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From Software deserves a great deal of credit for clever level design that makes great use of Wolf's prosthetic arm and his great sense of mobility. It will be interesting to see if Sekiro has the same longevity and rabid fan devotion as the Souls games, but I can fully appreciate From Software taking some chances and doing something quite different as well.
It’s the small moments where you get to simple appreciate Chocobo for the adorable character that he is that it’s at its best, and accompanied by the comfortably familiar and accessible dungeon crawling that it has, this is a relaxing, pleasant, joyful game, and I hope it sells brilliantly, so Square Enix can realise that this is one mascot that shouldn’t be put on ice.
Overall, One Piece: World Seeker has some great ideas - and the premise of an open world tie-in for One Piece is brilliant, but in execution the game falls short of being a great experience
A Ghost of a Tale is a solid vision, and done justice given its the development constraints.
Apocryph's stylish commitment to the classic shooter genre tradition, and its dark fantasy vibe, make it the most distinctive and appealing of these games. That design also lets the game down when it comes to delivering a satisfying shooter, but people who can still pick up Heretic or Hexen and enjoy them for what they are will also be able to get a couple of hours of frantic fun out of Apocryph.
Fate/Extella Link is a delight. It takes beloved characters from a beloved anime franchise, and then appropriates the Koei Tecmo Warriors gameplay structure with such style and panache that Koei should be taking some notes itself. If only the developers hadn't gone with the ham-fisted sci-fi elements. Fate doesn't need that stuff.
Blood Waves is the kind of trash that reflects badly on all indies. The developer has taken an established, popular genre, copied the basic elements of it wholesale, but done so in such an incompetent and soulless manner that it's hard to see the game as anything but pure cynicism.
Rico is too limited to reward sustained play, but in short bursts, whether you're playing in single player or co-op, it can be a blast.
Left Alive is a bundle of genuinely brilliant ideas, let down by frequently shoddy execution. A resoundingly anti-war war game, with a deep understanding of the way that war complicates personal and societal morality, Left Alive asks all the right questions that a game about war should.
Golf Peaks isn’t going to stand out on the Switch. It’s well made, clean, and the minimalism is appealing, but it’s also somewhat limited and hard to sit down to for long periods.
Eternity is a misfire. It's such a pity to see a project that had such good intentions fall to the wayside, but it's hard to share the feeling that for a new developer, making its first game, Eternity is an overreach in just about every way. I'm sure we'll see something much more refined and mature next time around.
Assault Android Cactus' greatest weakness is that it defines itself as an "arcade dual stick shooter" in such a traditional fashion that it's limited by that.
Its simplistic combat and dull mission structures mean it quickly runs out of steam for anything other than quick bursts of play, and the Switch has plenty of games that can fill that need in a far more compelling way.
Stellaris is an aesthetically beautiful and rich in storytelling, and I'm fully enamoured to it.
DMC 5 is a fine way to bring the series roaring back after a decade in limbo.
Combine the uninspired enemies and level design with a checkpoint system that’s more than happy to erase half an hour of progress if you die midway through a run, and you’ll find that RemiLore becomes a game that’s more tedium than fun.
While Anodyne has its share of shortcomings, it more than makes up for it through beautiful dreamscapes and a compelling narrative about a serious and worthwhile topic.
I'm all for developers to look for ways to reenvision the classics - look at how incredible Tetris 99 is in breathing new life into a puzzle classic that's over 30 years old. What I have no tolerance for is games that only do the most superficial thing to spin a classic as a "new game." History 2048's "history" adds nothing to 2048, so right down to the title, this game is a false promise and a poorly executed mess.
The Caligula Effect progresses at a fast enough clip that, for the second time over, I haven't wanted to put it down.
Dead or Alive 6 is amazing. It’s the best looking fighting game out there, bar none, and has a combat system that is both instantly accessible for newcomers, without feeling condescending, and yet also offering plenty of depth and complexity for experienced fans.