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Digitally Downloaded

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2735 games reviewed
73.2 average score
80 median score
55.9% of games recommended

Digitally Downloaded's Reviews

Jun 24, 2021

Of course, it would be unfair to expect Empire of Angels IV to be an equivalent experience to Disgaea, and I don’t. Empire of Angels’ strengths are its streamlined tactics engine and its fan service, and the game delivers both of those with exceptional proficiency. It’s just a pity that the localisation stops me from enjoying the characters as much as I think I might have otherwise – everything sense I have tells me that in its native language Empire of Angels IV would be quite the out-there good time. As it is, though, the game's just lucky that it's gorgeous enough and plays so nicely that it got its hooks into me anyway.

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I could certainly see plenty of others finding it less compelling, however, because beyond the visuals, so very little has changed in 35 years. Yikes. 35 years. Presumably, Prince Alex is now King Alex of Radaxian by now. I'd better get back to my throne.

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Jun 22, 2021

Arc System Works are masters of the genre, and Guilty Gear Strive is a showcase of that mastery. It might not be the most comprehensive fighting game out there, and I do think the developers have made a mistake in giving up on drawing new players into the franchise with a story mode that assumes you’ve been playing Guilty Gear for years. However, those quibbles melt away the instant you get into the action itself. There’s no other word to describe it: it’s sublime.

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As everyone knows, I love Japan. I'm also a die hard fan of the Olympics, and a person that sets up four or five screens as the Olympics runs in order to watch as many different events as possible. I've been looking forward to both Tokyo 2020 Olympics ever since the country won the opportunity to host the event, and this game more than satisfies me as a fan of all of the above. Once again, import it, as it is fully localised in English, and if you ever see a green, twin-tailed girl setting records while looking awesome in a school uniform, be sure to send me a digital wave.

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Anyhow, I digress. To come back to where I talk about the grift. The grift here is that each of these titles offer platinum trophies that can be "earned" with no effort required whatsoever. You'll sit through a laboured and completely ineffective 10-20 minute sermon on nonsense, play it through a couple of times to meet all its conditions, and then you'll get your trophy. I don't know if anyone still actually cares about those things, but as pathetic as it is as selling point for a pathetic series of games, it actually works. If these games didn't annoy me so much I'd be making a joke about how Sony's allowing hardcore Christian content onto the same platform where they've turned into puritans over anime boobs.

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Jun 17, 2021

Farm Frenzy Refreshed is by no means perfect. Indeed, it sits on the wrong side of the "casual gaming" spectrum whereby it becomes a grind for the sake of keeping players playing. And yet... I continue to enjoy Farm Frenzy, have done so for nearly a decade (if not longer now), and Refreshed has given me a rush of that all over again on the PlayStation.

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Jun 16, 2021

But ultimately, I don’t know if SHING! will find its desired audience. The control scheme and deviations from genre standards leave a sour first impression, and it’s not helped by the vapid quality of the story and writing. The game is filled with schlocky Shadow Warrior style jokes at the expense of the Far East setting (fake-Asian words which sound like English swear words!), and bloody violence despite the immature Saturday-morning-cartoon simplicity. If a game is crass, it needs to have other qualities to redeem it, and SHING! unfortunately fails to justify its shortcomings. I can respect the desire to experiment and to break from tradition, but this game doesn’t do enough to be worth the investment.

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My concerns with DC Super Hero Girls: Teen Power sit with it as a property. I know this is a wildly controversial thing to say, but I don't really believe that Marvel and DC are appropriate for children. If the hundreds of implied and explicit deaths per movie or show weren't enough to convince you of that, then the inherent moral lessons from these properties should because there's a lot more there to digest, interpret and come to terms with than people generally think about. Making all that baggage cute, as DC Super Hero Girls: Teen Power does, might make it palatable to a young audience, but it still needs to be questioned.

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The Dark Side of the Moon is a good effort from a first time developer, and an especially good effort considering how much of the work he did himself. I was looking forward to it for years, and it didn't disappoint. The characters were relatively complex for something that takes a couple of hours to play through, and the story was familiar yet satisfying enough. The gameplay was nothing extremely innovative; however, did what it was supposed to do really well, adding a layer of nostalgia to the title. Unfortunately, multiple technical issues (whether with the game itself or the mobile port) did somewhat dull the experience, as did some of the story's predictability.

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Jun 11, 2021

Game Builder Garage might be pitched at a younger audience - and I can genuinely see Nintendo selling a bunch of Switches to schools for use in the younger grades as an introduction to the all-important education space - but the systematic clarity with which the tutorials of Game Builder Garage are arranged, and then the ease of use and accessibility of the software to play around with afterwards, makes it the best introduction to programming that I've come across, for anyone of any age.

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With two artifacts that belong in the video game hall of fame, and one curiosity that highlights Itagaki’s genius by showing what happened when he wasn’t involved in Ninja Gaiden, this collection stands the test of time. So many modern action video games are either self-serious or desperately eager to make sure you laugh when they tell you to. It’s weird, given how bloodthirsty the Ninja Gaiden series is, but the laconic, droll approach that they take to everything they do almost comes across as subtle and classy these days, and I’ve loved revisiting that.

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Ratchet & Clank: Rift Apart is a superb blockbuster game that hits its brief perfectly.

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Jun 9, 2021

Neptunia ReVerse is clearly a "first-run effort" by Idea Factory to take the tools of the PlayStation 5 and see what they can do with them. It's perhaps a less ambitious effort than what Idea Factory made as its launch on PlayStation 4 (Omega Quintet), but putting that aside, this is a genuinely good game, worth the time of any JRPG fan, and by its very nature the perfect introduction to the entire series for new players with the new console. The additions that have been made here make it even more complete and also worth a replay for the Neptunia faithful. And if nothing else having an excuse to watch Neptune and the other girls run around in swimwear costumes for a few hours is always worth the investment.

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Jun 9, 2021

And so, though I love the concept and presentation of Wing of Darkness, it falls a little short of being an instant indie classic like Sumire was. Wing of Darkness has the right attitude when it comes to depicting the impact of war. It has impeccable presentation and art direction. The gameplay systems are enjoyable and, for the most part, well-executed. Almost everything about Wing of Darkness is spot-on, but it just falls short of making us care enough that the poignant themes and evocative narrative can really hit home.

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Everyday Today's MENU for EMIYA Family is such a beautiful, wholesome, heart-warming thing. It so effectively celebrates a quality of Japanese culture that goes so much deeper than "raw fish" (you have no idea how many people STILL ask me "what can you even eat over there?!?" when they discover that I have a seafood allergy), and it also highlights just how potent the Fate property has become, that this most tangential of tangent spinoff series could end up with something so perfectly pleasant to play. Also. Rin is just so freaking pretty.

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We do need more games that go out there and bravely tell stories of deities, cultures and heroes that people wouldn't be aware existed. Aluna is brave in that not only does it do that, but it even goes as far asto make a very dry joke about how obsessed the entire industry is with telling the same stories over and over again. Unfortunately, while Aluna is blessed with some gorgeous art, a brilliant protagonist, and a wonderful setting, it squanders so much of what it does by being an incredibly safe Diablo clone in execution. Aside from a few technical issues with the Switch, Aluna is a perfectly competent and focused Diablo clone, but the game and creative energy behind it promise more which, to our great disappointment, the developers have failed to deliver.

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Jun 2, 2021

So put it all together, and you get platforming which doesn’t feel fair, instant death pits that require memorisation, beat-em-up combat against enemies which show no resistance and give no reward, only for the chance to fight a decent boss battle while quivering because losing means doing the whole platforming gauntlet all over again. At times I wondered to myself if all these mechanics were created with tedium in mind – the game is hard, but the difficulty comes from outright hostile design choices rather than any satisfying challenge. From what I can see of the PC version though, it’s a much more balanced experience, with more telegraphed enemy placements and even an option to look further in each direction – which seems to be absent in the Switch port. If the narrative and graphics pique your interest, I’d recommend going for the PC version of Wicce instead, and staying well away from the iteration on the Switch.

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I was concerned that D3 Publisher and the development teams behind EDF were losing sight of the purity of vision behind what they were doing. Iron Rain painted a bleak vision of the future of the series. Thankfully, the developers themselves seem to have realised what a misstep Iron Rain was, and the team at Yukes has pivoted a full 180 degrees with World Brothers. This game is just such great fun.

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Jun 1, 2021

I haven't been so deeply affected by a game as I have Sumire in a very, very long time. This is an artful experience with a valuable core message; don't take anything for granted. Sumire has a literal day to achieve what she needs to. Metaphorically we all only have one "day" on this planet, and we shouldn't waste it. You may be driven to tears playing Sumire, but that's not a message you'll soon forget. Not with the powerful way this game presents it.

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May 27, 2021

I might constantly rail against the industry's obsession with content, but that's because I firmly believe that artistic quality comes from any artwork being only as big as it needs to convey the full weight of its themes and ideas. Most games are far too long for that, trying to spread too little thematic depth over too much gameplay. This is a rare example of things being the other way around. There's so much potential here that the developers should have done a lot more with it. It's genuinely good fun while it lasts, and that's why I'm scoring it this high. Just don't expect to get more than an hour or two of game, with another hour or so for finding the best locations for topless photo sessions with this game's large... levels.

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