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Green Hell is a game that’s going to be great once the developers have maggots eat away all the infected bits and patch the wounds in a lovely update-lined bandage. It just isn’t there yet, and I’m somewhat sad I’ve had my experience soured before it got there.
Trash Sailor’s frantic gameplay and variety of hazards and enemies certainly elevate it above the heap of a dumpster dive. But the frustrating controls and lack of challenge mean it still smells a bit after taking it home.
It’s a faithful remaster that will send old school fans on a serious nostalgia high without tainting your memories of it, and that’s fantastic. Newcomers might not be swept off their feet and its gift of pleasant memories may only work out for fans of the classics. But that’s okay, we’ve been waiting a really long time.
One Step From Eden manages to combine the strategic satisfaction of deckbuilding with the chaotic fever pitch of an action game and wraps it into a snug package of player choice. It might feature all the randomness that the genre is known for, but it puts the ball squarely in the player’s court about what to do with it, and that’s pretty magical.
The incredibly detailed combat, deep strategic layer, living world, and immense variety didn’t just fill the void in my heart left by the absence of X-COM 3, it replaced it entirely.
Red Ronin might not be the turn-based tactical game that its main menu implies, but it is a great puzzle game with a popping soundtrack, nice visual effects, and stellar level design. The real-time elements are really interesting and unique, even if it introduces them with all gentleness of a rampaging rhino. If the technical issues can be fixed, Red Ronin could certainly take a seat atop its throne of blood.
Pawnbarian is single-minded with a specific experience that it wants to offer. That experience is a challenging brain teaser using a classic and timeless game in new ways. Limitation is often king to innovation, and with that Pawnbarian calls checkmate.
The obstructive visual elements are bothersome, but the nostalgia factor made it up to me. Slayers Inc may not be the freshest demon slayer to take a risk on, but the fun rains down anyway as a solid rogue-lite shooter.
Embr manages to be a hectic, yet methodical co-op game about firefighters that can also be enjoyed solo. Its replayable nature through a variety of enjoyable modes keeps the game burning bright when many other party games would have long fizzled out on dead wood.
Sheltered 2 offers an apocalyptic survival experience that will put your planning and management skills to the test alongside nifty turn-based combat. Yet, the tedium of such excessive micromanagement might have you wishing for the world to end again.
In the end. Gears Tactics has the heart, body, and soul of a true Gears of War game that makes it shine in combat with blood-pumping action despite being turn-based. The repetition and linear focus make it a few cogs short of being a Marcus Fenix instead of a Carmine. Fun and lovable, but destined to die quickly.
The fast-paced nature makes Jupiter Hell stand out from the crowd alongside a retro-style interface that’s nostalgic while incorporating all the modern conveniences we have come to expect. The shallowness and repetition hit faster than I would like, but there’s no denying that Jupiter Hell’s combination of rip and tear with chess-like flair is a mixture Doomed to succeed.
King of Seas has all the ingredients to bake into a fresh riveting pirate game. It just feels like the cook tripped on deck, and seagulls flew off with some of them while leaving the others half-eaten.
Clever management mixed with highly tactical combat makes this band worth the price of admission. Just be aware the grim difficulty might make you sing the blues while you learn to accept its brotherly love.
The simulation and management elements are almost non-existent. The few that are present tend to be obtuse and poorly explained. Yet, the game within a game is brilliant and will really test your ability to think about strategy in a different way. The fact that champions get nerfed and buffed based on how tournaments play out is clever beyond description. I just wish the rest of the game received the same loving attention.
As you put the hours into Wildermyth, you craft fable after fable that is unique to you. You build up a legacy of heroes that can grow by picking them up in other campaigns. You bond to these characters because they can stay with you forever, even if their stories don’t always have a happy ending. Every path you watch them take feels special, and there’s always a new story to be told.
To put it simply, I adore everything about the game. It’s variety between classes, the balance of resources, the meaningful meta-progression, and breadth of content. Slay the Spire and Monster Train are some of my favorite games, but they can have a seat at the round table and bow before the throne at which Tainted Grail: Conquest now sits.
Fuzz Force Spook Squad manages to be thrilling to play, strategically satisfying, and simple to learn. It’s a dice game all about randomness, but every step of the way it asks “How do you want to do this?”
I may not have any desire to return to the game, but I enjoyed my time with Biomutant. I think most fans of the genre will too, jank and all. Its world is a beautiful one worth exploring, even though it’s a bit static. Evolution wasn’t entirely kind to it, but Biomutant still grew up to be a respectable but flawed fur-filled adventure.
Legend of Keepers nails the gamblers high of unpredictable randomness while putting the player’s agency at the forefront to actually use that randomness in a meaningful way, that’s the hallmark of a good rogue-lite game.