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I feel weird rating The Uncertain: Light at the End, since I haven't played the prior title or the upcoming conclusion, but I also think that a game, whether it's part of an intended series or not, should stand on its own. Light and the End does not. The story is all right, and the premise behind the game is stellar, but the broken mechanics and omitted quality of life options made it really frustrating to play, and I didn't enjoy it. Hopefully the next game makes up for these shortcomings, but in the meantime, if you value your time, I would suggest skipping Light and the End in its current state.
The third Hitman game delivers a satisfying and worthwhile ending to the series and some fun and varied stages, all while adding a bunch of minor adjustments and content that fans will enjoy for hours. If you're a fan of the series, Hitman 3 is a very competent end to the trilogy that provides a massive and deep Hitman experience that is easy to recommend.
As a light gun shooter, Dead Z Meat is novel since the genre is so rare nowadays in the home console space, and players can overcome the finicky control scheme with some practice. The shooting gallery setup has so few variations that it can quickly grow old, while the lack of multiplayer seals the game's fate. If you have a remote interest in this title, you'll want to wait for a deep discount.
In the end, Pumpkin Jack is a game that is flawed but still enjoyable. The platforming is solid if you don't mind the unsteady camera and loads of objects blurring your view. The sections where you can only control your head and the chase sequences add some variety to the adventure, but they feel overused. The combat is basic enough to get the job done. If these things aren't enough to drive you away from the title, and with the game running roughly six hours or so if you're thorough, it is easily digestible for a weekend and worth checking out for those who don't want something too deep.
Ghostrunner was a pleasant surprise. It's a short and fun action platformer that keeps you busy with challenging but fair stages, while smartly mixing things up throughout the experience. It's not quite as great in telling its story as it is with its movement and combat, and it can be frustrating at times, but when everything works well together, it's a satisfying and fun skill-based action game. If you are looking for a linear and challenging game, pick up Ghostrunner.
It may be a little over 10 years old, but Scott Pilgrim vs. The World: The Game - Complete Edition remains a top-tier title for beat-'em-up fans. The changes and improvements made over the original River City Ransom formula make it a tight game that feels rich in its genre, while the presence of online play resolves the main criticism in the original title. Those who have played the game before will enjoy that it's portable on the Switch, but those coming in fresh will find this to be a gem on a system that's already flush with excellent beat-'em-ups, both past and present.
Sakuna: Of Rice and Ruin works well on all levels. The action segments are a treat thanks to their fast pace, since they deliver an experience that matches up with other fast-paced action titles. The farming segments are interesting because they're so involved and go into so much detail that the title surpasses all but the most dedicated farming simulator titles. When combined, the experience is fantastically balanced - provided you can deal with the slower overall progression rate. In the end, Sakuna is a great title that delivers on a unique experience.
Mortal Shell is an enjoyable title for those who are already fans of the SoulsBorne sub-genre, and it has more positives than it has flaws. The swamp hub world is bland and confusing, but the different biomes you eventually reach are gorgeous, even if they're relatively familiar. The lack of a deep leveling system has a very good replacement in the shell system, which ends up providing more versatility in your character build and the attack system. The relatively shorter length makes it great for newcomers, while genre veterans will find it to be a great debut effort from a small development team.
Cyberpunk 2077 is far from ready on the consoles, but it's not close to being ready on the PC, either. Cyberpunk 2077 truly excels in the characters and stories it creates by forming a beautiful, dystopian city that dwarfs many digital cityscapes that came before it. Progression systems are solid if underwhelming; other areas, like civilians and the wanted system, are broken or neglected. The experience is undermined every step of the way, especially on the PS4. This was a disastrous release, and you're better off getting a refund or not purchasing the game until these issues are fixed - if not for your own sake, then perhaps out of principle after we were all misled by CDPR's attempt to hide last-gen issues until it was too late.
YesterMorrow is fine. The platforming is good if you can forgive things like a lack of platforming weight and some difficulty in discerning usable platforms. The story is decent if you don't mind not connecting with the characters. The time traveling concept is interesting if you don't mind that it's wedged in only when necessary in a mostly linear adventure. There are better titles on the market, but you won't hate your time with YesterMorrow.
When it's all boiled down, Pathfinder: Kingmaker - Definitive Edition is a text-heavy, buggy experience on the PlayStation 4. While the level of depth into the original tabletop game is laudable, it ultimately makes for a less game-y experience, opting for faithfulness to the original material rather than focusing on the experience for the console player. Even when factoring in the art, music, and somewhat streamlined gameplay choices, Kingmaker isn't able to break away from its tabletop roots. Instead of scaling up or down based on a player's ability, the game acting as a GM thrusts the onus of knowledge of the game and its rules on the oft-unknowing player from the get-go, alienating many in the process. While the title strips down its core concepts for the video game realm, it simply isn't enough. Seasoned tabletop players and those who are willing to invest the time and effort into learning the systems could sink their teeth into this one if they're willing to look past its buggy warts, but Kingmaker doesn't offer enough different or intriguing content to win over someone who isn't already invested in this system and world.
Doom Eternal on the Switch is another great port from Panic Button. Graphically, it is a massive step down from the other console versions, but it makes smart concessions to ensure the gameplay shines even when played on weak hardware. It's impressive to see how solidly the title runs, even though there were quite a few obvious visual compromises. If you can stomach the high price point given that the other versions have long dropped in price, the Switch port is a solid option to play the game. I'm a huge fan of the gameplay decisions that Eternal makes to evolve the formula, and I believe Eternal is a must-have title if you're an FPS aficionado - especially if you don't have access to another game console or value portability over visual quality.
No More Heroes 2: Desperate Struggle is satirical, nonsensical, and just plain weird. It's also fast, bloody, impactful, and a few other things that I am not sure I can or should put into words. It sometimes makes the original title feel more subdued, which is strange to say since that the first game wasn't exactly tame. Given its much-improved gameplay loop, interesting side-quests, insane boss fights, and hilarious gameplay, NMH2 is indeed a wild rollercoaster ride that must be seen to be believed. If this does not get you hyped for the series' third entry, nothing will.
At this moment, Cyberpunk 2077 for the PC is a game of big ups and downs. The setting is fantastic, but there aren't too many characters you're going to resonate with. The missions may vary widely in terms of inventiveness and quality, but the open world feels sterile since there isn't much to do. The many abilities you can use seem to encourage inventiveness, but your gun is often the universal answer for almost all situations. Cyberpunk 2077 would be a good game if it weren't for all of the issues currently plaguing it; the bugs range from hilarious to deal-breakers, but we certainly hope that the developer's track record in fixing things over time means that this game will eventually become solid enough. It rates a little higher than the console versions due to the knockout beauty that's delivered with ray tracing, but don't expect this title to be in any of this year's Game of the Year discussions.
The question of whether to pick up Call of Duty: Black Ops - Cold War on the PC is situational, despite it being a solid title. If you're the type of player who likes the campaigns that each entry brings forth, then you'll be fine with Cold War. The branching paths of the short campaign give it some replayability beyond simply increasing the difficulty. Fans of Zombies mode will also be fine, even though it suffers from having only one map (for now) and a PlayStation-exclusive mode that'll be unavailable on the PC for a year. Multiplayer fans are in more of a pickle. If you're tired of the maps in the prominently featured Modern Warfare but want traditional modes, then this is perfect, especially since the cross-play feature is going strong and there are people on both the last- and next-generation platforms ensuring the game gets a healthy shelf life. If you're primarily a Warzone player, you aren't going to bother with this one, since that free-to-play game is getting Cold War elements soon to keep it fresh.
These gripes didn't detract too much from my overall enjoyment of Call of the Sea . With a gripping, well-paced story that isn't afraid to delve into the realm of surreal and weird, Call of the Sea is an adventure title that's sure to please fans of the genre. You won't feel like the next Einstein when completing its puzzles, and the love story won't bring you to tears, but there's something charming about it for that very reason. It's a concise, seven-hour journey that progresses at a steady rate without ever overstaying its welcome.
Overall, Adventures of Chris is a perfectly pleasant, charming and nostalgic trip for anyone who grew up in the 1990s.
That is about all there is to Nioh 2: The First Samurai: a few new missions, a few new skills, and endgame content geared almost exclusively for the top 1% of players. The Season Pass of the game is worth it for the first two DLCs, but the third DLC is so incredibly limited that you have to be a Nioh die-hard. If you are a Nioh die-hard, The First Samurai gives you more things to test your skills on and more ways to optimize your builds, and it's good at that. If you just want to put your Nioh 2 skills to the ultimate test, there is a lot here to potentially kill the heck out of you.
What a wild ride it is. I didn't want Yakuza: Like a Dragon to end. A part of me wonders if I grinded out battles and business minigames more than was intended, simply because I wasn't ready to say goodbye to Ichiban and friends. Fortunately, the story wraps up nicely and leaves the door open for a possible sequel - even though it wavers a bit near the end. This isn't farewell to Ichiban. With a new cast of charming characters, Like A Dragon feels like the start of a new saga in the Yakuza franchise. Until next time, Kasuga-kun.
G.I. Joe: Operation Blackout is messy. The presentation is inconsistent, while the story is serviceable at best. The addition of local multiplayer outweighs the lack of online play, and the game is lengthy enough. However, the poor combat mechanics drag down the experience heavily, and on a platform that's absolutely bursting with more competent third-person shooters, this is one that you can easily pass on.