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The Crow's Eye shone when it came to dealing with suspense and psychological distress. I only wish that it'd played more to its strengths in the end.
I'd say Unearthing Mars is well worth a couple of hours away from the real world. It's rough around the edges, but there are some great ideas at play and an enjoyable adventure to be had.
It's intended to be the final piece of the BoxBoy! puzzle, and it's going out on the highest note possible.
Bullet Soul is a refreshingly unique and infinitely replayable romp, gloriously representing arcade-style bullet hell action for the modern age. By not aspiring to be the most technically demanding game of its kin, it's able to convey the appeal of its subgenre even better than some of the all-time classics.
Stranger of Sword City is not for the faint of heart. Players who aren't willing to die and slowly come to grips with its systems as they struggle against its infinite difficulty spikes need not apply. Having said that, Revisited presents a more palatable and fully realised vision of an already standout dungeon crawler.
Talisman is a classic board game, and deserves respect for that. It's also eminently playable to this day, and very easy to pick up and play; it's a genuinely good game for lazy Sundays with friends. But it's also not the perfect game, nor is this port the perfect port. And sadly that means that Talisman on PlayStation 4 won't win over a new generation of fans to the game.
Ultimately, SnipperClips is an experience to be shared.
What I got was a game filled with storytelling (I can't emphasise enough just how many cut scenes Toukiden 2 has), and with a huge shift to open world design. In fact, where the first Toukiden was very solidly in the Monster Hunter tradition, this one edges that much closer to a hybrid JRPG/ Monster Hunter experience, and I couldn't be happier about that. This is exactly what I want from a "Monster Hunter clone."
Between missions there's not much to do, other than drive around a spectacularly boring Bolivia looking for more icons to kick missions off. Bolivia's actually a beautiful country, and this game probably set tourism back for the country by a couple of decades.
It does a lot right, but it does not break the classic mould enough to make it feel like a true new classic in its own right.
I suspect I will always have time for a good, classical roguelike. They're becoming less frequent, and therefore I think we need stuff like Genso Wanderer to keep the tradition alive. It's not perfect, and it will frustrate many, but it's a quality, solid effort nonetheless.
That one little gripe notwithstanding, Momodora: Reverie Under the Moon is a fantastic game. I've played a lot of games that emulate the design of Castlevania to varying degrees of success, but few that do this good a job of engaging with the theme 's that underpin that series. In doing so, Momodora carves its own special niche within the Metroidvania world.
One, hidden object scenes; on this front, Grim Legends was slightly lacking. On all other fronts, it was a resounding success. The story was familiar yet contained enough freshness to make it interesting, the hand-painted backgrounds were drool-worthy, the puzzles were a good balance on the fun-challenging scale, and whenever I was in a pinch there was a cat to help me out. What more can a girl ask for?!
FAST Racing RMX feels like a modernised F-Zero in every regard. Its gameplay feels fluid and engaging, and the track design is arguably better than any other game of its kind.
The quirky characters and outlandish locations are just begging to be explored with the kind of immersiveness that VR offers, but Rhombus of Ruin isn't that game. If anything, it's a game that makes me want to finally check out Psychonauts itself, but that's due as much to what this game fails to deliver as to what it succeeds in.
It's games like this that show the Switch is more than just a Zelda machine.
This is a game that you need to sink more than just a handful of hours into in order to really appreciate but in my opinion, the reward is well worth it - the feeling of nailing a multi-target assassination with some high-octane traps before ziplining away and cackling was indescribable, and made much more meaningful by the fact that a few hours ago I was struggling to find my own ass in the dark.
With Voez, the choreography of the icons leaves you feeling like you're playing an instrument and are involved in the performance of the music itself, and that is incredibly immersive and engaging. As I said at the start; this is the Nintendo's secret weapon, because this is one very special game, and exclusive to the console (at least, in its microtransactions-free state), and it's absolutely essential.
It's a pity that Sony saw fit to release this in the same week it dropped Horizon on the world. Had it landed in a quieter part of the year, Malicious would have got a lot more notice from the media and the community. It deserves to be noticed too; it's not the greatest 'Monster Hunter' game out there, but it is gorgeous and has a lot of interesting, unique ideas going for it.
With great music, satisfying gameplay and a lot of replay value, Chime Sharp is definitely a puzzler worth your time. It's a colourful journey through a world of vibrant melodies, with a degree of challenge sure to test even the most seasoned of genre fans. Whether you're looking for short bursts of play or an afternoon of high-score hunting, Chime Sharp is not to be missed.