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If there’s anything to be learned from Nowhere Prophet, it’s that a successful rogue-lite is like intricately designed lightning in a bottle, and no amount of mechanics which look good on paper can recreate a truly well-planned experience.
I know the knee-jerk response to any mobile game-like “cute and charming arcade experience” is to assume it’s some kind of cheap shovelware, but Dodo Peak is precise, clean action, with well-designed levels that straddle the line between encouraging creativity among players and giving them a specific range of different puzzles and logical traps to overcome. It’s bright, cheery fun that people of all ages can enjoy, and is something well suited to the Nintendo Switch platform
While I admire the ambition of Cradle Games, with Hellpoint they've shot for the stars but well missed the mark.
The game has an intriguing premise and I want to believe the developers had some intelligent ideas behind what they're doing, but between the painfully shallow strategy, the laboured (via translation) writing, the mundane, uninspired presentation and the shonky interface and UX, there was nowhere left for me to go to find something I admired about this game.
I can’t give it much praise at all – Tiny Racer is a bad game.
Fairy Tail is pure comfort food for people who, like me, count the JRPG as the favourite genre.
In some ways, Destroy All Humans! shows its age, being a remake of a game that's now 15 years old, in a genre that's grown a lot in those years. But it's also got a sense of humour and parody of American life that feels more relevant today than when the original game first came out.
I had a lot of enjoyment with Hotel Sowls, which lasted for its entire run time and never overstayed its welcome. Its one of those games which cares about quality over quantity, and the control over tone and mood which Studio Sott exhibits is genuinely admirable. This game goes highly recommended to the inquisitive, the curious, and those for whom your standard video game characters and settings are proving just a tad predictable. You won’t have any idea what’s up ahead in this hotel.
Not everyone will be able to stomach Carrion's atmosphere and gleeful violence. But those that can will find an experience that is beautiful in being so grotesque.
There's nothing else quite like Rock of Ages out there. It's a mesh of things that shouldn't work together, and that's why I suspect no one else has tried to replicate the mad genius of ACE Team's work.
From the gentle subversion of the nature of progress in roguelikes, to the razor-focus on a sweet, paternal-style relationship between a robot and his ward, told with minimalistic elegance, Void Terrarium is a mature, different, and interesting take on the genre.
TroubleDays is fine, all said. It’s a fairly brief romance visual novel with a really gorgeous character model and pinup-worthy key art. Narrative and characterisation is all over the place in the attempted service of humour, and the cheap localisation is distracting at times, but let’s face it, if you’re going to play TroubleDays it’s for one particular reason and, lack of nudity aside, you’re not going to be disappointed in what you get back out of it.
A wild misfire with every narrative element it attempts, and it boils down to this: Sucker Punch decided to do a historical epic inspired by Kurosawa… and produced something that fails as both history and as a pastiche of Kurosawa.
I feel that there will be a discussion about that ring-based combat system and some of the world design elements, but through it all, I do think that most people will simply love the deadpan, dry, droll and refreshing humour, and a general return to form for Paper Mario at what it does best.
People who come to it looking for a quality SHMUP are going to be disappointed. It's functional, but that's really not the point. The point is the fan service and pin-up aesthetic, and while Waifu Uncovered is limited there, as a cut-price hour or two of fun, as someone who enjoys anime and fan service, I had more fun with this than I should probably admit in public.
What is available here is a fun game, and I certainly didn’t hate the time I spent with it. But it could also have been so much more.
It’s a crowd-pleaser, a game which welcomes you to have it your own way, focus on the things you enjoy, and leave a play session feeling good. It is a heavenly JRPG – one which has the love and insight to make the necessary changes and improvements to the formula, while keeping the strange idiosyncrasies which make the genre what it is.
This year's edition might be iterative on the track, but the off-track improvements show that Codemasters hasn't yet run out of ideas yet either.
While Deadly Premonition 2 is not for everyone (and potentially offensive to some), games as an art form are better off having works like this to exist in parallel to mainstream entertainment.
Story of Seasons: Friends of Mineral Town is is the most charmingly twee thing on the Nintendo Switch. It is simple, clean, bright, colourful, wholesome, sweet, and, for people that remember the original on the Game Boy Advance, nostalgic.