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Digitally Downloaded

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2822 games reviewed
73.3 average score
80 median score
56.2% of games recommended

Digitally Downloaded's Reviews

- Arms
Jun 9, 2017

I can see people who enjoy the aesthetic and the intensity of the battles spending a lot of time in playing this one, and it will sit with Splatoon as Nintendo's quirky, creative, fundamentally different take on competitive gaming. I just don't think I'll ever play it again, having now wrapped up the review.

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Jun 8, 2017

Chroma Squad is a fun little RPG that doesn't take itself too seriously and is happy to be silly nonsense. It's not the most lasting of games, and some glitches to wear the experience down, but I think Behold Studios could really turn a sequel into something special - and I hope they do!

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I love this game. I really, truly love it. It's the realisation of a genuine fantasy, and, as I said at the start of the review, this is the kind of completely immersive experience that is exclusive to VR that makes for the most compelling argument for the technology.

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- RiME
Jun 7, 2017

It's an interactive metaphor for grief, and all those strange, complex emotions that all seem get balled into one when you're grieving. RiME is a beautiful game in so many ways, but this is what makes truly special.

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Jun 7, 2017

Impact Winter is a beautiful and thoughtful game, and at least initially, it ticks all the boxes in terms of emotional delivery, narrative execution, and sheer atmospheric mastery. However, the mechanical flaws are an unfortunate counter to the ambition and care that has gone into the title.

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Jun 6, 2017

The Fidelio Incident is a game that tries hard to tell a tale of guilt. It mostly works, but unfortunately, it tries a little too hard, with the end result lacking the genuine emotional impact that the work and material deserves. The way The Fidelio Incident approaches the traditional tale of loss and guilt – but importantly not redemption – through the largely unexplored lens of the Irish Troubles is fresh, and the fundamentals are strong enough to make the two hour experience worth the price of admission, if not a necessary investment.

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Could you argue that not enough of this game is new for fans of the series - especially when Sony has the VR headset now and a speedy racer would be such a great thing for it? Probably. You probably could argue that. But this is still a package of three of the best twitch racers out there, and given that we need to wait for Sony to find a new home for the WipeOut series, this will keep us going just fine in the meantime, you'd think.

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- Rive
Jun 5, 2017

I hope it's clear by now that Rive is excellently made, and I had a great time flying through space alongside Roughshot. It's clear that the developers behind it were passionate about making the best experience possible. Rive holds its ground among the best 2D shooters available on PSN – it's a title which I would readily recommend to anyone with a free afternoon and an affinity for twitch gameplay.

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Jun 2, 2017

This game manages to mix some quite serious themes in with its plentiful fanservice and Compile Heart trademark sense of the ridiculous. That it manages to do both successfully makes this a really special game. Yes, this is a game that was produced on a budget, but then, if it hadn't been, it would have been deemed far to "odd" and "risky" to have been greenlit.

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May 31, 2017

I came away from Tekken 7 with a greater appreciation for the series than I went in. I enjoyed my time with the story mode, and it did help me to better understand the unique flow to combat that the game has. I also really enjoyed some of the newer characters; this game has a more rounded cast than previously. But I still struggle to get along with the approach to presentation.

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May 31, 2017

Spellspire is good enough to play for a few hours, good enough to talk about a bit, good enough to praise for the developers' understanding of game progression... but also easy enough to forget about in a week or two when something new and shiny comes along.

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Cladun is, at core, a lot of fun, and manages to take the most basic of gameplay loops that you could imagine in a video game, and make something eminently worthy out of it.

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May 30, 2017

World to the West is probably one of the finer ways to to experience easy going, family friendly, lightly puzzling and very cute gaming. I certainly loved it, and if I was to offer personal advice in two words I would simply tell you:

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May 26, 2017

Injustice 2 is a very solid fighting game that has not changed a whole lot mechanically from the last offering. Visually it is a step forward, but the narrative is a step back. I cannot entirely share the feeling that this is going to be a title that is meant to milk out additional money via a combination of microtransactions and DLC, which is a bit of a turnoff, but the variety of modes and quality roster do help to take the sting out of that, because there is already so much content available.

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May 25, 2017

If you're going to play Farpoint, then be absolutely sure that you get the lightgun. It adds everything to the experience, making the game one of the most immersive and fundamentally enjoyable shooters that I've ever played.

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May 24, 2017

It's a deep, complex, stylish game that blows every other fighter out of the water, but made surprisingly accessible through things like the Stylish control scheme and a Combo/Mission modes that serve to teach useful, practical combos and strategies.

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Regalia is a game that's honest, and it's a game with gumption.

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The Legend of Dark Witch franchise is far too limited and nowhere near of the standard where its music is ready stand alone, and Rudymical is just not worth playing on any level.

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It's quite a step up to make the combat a core part of the storytelling experience.

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By the end of Spirit of Sanada you'll have learned something, enjoyed the prettiest Warriors game to date, and seen just how far Koei Tecmo's been able to take this series, so that it's no longer purely an action game. With Spirit of Sanada, we see a future for the Warriors franchise where every battle and event is given context and purpose, and it's a far deeper and more rounded experience for that.

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