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The amalgamation of RPG mechanics and deck building is sound, although neither component achieves the depth likely to be found in products dedicated completely to one or the other.
If you are a fan of the genre, it may be worth picking up on the cheap, but overall it never rises to the same heights as other 2D adventures available on the Switch.
If you can get past its graphical and technical shortcomings, My Time At Portia is a lot of fun. There are many things to do, sights to see, products to craft, and relationships to cultivate – really, there are hours upon hours of content for those that enjoy multi-layered, but easygoing grinds. You have to be in it for the long haul though – nothing in Portia comes without an equal amount of effort put in first.
While not perfect by any means, The friends of Ringo Ishikawa is an excellent visual and storytelling piece thats journey – and conclusion – might very well stick with you for a long time to come.
I've accepted that these kind of games will have an in-game shop, and perhaps multiple premium currencies, but don't make those systems mandatory for progression even if you don't have to come out of pocket for it during a normal difficulty playthrough.
Cat Quest is, without a doubt, one of the most charming and adorable games in the eShop library. And while its combat system and core gameplay can become a bit repetitive at times, its storytelling and brevity still allow it to be an enjoyable experience from start to finish.
Vaporum is very much a thinking game, despite being labeled as a real-time dungeon crawler. If you actually want to use your mind a bit – or have no shame in using a guide at times – Vaporum has much to offer.
Get ready to slash through swaths of enemies in the definitive time-attack-character-action-role-playing-game.
Final Fantasy VII might not seem as ambitious as it once did, but it is still an incredible ride for fans of the traditional JRPG.
Some interesting development decisions and job balance woes rough up the experience a bit, but it is still a solid choice for rogue-like and Final Fantasy fans alike.
Don't let this game's looks fool you – you might be genuinely surprised by what it has to offer.
Looking for classic dungeon crawling action? Perhaps turtling in a doorway is more your style? Maybe Warhammer Quest is the title for you.
Windscape reminds me a lot of a Mimikyu – a soulless husk of a puppet that's pretending to be something it's not. This game is a shell of what it could be given enough time, money, and effort, and I truly hope it continues down a better path via post-launch fixes.
Some of the earlier Final Fantasy games simply transcend time and need to be made available for the newer generations, and this is one that I hope to see them experience
If you're a fan of the genre, this game offers its own unique twists as well as all of the features that you love. Don't sleep on this "action platformer without jumping," because it's an ARPG with so much more.
SteamWorld Heist is a game that has left me with no regrets – okay, maybe the fact that I'm kicking myself for not giving it the time of day beforehand counts as one. Outside of that, I really love everything about this game – the sound, look, and feel are just stellar for a modestly priced indie affair. Like steampunk? Play this game. Tactical/Strategy enthusiast? Play it. In it just for the unicorn hat? Whatever the case may be, play this freaking game.
As an alternative to Persona with writing and style very much seeped in Japanese culture, the Caligula Effect: Overdose is worth consideration. However, you'll need to ask yourself whether or not you can enjoy the idea of a game that only reaches its potential on a handful of occasions, and whether or not any of what you've read so far sounds worth checking out.
Alchemic Dungeons DX, though shy about difficulty in the beginning, is an enjoyable roguelike with heavy – albeit simple – RPG mechanics built right in to the experience.
What Bastion set out to do years ago still holds up well today, although the unique storytelling approach, in many ways, does more harm than good.
I commend the team behind Magic Scroll Tactics for trying out a more unique perspective in their Tactical RPG, but it didn’t turn out swimmingly in execution. The jump from 3D to 2D sidescrolling voids a lot of the things that make the traditional tactical RPG great, turning the majority of your playthrough into a rushfest rather than a genuinely methodical one. That’s not to say that more depth can’t be achieved from the sidescrolling perspective – it’s just not present here. That lack of consistent difficulty will ultimately deter many hardcore tactical RPG fans from giving it a go, and although it is more newcomer-friendly because of that, the massive spikes in difficulty in the later portion of the game might even frustrate those people. It is not a bad choice by any means – just know what to expect going into it.