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Massira comes across as a immature project. Not "immature" in the sense of being juvenile - it's actually achingly sincere and I wish it didn't deserve criticism, but "immature" in the sense that the developer clearly lacked the confidence to create something outside of standard gameplay tropes, and those tropes really let Massira down in the end.
Far Cry New Dawn while being a great experience feels more like an expansion to Far Cry 5 than it does its own stand alone title. This is not a bad thing, but if it had to be compared? It would be like saying New Dawn is equivalent to The Witcher 3’s Blood & Wine which was a great addition to the main title.
Unfortunately, presentation does matter, and I found it far too hard to care about anything going on in this game precisely because, for the most part, Magic Scroll Tactics looks like a game where the developer just forgot to replace all the in-development placeholder art with the proper visual elements. Coupled with a narrative that's quite unforgivable for a JRPG, and it's a game that deserves a sequel that can properly realise its ambitions.
Once you get over the initial hump with Tangledeep, you’re looking at a game that you can play over the long term. If nothing else, it’s lovely to know that there are some developers out there that understand what Rogue when creating their “roguelikes.”
Sadly, Alvastia Chronicles is yet another conceptual failure and broken mess of a game.
Modern Combat: Blackout isn't a great game by any stretch of the imagination, but it's playable enough, and it's the only military shooter of its kind currently available on the Nintendo Switch.
Tokyo School Life is a sweet and charming story of warmth and good characterisation... and an earnest and genuine attempt to highlight everything that is great about Japan.
I did like the bosses for the way they used the game’s scope. The sprite work and attack patterns were impressive and even though they weren’t too all too challenging, I could really appreciate the care and effort that went into their design.
A shockingly cliché and poorly-constructed narrative, combined with a sense of monotony that sets in far too quickly, does let this game down though. It’s best played in very short bursts, with big breaks in-between sessions.
I respect the developer for what he has done in creating a game to help heal himself. I identify far more than I ever could have expected; Drowning seems to take my thoughts and put them right into the character's head. It's eerie. Accurate. Emotional. Unfortunately, it's also poorly planned, poorly placed, and in some parts, questionably written.
Ultimately I simply didn’t get what I wanted - or expected - from Metro Exodus.
A must play for any fan of not only visual novels or dating sims but the arcade game genre.
For those who do understand their 4X genre, however, At The Gates will come across as a breath of fresh air. It's a ground-up rethink on how the genre can work, and what the 4X might look like as applied to the many cultures and civilizations out there that didn't have the imperialist intent that most 4X titles assume. For that, it's one of the most interesting strategy games I've played in years.
I hope by now it is clear that The Stillness of the Wind is not a traditionally “fun” game – it doesn’t have the compulsion or reward of something like Stardew Valley. That being said, I would still recommend giving it a chance
Intense, creative from start to finish, and paced beautifully, The Liar Princess and the Blind Prince is yet another feather in the NIS cap. This developer/ publisher understands the Grimm aesthetic and structure better than anyone else out there.
Song of Memories does have an excellent combat system and lite JRPG mechanics. It also has its moments where it's genuinely amusing, and the contrast between the monster story and the fan service-rich romance is... eclectic. It's a difficult game to really pin down, but for those that can let the oddity of it all wash over them, it can also be an surprisingly difficult game to put down.
While there are a lot of standard features for its genre, God Eater 3 is far from standard. Where once this was one of the genre's pretenders, sitting quietly on handheld consoles and developing a small, but dedicated audience, it now looks like Bandai Namco has a series that belongs with Toukiden and Monster Hunter at the very front of the stage.
How to Sing to Open Your Heart is worth a look if you want some cute, lighthearted romance. It's full of heartwarming moments backed by fantastic artwork, and even if the attempts at dealing with more serious matter fall short, that's reason enough to join Myana on her adventures.
Thea: The Awakening is good. Very, very good, and where something like Civilization is hard to play in short bursts, Thea is an ideal title for train trips and the like. I have no idea how the team has handled the sequel (currently in Early Access on Steam), but with this first one, there is a superb foundation here for what could become one truly special franchise.
The bugs as well as the fact that all roads lead to a grindfest can be hard pills to swallow if you don’t already have a connection to the cast of Advent Dark Force but on the balance of probabilities, there’s still more than enough shine and sparkle in the game to warrant you giving it a spin.