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There's a certain audience that'll find Heavy Fire: Red Shadow to be a decent game. For those people, the turret sequences in other shooters must be their favorite part of the game. For everyone else, including fans of the series, Red Shadow is an utter disappointment. From a regression in gameplay to overly long stages and terrible presentation, there's nothing to recommend here, even if you just want to Trophy hunt. Unless you absolutely need to have every game in the console's library, stay as far away from this as possible.
Leisure Suit Larry: Wet Dreams Don't Dry is a good start to a potential comeback for the series. The return to the classic point-and-click formula is appreciated, even if some of the puzzle solutions can be obscure. The humor could be much better, but some of the jokes do stick, and the presentation is decent. Franchise fans will enjoy this title if they won't miss the original creator's nuances.
Resident Evil 2 Remake is everything a remake should aspire to be. It captures the feel of the original almost perfectly while updating and improving almost everything. It has its flaws, but nothing detracts from the excellent experience. It's fun, spooky, and everything Resident Evil 2 was — but even better. Fans of the franchise and newcomers should enjoy themselves greatly. If you like killing zombies, you owe it to yourself to try out RE2 Remake.
Kingdom Hearts III is exactly the sequel it should be. Despite the absurdly long production time, it manages to hit all the right notes and feel like a satisfying and enjoyable conclusion to Square Enix's most confusing story. It's charming, it's funny, it's emotional, and it's a boatload of fun to play. It has its flaws, including a low difficulty level and a borderline incoherent story, but they're not enough to detract from the enjoyment of Sora's big adventure with Donald and Goofy.
The VideoKid takes the idea of nostalgia and runs (or skateboards) with it. Not only does it use the likes of Baywatch, Bill & Ted, and Fraggle Rock to grab the attention of potential players, but also tops it off as a speedy homage to a classic Atari game. As far as planning goes, it's intriguing. It's fun to throw VHS tapes and jump over the Teenage Mutant Ninja Turtles, but the presentation and design don't hold up. With a single level that becomes repetitive after a few hours, gameplay changes that are prohibitive or distracting, and the overall feel of an app game on a console, the quality of The VideoKid is slightly above average. It doesn't feel like a game I'd boot up my console to play, but it feels like something I'd play while another title is downloading.
In the end, Space Pirate Trainer may have come a little too late to PSVR. While the platform has a larger install base, the genre has already seen countless entries. Space Pirate Trainer was one of the first and is probably the best and easiest way to get going with VR in a small and satisfying package that works remarkably well. If you get easily hooked on simple-to-learn and tough-to-master high-score games, this is an easy recommendation.
Despite its title, Forgotton Anne is far from forgettable. Its story is deep, its characters are nuanced, and its journey is emotional and powerful. Unfortunately, its stiff platforming and uninspired puzzles hold it back from being a must-play. For fans of adventure games, Forgotton Anne is a surprising gem that'll provide plenty of memorable moments over the course of its 7- to 8-hour run. For those looking for a more cohesive melding of story and gameplay, however, there are simply better options available.
Resident Evil 2 Remake does more than make a great game look prettier for the modern crowd. The changes make the game a brand-new experience for those who have played the original, but the title keeps a sense of familiarity that prevents it from being totally unfamiliar.
Travis Strikes Again: No More Heroes feels less like a passion project and more like an obligation to return to an old hit. It has some of the same style and punk feeling of the Wii original — but much less of it. Instead, it feels spread out far too thin, and the moments of tedium tend to outweigh the absurdity that made the previous game so enjoyable. There's some fun to be had here, and fans will probably be glad to get a chance to see Travis one more time, but it's certainly not the No More Heroes sequel they were waiting for. However, there are some hints that Travis Strikes Again is just a prelude to something more.
Overall, Thronebreaker is a revolutionary game within the CCG genre, and I hope other companies take note. With a 40-hour story to support an engaging card game, there's nothing else quite like it, and its unique nature is to its overall benefit. It's made me realize how much I can and do enjoy card games when they're done right. I always loved the idea of CCGs, but it often takes a lot of time and grinding to get up to par with others. CD Projekt Red remedies this by slowly teaching the complexities of Gwent to the player with an engaging plot to keep players enthralled all the way through. It's time to take all my hard-earned rewards and experience gained in Thronebreaker and have my ego obliterated by a horde of Nekkers controlled by a 13-year-old kid — and I couldn't be more excited.
Minor issues aside, Grip: Combat Racing is a great experience for both veterans of arcade combat racers as well as those who are willing to learn the genre. The initial learning pains and massive difficulty spikes toward the end of the game may turn away newcomers, and the catch-up mechanics and sometimes questionable physics may dissuade veteran players. For all others, though, Grip is a wild ride that offers fantastic tracks that are exhilarating to race on at lightning-fast speeds.
Aggelos works great as both a homage to the source material and as a game on its own merit. The faithful reproduction of the Wonder Boy style still holds up today, and while the new powers don't significantly change things for the better, they don't detract from the game, either. The gameplay is solid, and the gameplay length comes in at a good running time, so you'll get your money's worth from the experience even before you set out to play it again on Hard mode. With a great presentation backing up the entire experience, Aggelos is a great title for classic adventure platformer fans.
Onimusha: Warlords HD Remaster is intended for those looking for a trip down memory lane, but it won't impress others. It's an interesting historical artifact, but that's about all it has going for it. (A true remake would be delightful!) Otherwise, it's just Samurai Resident Evil, and even then, it doesn't stand out much from the crowd. The HD remaster makes it the best-looking version of the game, but it's far from a definitive version. It's a nice trip back in time for those who played the game when it was fresh, but without the shine of being "next-gen," it may not hold a lot of appeal for others.
Gris is a beautiful explosion of color with a touching and emotional journey. Hand-drawn visuals show that it's a title crafted with love. While the story is loose and can leave players feeling a little lost, there are emotional cues that symbolize this as a journey of loss and healing. The excellent soundtrack, level design and commitment to themes make Gris a memorable title for all. With fun, adventurous platforming and puzzles that are both challenging and intuitive, its playstyle keeps things simple by placing player cognition at the forefront. Gris is a true work of indie art that prides itself on attention to details. Fans of works of art and video games will find a relatable home in Gris. Although this is Nomada Studio's first title, it has hit every possible note out of the park.
It is by no means a masterpiece, but Attack of the Earthlings provides a fun and a solid strategy experience for those who aren't looking for something extremely deep. The levels have a good layout, and there's a wide variety of smart and dumb enemies to keep you invested. Your offensive abilities, from setting up traps to body disposal, are fun, and the humor keeps things lively. It is a short experience that doesn't have much replayability due to the lack of variable difficulty, but you'll still enjoy your time with Attack of the Earthlings.
As mentioned at the beginning of the review, the mode you choose to play will influence your impression of Battle Princess Madelyn. For arcade mode players, the game retains the spirit of Ghosts 'n Goblins, and while there are a few concessions to make the game seem a touch easier for newcomers, some of the design decisions suck away that enjoyment. For story mode players, those flaws are compounded by more design issues that make it a frustrating Metroidvania clone. In the end, the game's charm isn't enough to attract anyone but genre die-hards who are looking for a near-impossible challenge.
Death's Gambit saw the opportunity to take two genres and tweak them enough to make a new game out of it — and it worked. The core mechanics, while markedly unoriginal, are genuinely fun to play, and the stunning sound and visuals make it a treat to experience. This game is far from perfect, though, with a lacking story and unfortunately glitchy points, but is still worth the time and money to check out. While I wouldn't say that Death's Gambit is an improvement upon either Metroidvania or Souls-like games, it's a great addition to both genres.
All in all, My Hero's One Justice is a fun experience for fans, but that's about its limit. It's faithful to the source material almost to a fault, and it does a great job of including little touches and inside jokes that make it clear that a lot of love for the franchise was included in the game. As a game on its own merits, though, it is thoroughly average. The unbalanced gameplay feels appropriate for the franchise, but it can also lead to it not being very fun for head-to-head play. If you're a big fan of the "My Hero Academia" anime and manga, you'll get your money's worth from this game, but anyone else should wait for a price drop.
Regardless of platform, Groove Coaster is an interesting rhythm game. Although it has leaderboards to please the more competitive types, the game is really about experiencing the songs as a visual ride. Correct inputs act as the mechanism to make the ride more audibly pleasant. The controls work well enough, but the amount of songs available is dwarfed by those in the mobile release. The need to replay all of the songs on all of the difficulty levels can feel tedious. The PC version may not be the best one, but it's still a good port of a fresh rhythm title.
Earth Defense Force 5 is a tried-and-true entry in the franchise. It's cheap, cheesy, low-budget, and a ridiculous amount of fun. All the same flaws and foibles from the previous games are still present and accounted for, but some of the additional polish makes the game more enjoyable for casual play. All in all, EDF5 is a completely by-the-numbers offering that delivers exactly what it says on the box. If you want to experience the franchise for the first time, EDF5 is a great place to start. If you're a longtime fan hoping for something new, you might want to wait for a price drop.