TheGamer's Reviews
The Legend of Zelda: Tears of the Kingdom is a masterpiece that not only equals what came before, it does everything in its power to surpass it..
Redfall isn’t a total disaster, and there’s fun to be had in slaying vampires, especially with a couple of friends. But to call Redfall a shallow experience would be an understatement. I’m happy to loot and shoot and make my own fun, but there still needs to be something there to pull me through it. Nothing in Redfall, from the loot to the characters to the exploration to the power climb, ever made me want to keep playing, or feel like there was something more to achieve. No amount of bug fixes or updates will be able to improve Redfall’s fundamental gameplay flaws. It’s not just rough around the edges, it’s rutted all the way through.
I had a great time with Cassette Beasts, but it was undeniably frustrating in places. It iterates on the Pokemon formula in nearly every possible way, and exploring the world via companion quests rather than just doing a big circle on your Gym challenge creates a wonderful sense of adventure. Cassette Beasts tries a lot of new things and most of them are successful. The story is compelling, the characters are engaging, and the battle system is one of the best I’ve ever used. It doesn’t pull everything off, but I’d much rather play a game that takes risks, rather than one that rehashes the same old formula time and time again.
Star Wars Jedi: Survivor has everything a Star Wars fan will want - it's an excellent story, and uses classic Star Wars tropes, musical cues, and narrative moments. But if you're not enamoured by a John Williams horn reprise, what you have is a decent adventure game with a vibrant but often annoying open world that you keep being sent back to, that rarely lets you think for yourself and often just doesn't quite work properly. For a story so sharp, it's a shame the game gets in its own way so often.
Dead Island 2 isn’t going to change the world of zombie games, nor does it intend to, but the fact it has emerged from the ashes in a state this immaculate is a miracle in itself. Hammer some nails into a metal baseball bat, set it on fire, and start swinging. I guarantee you’ll carve out a good time beyond all the viscera.
Longevity will no doubt come from DLC, much as with Dungeons, but that ultimately leaves Minecraft Legends feeling like an incomplete experience. There are so few schematics and troop types to work with, keeping things from getting too overwhelming for those new to the genre, but leaving little else for those hoping to enjoy a new strategy game. And if you come to it hoping to find Minecraft’s signature sandbox feel, you’ll also be sorely disappointed, as the well quickly runs dry.
Meet Your Maker is a killer concept, but it feels empty despite building up a miserable world I so desperately want to know more about. For as boundless as the content may be, shallow progression makes it all feel disposable and vapid. It might be great in a year’s time, but right now it’s little more than a cool idea.
There’s very little you could get out of Crime Boss that you couldn’t get out of Payday 2 next time it comes around in a Steam sale. And besides, I think those masks that “are for pussies” are actually really cool.
Despite its bugs, Deceive Inc. is fun enough that I immediately started asking my friends to play with me. Nobody has taken the bait yet so I haven’t tried the multiplayer mode, but solo mode is fun enough that it’s tiding me over. Here’s hoping that the game fixes its many bugs quickly, because there’s plenty else to love about this game as long as they build on the base they’ve started with.
Finn was pretty excited when I told him we had a Peppa Pig game to play, and then even more so as it was loading for the first time. When he asked me why we had it, I told him it was so we could play it to figure out if other children might like it too. He then informed me, before even pressing a button, that it was a good game. Having now actually played the game, I can confirm his opinion hasn't changed and it will definitely be something we continue to play together moving forward, especially since we still have a few more locations to check off Peppa's list.
Overall, Dredge is a nice, enjoyable fishing game with a low-fat horror coating. The mechanics, upgradability, and weird fish variety are enough to make for a lightweight and engaging time. But if your primary interest is in the narrative or atmosphere, you may find yourselves disappointed.
Like a good book that you simply can’t put down, Storyteller will charm you with its whimsical and inventive gameplay, so much so you’ll finish it in one sitting. But therein also lies its biggest flaw. While Storyteller has a superb foundation and core idea, the puzzle mechanics aren’t challenging, and the gameplay is too short and lacks variety, so you’ll breeze through it in no time at all.
Resident Evil 4 has been reimagined with a better pace, clearer story, and without all of the bloat that held the original back from reaching perfect.
Switchback VR is a steady rail shooter that offers decent variety and an interesting tour through some old levels, but never tries to earn The Dark Pictures name. The choices don’t matter, the Curator is just a creepy Where’s Wally?, and the stakes or even setup for rescuing characters was lost on me. However, it’s reliably spooky, action-packed, and has the best designed villain in the series. It’s a rail shooter obsessed with its own past, so it makes sense that it’s two steps forward and one step back.
Fatal Frame: Mask of the Lunar Eclipse is a disappointing remaster that fails to hide its age under the pretty mask of shiny new character models. While the concept and story are intriguing, they’re impossible to enjoy when you have to wade through the awkward, clunky gameplay at such a snail’s pace. This one was better left on the Wii.
Paranormasight: The Seven Mysteries of Honjo is a masterclass in puzzle-solving, utilising Japanese folk tales to root around to unravel a murder-filled mystery — what more could you want? The captivating narrative, challenging gameplay, and stylish presentation make this one of my favourite games this year.
Little Witch Nobeta is not for me, but then I’m not certain who it is for. It is a catastrophic fumbling of the bag with a narrative that makes no sense, combat that feels far too basic, puzzles that don’t even warrant a mention, and a distinctly unappealing target demographic. The only magic I want from Nobeta is a disappearing act.
Wo Long: Fallen Dynasty is, at best, a serviceable Souls-like. If you enjoy Nioh and Sekiro, it’s a fun bit of filler, but it’s derivative and bloated, serving as a highlight reel of previous Souls-likes while missing the point of what made its inspirations, and even predecessors, unique to begin with.
Patch Quest is a novel dungeon crawling rogue-lite that has unique ideas which set it apart from some of the most noteworthy in the genre. However, it quickly becomes repetitive, with a huge, sprawling dungeon full of discoveries to be made that leave little impact on the world back home, turning it into an adventure that soon becomes aimless and disjointed.
Despite its flaws, Scars Above's engaging combat and expansive toolkit keep it interesting for its entire 10-hour campaign. Though its world is gray and the story leading you through its levels is a let down, the moment-to-moment gameplay makes the journey worth taking. This space adventure isn't the final frontier of third-person action games, but it manages to offer roughly the same thrills as a pretty good SyFy Original movie. It isn't the cutting edge, but it's sharp in its own right.