Digitally Downloaded
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As a whole, “Everything” is marvelous. You’ll find yourself entranced, however briefly, in the game’s faux-universe. For such minimalistic gameplay, it’s actually quite mesmerising. I played it for much longer than I anticipated before starting it up for the first time, and looked forward to it later; for that, it gets big points from me. But I am legitimately saddened by the shortcomings of autoplay, and hope it sees an update. I also can’t ignore the myriad crashes I encountered.
Whether Nintendo's approach to level design has remained to the same standards of those incredible early games has been an ongoing debate across this "New Super Mario Bros." series that Nintendo started back on the Nintendo DS and Wii, but whether you like it or not, this is certainly the pinnacle of that particular vision.
For a ten year old game, nothing about Tales of Vesperia feels like it doesn't belong today. The Tales series might be one of the most traditional JRPG properties out there, but when the core is this good, innovation isn't needed.
Anyone can play it, anyone can enjoy it, but for the lovers of the SHMUP genre, this is home.
RollerCoaster Tycoon: Adventures is pleasant on the eyes, but is in every other way a disappointment. It's a shallow grind, which challenges none of the player's management skills, and comes across more as an opportunity to simply decorate a theme park.
The Keep aims to be a nostalgic romp through classically designed dungeon for people who grew up on Wizardry, and have a hankering for those good old days.
I’m struggling to recommend this due to its length. It can be completed within an hour. Not that it's a bad hour, but there are games cut from the same cloth that boast tens or hundreds of hours of playtime from individuals, such as Enter the Gungeon or Binding of Isaac, with the roguelike features that are practically par for the course these days.
It's an ideal light pick-up-and-play puzzler that it will be on high rotation on my Switch for quite some time to come. It's also an excellent example of a "mascot game", as something of unique cultural and social relevance to Japan.
Really, the only thing I found disappointing with this re-release was the voice acting, which has been locked to English.
The Last Remnant is perhaps doomed to be one of Square Enix's forgotten classics. It never earned itself a sequel, and for years languished on a platform that people never really bought into for JRPGs. Perhaps with the PlayStation 4 release of the Remaster, the game has a chance of finding a new audience, though, because it weaves a ripping yarn, and has a beautifully detailed combat system that is endlessly rewarding to tinker with.
Borderlands 2 VR is a reminder that you can't simply copy/paste an existing game into a VR engine and expect it to work.
At its core, PlayerUnknown's Battlegrounds relies on the unpredictability of players to help provide the variety, and that is not a bad way to go. Still, I would really like to see the technical issues smoothed out and more variety in the form of maps added to help make PUBG's a better overall experience.
With every new iteration Football Manager seems like your decisions and strategy are more accurately reflected in the on-field performance and results of your team, and that consistency and reliability is ultimately what's important in making this series such a strong outlet for storytelling.
OkunoKA is exceptionally serviceable to the hardcore-platforming brand, and there’s not a whole lot for me to say beyond that.
It obviously very niche, and as with any other example of surrealism, a lot of people are going to completely miss the appeal of Katamari Damacy Reroll. Polarising as it might be, it's something everyone should try, because it's also the perfect example of how games can be used to a genuinely artistic outcome.
It may not be for everyone, but if you’re thinking you might like it, you’re probably right, so long as you don’t mind the learning curve. Even with its slow pace, its charming presentation and looming challenge will pull you back for more.
A year ago Akihabara would have come across as something vibrant and fresh. As it stands now, it instead looks and plays like a lesser homage to its peers.
In fact, it's quite the opposite: at least for me, the familiarity of Gris' journey is what made it so impactful, like it was reaching out a hand and saying "I understand." Gris understands, and in an exploration of depression as lucid as this, that's vital.
Surely the console can do much better than Drive.Club Unlimited 2. This is just unacceptable.
This won't work nearly as well as a party game as some in the Smash Bros. series have in the past, but nonetheless this is a genuinely impressive fighting game with a nearly overwhelming amount of content that's going to make the more serious Smash Bros. fans very, very happy.