Worth Playing
HomepageWorth Playing's Reviews
While NBA 2K21 is clearly different from its predecessor in several ways, I can't say it's significantly better than what we saw last season. The game still looks fantastic, the commentary is still top-notch, and many of the same battles you might have had with the previous edition are still there, like whether you want to spend so much virtual and real money. If you don't have any basketball games in your library and want to change that, then by all means, this is as good as it can possibly get.
Mafia: Definitive Edition is a remarkable reimaging of the original title that flexes its muscles in graphical fidelity and storytelling but falls flat in other areas. While I fully enjoyed my time with it, its mediocre third-person shooting mechanics, abysmal AI, and erratic difficulty can sometimes be a test of perseverance. It is a reminder of the rather old game buried under the shiny new graphical improvements. It is an impressive retelling of an open-world classic, and it exceeded my expectations on that front. Some of its shortcomings are easily overshadowed by what the title does well. If you're a fan of the franchise, this is an easy recommendation, especially given its discounted launch price and the way it re-creates the series' arguably finest entry. On the other hand, if you expect a game that's fully up to today's high standard, Mafia: Definitive Edition may be a tad underwhelming.
Star Wars: Squadrons is exactly what it sets out to be: a modern revival of the old-school Star Wars flight simulators. It isn't particularly ambitious, but it is a lot of fun. Just being able to zoom through the wreckage of a ship battle while trying to get a bead on that darn X-Wing is enough to keep your attention for a while. The game lives and dies by its multiplayer, and hopefully the community is thriving for a while. Do you want to pilot an X-Wing? Then Squadrons is the game for you. Die-hard simulator fans might find it to be too simple for their tastes.
Espire 1: VR Operative is not a mechanically perfect game. Sometimes, the controls can feel a little clumsy in the way that many VR games tend to do, and I wish you could find more handgun ammo to make that class of weapons more useful. With so many VR titles that feel like glorified tech demos Espire 1: VR Operative has some real meat to it, and for most of your time in the game, you will feel like some sort of shadowy, robotic badass. Use all of the mobility and stealth at your disposal, and you will find that Espire 1 sets a pretty high bar for what a VR game can be.
WarriOrb fails to do many things right. The combat is lackluster due to boring enemies and an uninteresting set of moves. The floaty controls clash with the constant need for perfect platforming. The frailty of your character is inconsistent with the dangers you face, and the checkpoint system feels broken. Even the ball physics and spell system fail to impress, despite how often they're used in the latter half of the game. Combined with a passable presentation and an uninteresting story, there are better games you can spend your time on instead.
Ultimately, Kingdoms of Amalur: Re-Reckoning is a bare-bones port of a solid, if unexceptional, game. Amalur is the kind of game that got overshadowed when it was released, and it seems just as likely to get overshadowed now. If you're a fan looking to revisit the title, this is a good experience, but it's not meaningfully different from what you might have played almost a decade ago.
You can't help but coming away from Never Breakup with mixed feelings. The concept remains novel, and there are a number of stages to make the experience feel meaty, even without a narrative. While the player can get used to the wobbly controls, the lack of variety in the co-op challenges - and the sense that a number of areas don't seem to be designed with the co-op concept in mind - robs the game of any fun. It isn't a terrible co-op title, but you're better served by going with other co-op experiences first.
Neversong is one of those games that feels like an impactful and interactive art piece rather than the kind of title you envelop yourself in for hours and hours at a time. As with many indie projects, you can tell it was crafted with great care and a message that doesn't need a lot of time to register. I enjoyed it and would recommend it to anyone looking for a little dark adventure.
There's a lot to Tony Hawk's Pro Skater 1 + 2, and it all feels on point: challenges, gear, more characters, and online multiplayer. At the same time, you can probably clear every stage in the game in a single afternoon. It has trimmed most of the fat that's typical of these projects and unapologetically focused on its original core experience, and the results are all the better for it. It runs, looks, and plays great, but it could've taken a few more risks along the way. That's a small gripe to have when everything else works so nicely.
Serious Sam 4 is a very good game in an underwhelming package. There's no doubt that the relentless carnage and large levels hit the sweet spot of old-school FPS charm in the solo and co-op modes. It feels good to shoot, dodge and scramble to pick up items at a frantic pace. The various bugs, long load times, and lackluster presentation drag things down significantly. It is well worth playing if you need a classic shooter fix, but be prepared for rough times until a few patches come into play.
While the presentation of the story and combat in 13 Sentinels: Aegis Rim takes some time to get used to, I was deeply engaged with the characters and plot. The bulk of my complaints boil down to wishing the combat looked better and not loving some of the reveals, neither of which detracted from the rest of my experience with the game. As long as you approach the title as a visual novel with some light strategy rather than a strategy game with some light story, you'll find a lot to like. It's an easy recommend for fans of Virtue's Last Reward or Steins;Gate or those who have enjoyed previous Vanillaware offerings.
In the end, Super Mario 3D All-Stars is a perfectly adequate collection of three very good games. Even if Sunshine isn't to your taste, Mario 64 and Super Mario Galaxy are two of the finest platformers ever made, and they absolutely make the collection worthwhile. The only disappointment is that not enough was done to adjust and touch up the games for the Switch. Despite that shortcoming, there's hardly a better bang for your buck on the Switch than Super Mario 3D All-Stars, and it is a must-have for any Switch owner. Just remember that for some reason, it's only available for purchase through March 2021.
Spelunky 2 is more of Spelunky, and that is all it needs to be. It is still ridiculously enjoyable, packed with content, and the right mix of challenging and engaging. It's still going to kill you a half-dozen times, too. It doesn't reinvent the wheel, but it revitalizes an experience that risked going stale after a decade. The only downside is that the online experience isn't the best, but the rest of the game holds up great. If you liked Spelunky, then you'll like Spelunky 2, and if you never played the original, then Spelunky 2 is a great place to start. Just remember to always look before you leap.
Hades is Supergiant's best game yet, and that is high praise. While it lacks some of the emotional punch of Bastion, that is basically the only area where it lags behind. The characters are likeable, the gameplay is phenomenally fun, the soundtrack is amazing, and the entire game is a joy. Even if you're not a fan of roguelikes, it's worth giving Hades a shot because it is the embodiment of a roguelike done right. It's easily one of the best games on the Nintendo Switch, and it's a solid port. Hades is a must-play and easily one of the best games of the year.
In a few months, Necronator: Dead Wrong could be a solid addition to the Slay the Spire-inspired card builder roguelike genre. As it stands now, it doesn't have the polish or content to stand out. The visuals are nice, the humor is amusing, and there's a lot of potential here, but the game is still obviously in production. Considering the glut of similar games on the market, Necronator isn't worth picking up until it has all of its playable characters. I'd like to be more positive about it, but I can only judge the game as it is, not as it will be. In a few months, I hope that most of my complaints will be addressed, but until then, I'd recommend finding a more complete game to play.
It's very easy to see Captain Tsubasa: Rise of New Champions being a love-it-or-hate-it kind of game. It's a fun representation of the insane, over-the-top action of a sports anime, but it's not a very good soccer game. Despite having multiplayer modes, it's unlikely to hold your attention unless you're deep into building up perfect teams of talented misfits. Still, fans of the anime should enjoy it, and newcomers wondering about Tsubasa will probably find it to be a fine introduction to the franchise.
Huntdown has been out for a while, but it's a good, silly tonic for players looking for a nice distraction from all of the heavy and involved open-world adventuring out there. It'll scratch most of your action itches and, if you're a certain age like me, it'll bring back a few memories of a bygone era. It's not the worst thing to think about.
Mr. Driller: DrillLand is an excellent game for puzzle fans of all types. Longtime series fans will find that this is the pinnacle of the series, with almost endless replayability due to formula variations and online leaderboards. New fans will find this to be the perfect entry point given the variety and available difficulty settings. Unless you absolutely dislike puzzle titles, DrillLand is worth a spin.
In sum, Skater XL tries to fill a void in the world of skateboarding video games by offering a valiant blend of the familiar and innovative. The music and aesthetic are warm and welcoming to build a carefree experience for the player. The settings are bright, crisp, and appealing, but the controls and game layout that Easy Day Studios decided to embrace seems misguided. The freedom to explore and create your own lines may be liberating for some, but the lack of direction can leave players cold. Most sandbox games offer something tangible to work toward, to build, to interact with, etc. This same sort of goal isn't in Skater XL, which makes the experience feel blasé. While the game's website touts that there are no specific inputs for tricks as a selling point, this sort of freedom is a nasty combination of overwhelming and undefined. Games generally work when the player is either presented with goals to reach or a world to explore, but Skater XL doesn't provide enough of either to be a fulfilling experience.
As stated in the beginning of the review, Infini rewards those who can accept its oddities. The story and presentation aren't going to be accepted by the masses, but if you're up for something that you likely haven't seen before and want to try out some atypical puzzles, give Infini a shot.