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Death Stranding 2 is a fascinating yet conflicted sequel. Unafraid to slow down, reflect, and stir emotion, but too often at the cost of frustration and recycled mechanics. It refuses to pander, save for the promise of story continuation, stellar cast, and an evocative soundtrack. But before expanding its world, it should have focused more deeply on refining its gameplay, because the magic of the first game can’t be relived twice.
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Deltarune isn’t trying to be an Undertale clone, but rather to build on player expectations and subvert them. Even though the truth about its mysteries is yet to be revealed, Deltarune’s many systems reward experimentation and make exploring its current chapters worthwhile even multiple times.
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Blades of Fire had potential. Nicely designed combat system, Interesting and original world, and most importantly, a big-name developer. To call the game bad would be unfair, but to call it mediocre would be fitting. A story without much meaning, stupid jokes, and most of all, a frustrating map that has you running back and forth. Unfortunately, combined with the PlayStation 3-like graphics, the game still fails to appeal to a broader audience. It's more for people looking for a retro feel in a modern way.
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Spirit of the North 2 presents a stunning world, a serene atmosphere, and new gameplay elements that enhance the experience of the original game. Exploring the environment is rewarding, and the soundtrack effectively enhances the overall atmosphere of the game. Unfortunately, it is hindered by technical flaws, poor optimization, and occasionally erratic skill controls. If you don't mind a slower pace, have patience, enjoy noticing even the most minor details, and appreciate exploring even the most remote corners, the game can keep you engaged.
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The Alters is a great game that fans of elaborate stories and personality psychology will especially enjoy. If you prefer shorter conversations, the title may not be for you, but otherwise, it's a great combination of survival, strategy building, and adventure game that offers a lot of replayability.
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The Precinct is an awesome cop simulator with a great atmosphere. The only shame about it is that, after a few hours of quality entertainment, the game becomes repetitive and doesn't offer much in the way of new content.
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RoadCraft got scared of the mud that was too soft and decided to shift into reverse. On one hand, Saber Interactive is finally bringing the ability to build roads and bridges. On the other hand, it simplifies the core mechanics. Still, even slight improvements to physics and visuals are a welcome touch.
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Elden Ring Nighreign utilizes the popular IP to deliver an experimental game that, at first glance, appears to be a bizarre mash-up of genres. The reality is that this mix of souls-like, rogue-lite, battle royale, and "hero shooters" works surprisingly well. The main flaw, however, is the amount of content. There's very little that's completely new, making the game feel more like a recycled or perhaps even fan-made modification. Moreover, it lacks deeper systems to engage beyond a maximum of a dozen hours for die-hard fans. For everyone else, though, it probably won't be a compelling reason to return to the world of Elden Ring, and it won't convince them otherwise.
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The First Berserker: Khazan may not look like a classic Souls-like at first glance, but the combat puts it boldly up there with the best. It's a brutal, fast-paced, and addictive brawler that rewards patience and precision. The story doesn't impress and the side content feels repetitive, but the essentials - the combat system and boss fights - work a treat. If you enjoy a challenge, like to learn from mistakes, and don't mind Korean style, you shouldn't miss this one. Khazan isn't a revolution, but it's a damn fun evolution.
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Lost Records: Bloom & Rage is not a story-driven adventure game, but rather a visual novel that guides the player through several essential and complex themes very well. Its greatest strength remains its four main characters, with whom you will form a relationship through dialogue choices and, sometimes unknowingly, easily influence the plot. The title, however, not only fails to elevate the title's gameplay, which is even less present in the second chapter than in the first, but also fails to create any satisfying conclusion to the plot, which is, moreover, quite unnecessarily riddled with supernatural elements. While you won't regret playing it, you probably won't celebrate it.
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Brushes with Death is a several-hour-long quest line with a strange but equally interesting master Voyta in the lead role. Story-wise, the DLC manages to keep your attention throughout its gameplay and raises several questions with interesting resolutions, just as it offers similarly interesting situations. But beyond the story, the first expansion for Kingdom Come: Deliverance 2 falls on the fact that entertaining content is hard to find here. Most quests are rather generic fetch quests, new gear is scarce, and of the gameplay mechanics, only shield painting is new here. It is nicely done, but you'll only see your shield occasionally anyway. Brushes with Death probably won't disappoint Expansion Pass owners, but the following two expansions must make up for it, especially in terms of gameplay.
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Blue Prince is a never-ending rabbit hole, where solving one mystery reveals eight more to take care of. Its complexity might be weighed down by requiring a good grasp of English vocabulary or frustrating RNG. Or you might just lose your sanity as you attempt later puzzles.
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Doom: The Dark Ages is an exceptional shooter with near-perfect combat, outstanding visuals, and top-notch level design. While sections featuring the Atlan Mech and Serrat feel basic and the variety of secrets has decreased, these are minor issues. The main downside is its short length and lack of extra content beyond the campaign. Still, it’s a must-play experience that leaves you eager for whatever comes next in the series.
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Good intentions for creating great games may not be enough, and Vivat Slovakia is a shining example of this. The team took on such an ambitious task that it was practically impossible to accomplish. The game's setting is great, but it still needs another year or two of development.
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NHL 25 brings some welcome changes to gameplay, particularly in AI and match realism, but as a whole, it feels more like a cautious step forward than a revolution. While the graphics and gameplay have improved, the game still lags behind the competition. The biggest disappointment remains the stagnation of game modes, especially Be A Pro, which has been crying out for a significant overhaul for years. Overall, NHL 25 will please fans on the ice, but much remains unfinished off the ice.
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Clair Obscur: Expedition 33 is the fresh breath of originality and creativity that the video game industry needs. The title excels particularly in its narrative, which takes the stage for a new and complex world set in motion by a stunning audiovisual aspect. The combat system, which, due to the necessity of dodging and covering enemy wounds, will definitely annoy the player more than once, but will entertain him even more. While it's evident that this is an indie title, what one small studio can do is almost admirable. Despite all the criticisms, this was one of the best and most original games I've played.
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Tempest Rising successfully delivers on its promise of a classic RTS revival, blending nostalgia with smart updates and modern design. With great optimization, a catchy soundtrack, and well-crafted factions, it appeals to both Command & Conquer veterans and newcomers. While it could use more content, the game has strong potential for future growth and stands proudly alongside its legendary predecessors.
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The Sims 4 Business & Hobbies feels like another oversized expansion that should've been a smaller pack or an update to Get to Work. It brings nothing innovative and primarily acts as an add-on for the sake of having an add-on. New skills, a Nordic-inspired city, mentorship, tattoo creation, and family recipes are nice touches, but the world is small and largely just set dressing. Some features, like recipes, don’t really fit the expansion’s theme.
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Developers from Compulsion Games managed to create a fantastic fairy tale with a dark twist. Every single chapter is a feast for your eyes and ears. However, the experience is diminished by copy-pasted enemies, unnecessary swear words, and non-existent puzzles.
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At first glance, Atomfall is an excellent title that keeps you engaged with its roughly 10 to 15 hours of gameplay. This is mainly due to the interesting setting and the fact that it lets you explore as you see fit, right from the start. However, it only takes a second glance to realise that underneath the rather interesting premise is hiding some pretty mediocre and shallow gameplay that doesn't even come close to using the unique potential of the title, the story, or perhaps even the expertise of Rebellion.
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