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Digitally Downloaded

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2707 games reviewed
73.1 average score
80 median score
55.9% of games recommended

Digitally Downloaded's Reviews

There's respect there, and an understanding that Demon Slayer is more than a mindless series of fights, even if the gameplay system creaks with age and having been used for far too many other anime tie-ins. Mind you, if nothing else, being able to tear demons a new one with Nezuko has been something I've been looking forward to from day one with this anime, and if nothing else, CyberConnect2 delivered that.

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Oct 13, 2021

The Eternal Cylinder is quite sad yet somehow there is a delight in finding in the smaller moments: finding an egg and evolving are especially happy moments. It is complex yet simple, running from the big bad thing that constantly looms like the Sword of Damocles is easy enough, but exploring to find the way ahead isn't always completely straightforward. The opposite emotions make the game feel deeply fulfilling. It's not quite like anything else I've ever experienced, and I feel like it will haunt me (in the best way possible) for quite some time to come.

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Oct 13, 2021

Bunhouse is meditative and sweet. It's the kind of game that you can boot up and play for a couple of minutes or hours, depending on how much you need to de-stress, and in so many ways it parallels the joy of having actual rabbits as pets. They might not be the loudest or most boisterous buddies, but their stoic warmth fills the home with wholesome goodness. Ultimately, rabbits are wonderful, and Bunhouse does them justice.

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Oct 12, 2021

I'm all for short games, and if a game really caught my attention I'd be more than happy to pay the equivalent of many coffees for an hour or two's play. My issue is when the game's so truncated in its brevity that it can't deliver on its promise. If Toree 2 is indeed a nostalgic love letter to the platformers of yesteryear, then the developers should have understood what made those titles cohesive, character-driven experiences. Toree 2's simply too limited and thin to deliver atmosphere, character, or a cohesive 3D platformer experience. As the saying goes: fool me once, shame on you, fool me twice, shame on me. I'm not making the mistake of giving this developer the benefit of the doubt this time around.

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If it had a better interface and localisation, THE Card Battle: Eternal Destiny would be an easy game to recommend to people who don't usually play card games, as the mechanics are simple, elegant, and not too bothered with the hardcore deck building that is such a barrier to entry for so many people. Call it a "gateway drug" if you like, with the fan service being the hook. Unfortunately, Eternal Destiny also does everything that it can to be uninviting to newcomers. There's a decent casual game in there. Just be prepared to work to enjoy it.

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Oct 7, 2021

Dread is fine. It's not just nearly memorable enough for a game that fans have been waiting for so many years for now.

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Super Monkey Ball Banana Mania is the kind of tragedy that Shakespeare himself would have written about. There is so much energy and passion that has gone into the game, and it is massive. We're talking dozens upon dozens of hours worth of raw content in there. The presentation is gorgeous too, and for the first hour or so I was hit by the most wonderful rush of nostalgia, reliving levels that had been etched into muscle memory from so many hours of play, back on the Gamecube. But then the more difficult levels hit and the controller hardware just wasn't up to the task like the Gamecube controller was. That was one thing. Worse, though, was that SEGA took these wonderful arcade experiences and made them... not arcade games anymore.

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In theory, a Bubble Bobble game with Mario Maker tossed in should be occupying my every waking moment, whether I'm busy playing it, or working out smart new ways to build sequences of levels to play through with family and friends. Instead, what Bubble Bobble 4 Friends: The Baron's Workshop represents is far more of a lazy cash-in title. Bubble Bobble, needless to say, deserves far better than that.

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Oct 5, 2021

Actraiser Renaissance, however, is a remake that should have simply stuck to the basics that made Actraiser great. Instead, what you get are moments of greatness broken up by far too many moments of mediocrity.

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Ultimately, to quote myself, "it's hard not to expect more from adaptations now. Unfortunately, the minimum effort that went into Deathtrap Dungeon (and now Fighting Fantasy Legends) is still disappointing. I'm not sure what possessed the team to dust off a five-year-old release for Switch when, as far as I can tell, no one was really asking for it. I guess there might be some marginal value there for a tiny few people, but I really do mean tiny few. Especially with Tin Man Games's take on Firetop Mountain also on Switch.

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Oct 1, 2021

Xuan-Yuan Sword VII is an exceptional game, and a compelling example of how Taiwanese RPGs will be able to add to the narrative and thematic depth of the genre as a whole. The gameplay might be a little derivative, but that narrative, coupled with the gorgeous art and refined gameplay, make this one that you shouldn't let slip under your radar.

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Sep 29, 2021

It's a little disappointing that one of the most compelling and thought-provoking dungeon crawlers will be inevitably dismissed and derided because it's fleshy and fan servicey. The Mary Skelter series is one of Idea Factory's greatest achievements, being both mechanically deep and thematically rich, and Mary Skelter Finale is the complete realisation of the intent of the series. I'd never encourage Australians to break the law to access censored games, of course, but just remember those Nintendo Switch consoles are region free...

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Sep 28, 2021

Lost in Random isn't a terribly long game. Even if you do keep the battles long by maintaining normal difficulty you can knock it off in around a dozen hours or so of gameplay time. By that stage, you probably won't find the combat as charming as you did when you first started, but you'll still want to see it to its conclusion, because the narrative and humour are so particularly strong.

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Sep 24, 2021

Anyhow, I won't forget The Plane Effect in a hurry. As a game it sucks, and I'm being blunt about that because I don't think it matters. To me, a great work of art is one that encourages reflection, has an emotional resonance, and has a strong message and lesson to share. Set against that criteria, The Plane Effect might not be a great game, but it is a superb work of art. That is so much more important to me.

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I don't have much to say about Death Stranding that I didn't already say back in 2019. The game remains the excellent and unique piece of art that it is. The "Director's Cut" stuff is an absolute bust and I'm disappointed that such cynical "blockbusterisms" have been applied to Kojima's work in particular. However, this is more than outweighed by the utterly different tone that eminates from the game, now that it comes across as reflective rather than prophetic. It might be sobering, but it's worth musing over.

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Sep 22, 2021

Olympia Soirée really is a distinctive and interesting visual novel, however. The Shinto themes and elements give it an entirely Japanese aesthetic and tone, and that's supported with just the most gorgeous soundtrack, filled with traditional instruments. The art and setting for the game are both impeccible, and while Olympia Soirée will put some players off with its harder, darker edges, this is ultimately a game that has something to say. Yes, sure, that means it's not always the feel-good romance that you might have been expecting from the screenshots... but wouldn't you rather a game that got you thinking? I know I do.

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Sep 21, 2021

I’m glad that I played SkateBIRD, and it hurts that I’ve had to give it this score. I firmly believe that as games are an art form, game developers should be trying things, even if they don’t ultimately succeed. SkateBIRD is a brilliant idea and it takes a big, heaving swing at it. Sadly, though, it’s a strikeout. However, with that being said, if the developers get another innings, I would play a SkateBIRD 2 without a moment's hesitation, and I would fully expect that the developers would deliver having had this experience.

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Sep 20, 2021

On the surface, Sheltered 2 looks great. The formula: take the original title and add factions. Easy, right? It seems easy enough until the pages and pages of information pop-ups appear, expecting players to remember everything immediately or else get stuck. I'd describe it as a cognitive nightmare. Back at the beginning of this review, I wondered if adding factions is enough to change the middle reviews that Sheltered received. In my case, it does not. It's fun enough in a sim/management way, but the post-apocalyptic thing has been repeated what feels like infinitely and lacks originality, and factions just complicate the game to the point there's no more room in my brain for information to remain there. There is very little to become emotionally attached to. The result? A middling review.

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Sep 17, 2021

I hope Nexomon continues to perform well and grow from here. The developers really do have an opportunity to take what they've done across the first two titles and build it into "the alternative Pokémon", especially considering that both Yokai Watch and Dragon Quest Monsters seem to be on the wane. Nexomon isn't quite the game that its (console) predecessor is, but it's still a warm, comfortable, and amusing experience, and while it can be frustrating at times to try and catch all 300+ monsters on offer, they're so ultra-cute that you'll do it - and love it - anyway.

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Sep 16, 2021

Deathloop is a game that takes the ideas driving the immersive sim genre to new heights. Purists may take issue with the way it breaks from some of the genre's traditions, but what it offers instead is something unlike anything else out there: a cleverly implemented time loop system that feeds into everything else, and opens the doors to a whole lot of new opportunities for the creative problem solving that sits at the heart of these games. That it does it all with a sense of style and confidence that few other games can match is icing on the cake.

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