Horror games, at their very core, are all about the fear factor. Developer Supermassive Games did a fantastic job of sustaining the unpleasantness in certain sequences, but couldn’t maintain it for the entire length of the game. I come away from The Devil in Me with a new-found fear of seeing button prompts pop up at every available opportunity.
As a fan of FPS games and a casual fan of the CoD franchise, it pains me to say Call of Duty: Modern Warfare 2 is one of my most disliked entries in the series. The campaign is a huge step down from its original namesake, and the multiplayer has disappointed me on many levels. I know Activision loves to get a slice of the CoD pie every single year, but I still think we’d be better off with fewer titles, bigger innovations.
With now two excellent games under its belt, it beckons the question of where the franchise goes next. Do we go for a simple Mario & Rabbids 3? Do we add Zelda or Pokemon characters into the mix? Do we change genres, turn it into a soulslike or roguelike? Whatever happens, I just need more.
The Last of Us Part 1 is a game that doesn’t feel like it needs to exist, but I’m glad it does. Even though that outdated 2013 design still bleeds through, the visual upgrades, combat tweaks and accessibility improvements makes it feel like a brand new title. In time, this will become the de facto definitive edition of the game that will be enjoyed for generations to come.
My major disappointment comes from the lack of F1 Sprint at launch. It might not be the most tactically engaging aspect of F1, but it is a major component of 3 weekends (6 from 2023). I think it could provide a really interesting challenge with players only having 1 session to work on their setup before parc ferme locks the majority of changes, something that real team principals are forced to contend with. A shame, but as a foundation F1 Manager 2022 is an incredible triumph that has me excited for the future of motorsport management.
By now we’re definitely starting to feel the effects of genre fatigue amongst soulslikes. And Thymesia certainly reaches a point where it can’t separate itself from the games that came before. However, there is still a lot of originality in its combat systems and world design so that the game doesn’t feel too derivative. It’s just a shame that clunky controls and awkward bugs hold it back.
To put it simply: Rollerdrome is fantastic. It’s easily one of the coolest games I’ve played all year. Although there are a few missed opportunities here and there, the gameplay is continuously creative, the story alluring, and there’s never a dull moment.
When I think about Marvel’s Spider-Man, my mind keeps returning to a moment early on in the game, where Peter gives Miles Morales a couple of pointers about how to fight well. The pair exchange jokes, look out for each other, and there’s the inception of a real bond there that carries through the rest of the game. This is at the core of Spider-Man’s heart; how well the character warms to the people of New York City. Insomniac Games’ understanding of the source material is truly what makes it shine.
So overall, is As Dusk Falls worth it? It has a captivating story with more than a few rocky moments, but is as close to feeling “genre” as it can get. It also has a lot of shortcomings that might only be saved by the interesting multiplayer features. It’s the perfect game to pull out for any digital or physical get-togethers, but is otherwise a reminder of wasted potential.
Though short, Stray is a delight of a game to experience. Forcing players to make organic progress feels like a genuine achievement, and viewing this world through the unique perspective of a cat gives the story considerable more weight. Stray is a game that you will think about even when you’re not playing it. Like a good book, its world pulls you in and you never want to put it down. It’s nice to see at least one cyberpunk game live up to the hype, eh?
We Were Here Forever represents the growth of its developers – the franchise has come a long way from its humble beginnings as a school project and it’s brilliant to see just what this indie studio is capable of at its full capacity. It’s definitely worth playing if you have a friend to play with. Despite the loss of simplicity the previous games were known for, this doesn’t spoil an otherwise unique and interesting puzzler.
The Quarry reinvigorates storytelling in horror by giving you more agency as the player, branching off into so many outcomes thus making you want to play again immediately after the credits roll. Backed by clever humour-laced writing, stellar cast performances, interactive depth, this is the new horror game that everyone should be talking about.
In summary, Nintendo Switch Sports is a great, modern day glow up to the classic Wii Sports and a ton of fun to bust out in family, friend or party settings. It’s not without its faults and it can get repetitive after a while but it’s a game you’ll find you keep coming back to when the situation is right for it.
Putting it under the scope, Rebellion Developments has delivered a coherent, open-ended stealth experience filled with plenty of freedom. This is peak Sniper Elite, with so much about the game inspiring tactical, sneaky gameplay that makes you feel like a real wartime marksman.
Despite its faults, I think I’ll be coming back to Evil Dead: The Game quite often. It’s got a solid foundation for asymmetrical multiplayer that doesn’t tread on the toes of its competitors, while also remaining a fun and cohesive adaptation of the source material.
Kirby and the Forgotten Land is a joyous, colourful adventure that bursting with invention at the seams. It’s a magically daft time, perfect for those nights when the world just looks a little too bleak. With its gorgeous level design and inventive approach to gameplay, a waltz through the Forgotten Lands is a charming way to spend your evenings. The only issues I found were that some of the mini bosses felt slightly repetitive, and the co-op limitations. But, despite this, Kirby and the Forgotten Land is a triumph that Nintendo should not forget so easily.