But Why Tho?
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Overall, Aztech Forgotten Gods is a really great time, even with its stumbles. It’s a beautiful world with a character you can see yourself in, especially if you’ve lost a loved one. Additionally, the design of the gods is a sight to behold. Truthfully, I can’t wait to see what other stories Lienzo tells next.
Triangle Strategy feels like a love letter to classic tactical role-playing games in the best of ways. The story is compelling and detailed, and the characters you interact with really feel like they each matter. Artdink knocked it out of the park aesthetically as well, bringing the complex world of Norzelia to life in an incredible way. I loved every second of my time with Triangle Strategy, and I am looking forward to future playthroughs to explore the different branch options as well. If you are a fan of tactical games with an enticing story, Triangle Strategy checks off all the boxes and is an absolute must-play.
Ghostrunner Project Hel is a fun DLC that is simply more Ghostrunner. It scratches that itch while we wait for its sequel, but it just didn’t feel like enough. There are some aggravating issues and lackluster bosses, but the excuse to play more content may be enough to get some back into this game. Just, be ready for an experience that doesn’t quite live up to the original’s vision.
Overall, Shadow Warrior 3 feels like a teenager that still has a bit of maturing to do. Humor that tries to be edgy overshadows the fun gameplay, and the lack of an intriguing story does not help either. I would not necessarily say Shadow Warrior 3 is a bad game, but it was disappointing that I often felt like I was playing through a 15-year-old’s video game fantasy. Still, there are moments of fun to be had, and I hope Shadow Warriors 4, if it happens, can fix some of the writing mistakes to make the enjoyable experience of actually playing the game worth the time.
While there is still more to come with “The Witch Queen,” in the form of the new raid launching on March 5th, the content given in the base expansion is simply Destiny at its absolute best. The campaign is by far the best of the series, both in terms of storytelling and gameplay itself, and might be one of my favorite shooter campaigns of all time. The bar has been raised going forward; the only question is whether or not Bungie can keep it up from here.
Music Racer Ultimate is all flash and no fun. For a music game, the music is okay, but the game itself is not satisfying to play. The rewards aren’t rewarding, the levels are aggravating, and the menus and layout are confusing. This port needed way more time in the oven to ensure that its trip to Xbox would actually feel right at home, not a mobile game that feels like it’s just on a bigger screen.
Even with its few issues, Elden Ring is an absolute triumph that will surely please all of the many players eager to get their hands on it. From Software’s track record with the genre has been incredible to see, especially as so many competitors have tried their hands at it with very few finding success. The studio is truly the master of soulsborne games, and Elden Ring proves that conclusively.
Horizon Forbidden West builds upon Zero Dawn by adding new enemies, traversal options, combat, and a massive new map to explore. With the absolutely stunning cinematics, gorgeous ecosystems, and compelling story, there’s so much to love about Horizon Forbidden West.
Much of what is present in Changing Tides is plainly fantastic, but it is a shame that the game goes on for too long until it itself runs out of fuel and sputters across the finish line.
Dynasty Warriors 9: Empires is a game that I found extremely fun at times, but monotonous at others. Strategic tasks become mundane and repetitive very quickly, but the combat involved in the actual battles helps make up for it... There is fun to be had, just don't expect a grand strategy experience with a deep story or overly involved decisions and mechanics.
I love the idea of In My Shadow. It has a somewhat intriguing storyline and unique gameplay that show a lot of potential. Bella is not the deepest of main characters, but I did find myself drawn into her story initially. I also really did like the idea of moving objects to solves puzzles found in the shadows. It is an enjoyable game to play, but I just wish there was more to it than what we received.
Castle Morihisa delivers a solid entry in the card-based roguelike genre. The numerous styles of deck you can construct provide a robust variety of play, and the challenges the player is faced with are just as creative and varied. While some losses felt a bit cheap, the triumph of victory always feels sweet.
For Far Cry 6 players looking for a reason to play more of the game and just want more of its satisfying gunplay or enjoy the structure of the previous two DLCs, “Collapse” is an easy recommendation. However, players hoping for it to do a little more or introduce a unique aspect to the rogue-lite structure to reflect Joseph’s inclusion will ultimately be disappointed.
Sifu is surprisingly difficult, at a level that will deter most players. However, getting past that wall will reward you with an amazingly crafted game that stays true to the developer’s vision, one that celebrates kung fu and its core meaning.
OlliOlli World is a BLAST to play. Roll7 did an excellent job changing up their formula while still making this feel like an OlliOlli game. While it isn’t faultless with its difficulty, OlliOlli World is welcoming for just about anyone with any skill level.
Its combat is as brutal as one would hope while bringing the mechanical density and numerous options to engage any type of player. Its narrative is gripping with veins of humanity throughout that make it nearly impossible not to get invested in it. While sometimes feeling a bit sluggish or as though they just need a tiny bit more tuning, its new mechanics have brought new life to the series in a monumental way.
Long-time fans of the Pokémon franchise should be very excited about the future of the Pokémon games, even if not everything in Pokémon Legends: Arceus is a home run. Despite the flaws, I really enjoyed my time and can’t wait to see what comes next!
The biggest downfall for Rainbow Six Extraction is that it becomes too easy too quickly, and with little control over making the Incursions harder, players may find it mundane. But the handful of unique mechanics spices up the current PvE offerings. And with endgame modes that evolve from week to week, Extraction does promise to keep players engaged.
Nobody Saves the World is another fun-filled game by the team at Drinkbox Studios. While there were very few memorable NPCs, the forms are really what shines the most. From being able to customize them for any need to quickly switching between them, Drinkbox Studios nailed their hook of this game. I just wish they took the time to focus on the game’s villains just as much as they did the many NPCs.
There is no doubt that fans who just want an excuse to shoot more things in Far Cry 6 or who are really looking to dive into Pagan Min’s background will be satisfied by “Pagan Min: Control.” However, it is disappointing that the DLC did not take the opportunity to create a more diverse experience than what came directly before it.