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Someone I know summed up the game perfectly: this seems like the kind of game Tina Belcher (a character in Bob's Burgers) would write. And I am fully here for it. I am head-over-heels for six weapons, something I never thought I would say. The narrative, the gameplay, the music, the animation – it's all wonderful. Any complaint I have lies in the fact I am greedy and want more. Thankfully, more is on the way!
I’m really happy to see Cygames take the console adaptation of Shadowverse seriously and, rather than try and shovel a free-to-play thing on players, use this as an opportunity to broaden the appeal of Shadowverse, give the card game itself some context, and give fans the same kind of joy that they took out of Pokémon TCG all those years ago. With taut mechanics, a fun, light-hearted narrative, excellent production values and an almost obscene level of depth Shadowverse: Champions Battle is a genuinely impressive effort, and the best digital card game currently available on the Switch.
I was hoping for more from Zengeon. “Chinese Diablo” or “Hades but Asian” are keywords that should have translated into one of my favourite games of the year. Unfortunately, while the effort on the part of the developers is clear for all to see, and the aesthetics are there, Zengeon otherwise struggles to meet the highs of its peers. It is a perfectly workable game, and I could easily see a better-resourced sequel from this team delivering, but as it stands, this is a touch too shallow and mundane for its own good.
Superb characterisation, a richly woven tapestry of mystery and the smouldering sexiness of it all combine to make Crimson Spires noteworthy. There’s even a reason to buy it on Switch if you owned the PC release, since this version includes a new game plus mode with even more content to bite down on.
Toodee and Topdee could have been something truly essential if the developers had have funnelled the creative energy that they put into the puzzles and mechanics into some other areas of game design, too. Unfortunately, the game doesn't have the personality, aesthetics or energy to stand toe-to-toe with the big guns. But the puzzles themselves show a confident understanding of good design and creativity. Ultimately that is the most important thing for a puzzle game, so hopefully, the developers get the chance to revisit what they've done here with a slightly broader vision. This team clearly has talent in spades.
My suspicion is that Dragon Star Varnir will be remembered as one of Idea Factory’s greatest. There are some corners cut with the gameplay, and the Switch port isn’t ideal, but the concept, theming, art and narrative are all so different that this stands as one of the more interesting and narratively innovative take on the Grimm brothers tradition.
As the PR reads "the official version of one of the best board games!" I think that's a bit of a bold claim. It's certainly an official version, but it's not one of the best games that I've played this week, let alone of all time. I honestly don't see the appeal in Rails to Riches. It's a competent enough game, but it's far too standard for Eurogames to be mechanically interesting, and the videogame adaptation is presented blandly. In addition, the Switch port suffers from a cheap and unintuitive interface, brought over with too little thought from the PC original. If you really love your board games, then this is perfectly fine, but it's less "one of the best board games" as it is "just another one of a huge library of options that you may, occasionally, be in the mood for."
Idol Manager really needs a console release - the scope and design of the game makes it perfect for the Nintendo Switch in particular - but in the meantime, I can see myself spending a lot of time playing this on the PC. I'm not the world's biggest fan of idols (at least, idols that aren't digital and with aquamarine twintail hair), but I do find the culture behind them fascinating to study. Idol Manager is a far more thoughtful take on all of this than I was expecting, and consequently, I've found the whole thing to be fascinating.
112 Operator is ultimately a niche game let down by some bad design choices on the Switch. While the premise is interesting, the UI immersive and the gameplay compelling, the control options and confusing visuals on the Switch make it hard to stay focused. This is a game best played on a workstation with no distractions, and that’s about as far away from the Switch’s capabilities as one could imagine. If you’re the kind of player who can stomach the game’s flaws and dry moments, you’d still be better off to try it on another platform.
Everything else about NEO is sublime, though. Once the introductory ten hours are pushed through and the game starts proper, it’s an efficient burst of energy and excitement, with one of the best soundtracks you’ll ever find in a game, one of the most explosive, dynamic combat systems you’ve played in a JRPG, and a colourful, energetic, and exciting celebration of Japanese youth culture and Shibuya itself. No doubt this will be the final roll of the dice for TWEWY as a franchise, and hopefully, it has done enough here to graduate from cult status.
You don't need to have played any other Phoenix Wright games to enjoy The Great Ace Attorney Chronicles. It is related to the broader franchise (Ryūnosuke is the ancestor to Phoenix), but it's a completely separate adventure. The historical context makes Ryūnosuke's adventure particularly compelling, but even if you're just looking to let that wash over you and be entertained, there's enough humour and style to The Great Ace Attorney Chronicles that the only real problem with it is that it outstays its welcome by just a little too much.
You've got to hand it to eastasiasoft for finding and bringing these fun little fanservicey games to the Switch. Delicious! Pretty Girls Mahjong Solitaire - I mean, Bishoujo Battle Majong Solitaire! - brings the fan service in spades, but it also plays a really good game of Mahjong Solitaire, and while the Switch has plenty of Mahjong Solitare titles already, none of the others have the pin-up aesthetic going for them. For just a couple of dollars, you can't go wrong here.
Samurai Warriors has been one of the most precious things to me for years now. Not only have I loved the games themselves, but they've led me to another passion in Japanese history, and given me ideas for things to do while travelling across Japan that I would never have had otherwise. As it turns out, travelling to old battleground sites and Sengoku-era castles really is a great tourism activity. Samurai Warriors 3 was the start of all that and, with Samurai Warriors 5, Koei Tecmo has produced its finest effort yet. I would be incredibly surprised if this doesn't inspire a lot of people to go out and learn more about one of the most fascinating periods of warfare, contested by some of the most fascinating individuals that the world has ever seen.
Bustafellows is part crime caper and part otome romance, and those are common enough things, but it's the quality of the writing and the strong thematic core that helps to set this one apart.
Of course, Red White Yellow is a micro-scale project by a developer, being sold at a minimal price. It feels almost cruel to be critical of it, but this game does have flaws that undermine its very premise, and while it's a technically proficient little puzzler, there's already a much better-realised effort that pitches in this space, called Akihabara: Feel The Rhythm. That is, of course, if you're not going to simply buy Lumines.
As confusing as it is that this game happened at all, I loved having the chance to play it. Akiba's Trip: Hellbound & Debriefed might look like a game that should have stayed on the PSP, but the satire and humour is there, the grainy rendition of Akihabara is still enough to make this homesick otaku miss Japan, and the action remains on the right side of simple and entertaining that you can enjoy it while it lasts. Akiba's Trip isn't going to win GOTY awards, but I sure enjoyed collecting a big pile of skirts.
I really hope the other platforms that Cris Tales has been released on have better performance, because those loading times alone take something special, and unfortunately undermine it. This is one of those rare times to me where technical issue really do mess with the experience, disrupting the carefully-structured panic and pulling players away from the breathtaking art. There's still a lot to love about Cris Tales, and the vision is beautiful and evocative. But we are in 2021 and battles in an JRPG shouldn't require a loading screen. No matter how beautiful and heartfelt they are.
Death’s Door is simply the tried and true fundamentals of game design, refined and polished to the ultimate degree.
Risk System is something of a connoisseur’s shoot-em-up, with intelligently designed enemies and bosses that reward careful practice and precise movements. The demanding level of difficulty might cause some initial frustrations, but a determined attitude and a calculated approach to risk will help players emerge victoriously. After a few hours of playing, I was able to effortlessly take down bosses that I’d previously thought of as impossible, and that’s always a great feeling to have.
Skyward Sword has always sat a little apart from the others, because while all other Zelda games give the impression that you're experiencing current events through your Link-avatar, Skyward Sword instead leaves the impression that you're witnessing the retelling of a great legend of antiquity.