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The Adventure Pals is a welcome addition to the platforming genre, holding its own due to its quirky story, colourful graphics and accessible gameplay. I fell in love with the game and didn't want to put it down. It's not the most essential, original, or unique that's ever been made, and it has some technical issues, but these are minor complaints in the grand scheme of things.
While it's not a game that's going to turn too many heads or win awards, anyone who likes their really cerebral experiences will love spending hours trying to eke the most out of the favourite football team.
God of War on the PlayStation 4 has taken me completely by surprise. As a game that follows on from the old games, but somehow turns it completely on its head and makes it a world worth investing time into feels almost like a miracle. It is one of those games that takes Norse mythology as a core idea and treats it with respect, while also integrating it seamlessly into the story and making it important to the narrative. I have a newfound interest in learning more about Norse mythology, and it truly makes a game special when it encourages the player to learn more beyond the scope of the game itself.
You may well find Gal*Gun 2 to be offensive and intolerable. But that's all the more reason to experience it and discuss it, and because it's backed by a really good light gun experience that is bigger and (on balance) better than its predecessor, this game is one of the most playable and interesting transgressive franchises the Japanese industry has ever produced.
Part of the reason that it is so replayable is that it's easy to tackle a different combat style and level-up path (they're different enough that you'll get a different experience in playing them). Part of the reason is that it's just a joy to wade into a horde of satyrs and get with the slaying, even when you've got the precise moment they'll attack burned into muscle memory.
Reverie is a game with Kiwi heart and soul, it is a love letter to New Zealand, to classic adventure puzzle games, and to childhood summers spent daydreaming being an explorer and hero.
I enjoyed the combat system enough that I was able to push past the nonsense. I finished it, which is more than I can say about a lot of other games that try to be funny and land on the wrong side of my funny bone. On that basis I've got to say that Regalia does work as a homage to the genre and something to play on a lazy weekend. Sadly, that's hardly an inspiring way to describe a game, and that is Regalia in a nutshell. Anything but inspiring.
It's not high-octane or revolutionary fare by any means, but Swim Out has a quiet beauty that gives it more in common with chess than Tetris, and that sort of thing is hard to come by nowadays.
Even if you don't care about the poor storytelling and juvenile understanding of the noir genre, Metropolis is still a supremely bland and uninteresting match-3 game; one that doesn't integrate the gameplay and narrative together in a particularly interesting way and yet somehow also wants people to play it four times to experience all the endings.
Tesla vs Lovecraft is a fun twin-stick shooter, made even better by being technically on-point and very clean to play.
Don't come into Opus: Rocket of Whispers expecting some sort of hardcore survival simulation or captivating pushing-buttons experience, or you'll probably wind up disappointed. No, Rocket of Whispers is something much better: a game that uses its simple game loop, repetitiveness and all, to tell a familiar but sincere story about loneliness and coping with grief.
The only reason that you'd want to play this is to see your apartment slowly but steadily grow bigger, but aside from the momentary thrill of finally convincing a powerful type of monster to take up residency, this game shows all its trick and limited appeals within the first half hour of play. [Matt Sainsbury separately reviewed the Switch (2 stars) and 3DS (3 stars) versions. Their scores have been averaged.]
Minit itself is a huge achievement, something that comes across as so basic but manages to hide many intricate details including a narrative that is discovered as the game progresses.
The Charming Empire does a great job of introducing players to the Taishō period; a period that we rarely learn much about in the west. As a period piece it does a decent enough job, but there are so many gorgeous visual novels out there now that the pedestrian presentation really hurts the romance and storytelling of it all.
Warp Shift is a puzzle game that is joyful in its accessibility and expansive in its complexity. It's a whimsical experience for players who might only be able to muster one star on its levels, but also provides the depth needed for hardcore fans.
It's a relaxing, joyful, clever and witty little game that really makes the most of its oddball concept. Most importantly of all, it's memorable. You're not going to forget your time with Detective Pikachu in a hurry, and those memories are going to be all very positive.
I love the art. I love the combat. I found the sharp challenge and simple, clean mechanics to all be very enjoyable. But I just couldn't get past how shallow it really was in the end, and how the game failed to live up to the tantalising promises made in its lede.
The Alliance Alive invokes the finest elements of the JRPG genre, modernizes them, and innovates where necessary.
Go into this game with an open mind, and allow the game's pleasant charm, sweet characters and storytelling, and light, graceful approach to JRPG action to wash over you, and you may just find yourself as in love with the utterly refreshing and pure experience that Atelier Lydie & Suelle has to offer you.
It's by no means memorable, but WorldNeverland is enjoyable enough as a life sim. The grindy nature of the game's systems seem to be a consequence of its mobile roots, but if you play this as intended, for short bursts of a time, that grind won't wear you down. Do that, and you'll probably find yourself playing this on high rotation for longer than you might expect to on initial impressions.