announces itself with a rare confidence in video games today. Now get out there and serve some piping-hot Liber-Tea, soldier.
What changed and what remains the same in Mario Vs. Donkey Kong on Switch is a little confusing at times, and it raises the question of why a remake was the best choice and not a full new game. Still, "if it ain't broke" and all that. The original Mario Vs. Donkey Kong holds up nearly 20 years later, and nearly every new addition makes the already-strong puzzle game even better.
I definitely had fun solving a bunch of puzzles, especially ones that involved finding the right visual path through a group of rings or playing a sort of reverse Minesweeper with black and white squares. Others, like hidden objects or hunting for nodes inside a boundary, were annoying but I never felt forced to try them. There’s a lot to like about that idea of zero pressure puzzle-solving. But everything else, like leaping, floating, and gliding around the open world, filling in the skill tree, or deciphering the map and other UI elements, bogged me down. Islands of Insight is a shot at blending together ambitious scale with cozy gaming, and has to try harder than it should to not collapse under its own weight.
Ultros is a kaleidoscope game. It takes a handful of ordinary things, shakes them up and sticks the pieces together, and then spins it all around. It's just a different version of what we've seen dozens of times before, sure. But it feels special, and it sure does look good.
Foamstars is a lot of unrealized potential. It's like getting excited about a bubble bath only for the bubbles to quickly dissipate and leave behind only some filthy bath water.
The clever puzzles and vivid visuals can only do so much to quell the frustration caused by the unfortunate glitches and bugs I encountered throughout the game. However, if you can push through the myriad of technical hiccups, Airhead is a decent puzzle-platformer that simply needs a bit more tuning under the hood.
I feel sad more than anything, because buried underneath the live service slop, there's real potential for a good Suicide Squad game in here. The boss battles show the game's potential. Now imagine more varied missions, different enemy types, and a more interesting gameplay loop that makes the most of this license. Above all else, imagine a better Rocksteady game. Instead of being trendsetters, like with the Arkham series, this studio is now reduced to being trend followers.
Under Night In-Birth 2 Sys:Celes is a great addition to what we had that improves upon previous games in pretty much all the right ways. The new characters are fun, the new attacks for existing characters make new gameplans fun to learn, and there is a nice variety of online and offline modes in which to explore them and hone your game. I wish the music, story, and online lobbies gave me more, but UNI2 hits the right notes where it counts and delivers as a fantastic bastion of 2D animated fighting game goodness.