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The Chant doesn't stray too far from the manual to make a modern third-person narrative horror/action game, but it delivers in each and every one of its sections. Perhaps the combat is the point where it limps the most, but it remains fully functional. The premiere of Brass Token is a pleasant surprise and makes it a study to keep track of in future projects.
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It seemed to me as interesting as it was perhaps difficult to resurrect the Arkanoid franchise in the right way for our days. I can say that it has been achieved very satisfactorily, as I am a person who remembers the original Arkanoid from 1986 with a smile and many nerves and tensions. One of the things I've reconciled with the Taito franchise is its excellent Battle Royale aspect, which makes Eternal Battle mode matches extremely fun and fast-paced, whether or not there are human players to fight against. Even the Versus mode has been fun for me, in this game the fight against other capsules I think is the soul of it. But a Neo mode and another Retro mode -simulating an arcade cabinet from 1986- accompany for those who still want to pass the time fighting each phase and trying to reach the elusive and omnipresent Doh. A very interesting game both for long periods of time and for sporadic games without further worries.
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Victoria 3 isn't Crusader Kings in the sense that we won't have any Game of Thrones-esque in-house goings-on. Nor does it have the feeling of discovery of Europa Universalis. But if we want a deep political-social simulation in which we can choose any country in the entire world, it is undoubtedly your game. If you are not a veteran of the saga, your head may explode at first, but rest assured, Paradox has thought of you with an excellent tutorial.
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Puzzle games that manipulate the laws of physics have a new and very interesting representative in The Entropy Center. With the best device I have ever seen in this type of game, with well-planned puzzles and challenges, an intriguing and pure science-fiction plot, and high-end visuals, here is a must-see for those who like to give head.
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Hell is Others is a PvPvE survival multiplayer where dark fantasy and Lovecraftian horror collide. Its gameplay mixes twin stick shooter action with resource management and construction, resulting in a quite striking and entertaining mix. The biggest downside is not being able to play alone and having to play with other players, despite the fact that the plot invites a singleplayer mode.
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Call of Duty returns through the front door with a continuation sequel to the previous Modern Warfare, but polishing and balancing the formula proposed by it to the maximum. The multiplayer is a real bomb and the number of players can grow to insanity with the release of the new version of Warzone, so there is fun for a while. One could only reproach that the campaign, while entertaining, is simply compliant.
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Can a game with less than ten colors on the screen, rusty can sound, and on top of that, being played with a simple action button, be not only an excellent adventure, but also a very accomplished horror game? OF COURSE! FAITH: The Unholy Trinity is a pleasant and even unexpected surprise due to the values it manages to achieve with its apparent simplicity, which is not such, because there is a well-cared job in its three chapters and multiple endings of each one. A trilogy that has been launched over the course of a few years, and that in this 2022 appears compiled in this unholy trinity. The story of a priest whose faith is shaken, a man struggling against the darkness around him and his mortal and doubting soul. And this in a fascinating game where its multiple endings and replays of its three chapters only add layers and interpretations.
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Scorn presents one of the most impressive visual and artistic sections that we can find in a video game. But the best thing is that it is much more than its wonderful staging, in an adventure of horror and disgust, in a journey of mystery and desolation, with a survival horror section that even seems classic due to its approach, open exploration and puzzles. . An experience for both sight and hearing, as well as for our trembling hands on the control pad, in an adventure that leaves a deep and suppurating mark.
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Gotham Knights, despite initial skepticism from the Batman fandom and the Arkham franchise, is by no means a bad game. It is true that we expected another bat adventure before the bat family, much less charismatic but at least with the change in concept we have received a funniest cooperative multiplayer. For the rest, we will find an action and role sandbox in an impressive but intergenerational Gotham. We will enjoy quite a lot with the main plot and the villain missions, and not so much with the premeditated crimes that will end up going through us.
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Live by the Sword: Tactics is a traditional TRPG with a few interesting innovations but they don't end up giving an optimal result, except for an adventure mode that takes the chestnuts out of the fire and many other modes that it's better to ignore.
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Alan Wake Remastered is a game that deserves to be enjoyed, there is no doubt about that, but the Nintendo Switch version is only recommended if there is really no option to play it on another platform. We expected much more from this conversion, especially seeing the level of other versions for the platform, but it seems that Remedy was on to something else and what has come out has come out. A great game in a poor version.
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Although the levels present within the DLC Oh! Well are entertaining and expand the game a bit more, they don't measure up or deliver on anything that was promised, resulting in poor and short-lived content for a somewhat high price for what is included.
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Mount & Blade II: Bannerlord is a complete medieval knight simulator that improves and at the same time gives greater accessibility to its first installment. We have had to wait 14 years for this moment and we will not be disappointed. Although Mount & Blade II: Bannerlord is a dense game, which encompasses many playable fronts and formulas, and this can overwhelm at first, as soon as we get the mechanics down we will be captivated by the title of TaleWorlds and all its possibilities.
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Triangle Strategy is one of the best exponents of the Japanese tactical role-playing game. Not only does it imitate the classics, it manages to catch up with them thanks to an exciting story full of intrigue, a conventional but effective battle system, and an original decision-making mechanism that guarantees replayability.
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Resident Evil Village Gold Edition is the best version of the game thanks to its additions. Both the new camera style and the new characters for the Mercenaries mode are a great incentive to give it a replay, although the jewel in the crown is the Shadows of Rose expansion that offers us a new story as an epilogue. Absolutely recommended and a more than valid reason to return to Romania.
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Atari Mania offers us 50 years of history for the longest-running video game company in this medium, although 'in that way', brought together in a great fruit salad of its milestones of the 70s and 80s. Its meta-referential proposal is so special from the tribute, as irregular when we play it. We are the protagonists of a "Wreck-It Ralph" adventure where the highlight of it are micro-games in the style of Wario Ware or Puzzle & Action, but without the degree of success and enjoyment with the pad in hand. Combining franchises in these quick tests is as ingenious as the frustration and bad milk that is done with many of them, taking its toll when it comes to advancing and completing a game that is not too long, which knows how to get smiles and charm from its sympathy and nostalgia -dedicated exclusively to those who know these games-, as our most angry side in the face of some tests that are not very well resolved and frustrating.
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The number that accompanies this extract is not worth much. Because in the monstrous, mammoth and even chaotic hurricane of action that Warhammer 40,000 - Shootas, Blood & Teef proposes, there is a great dividing line marked: what a solo player will find, and what we will have if we play accompanied, local cooperative or online until for four simultaneous players. In the first case, we have a Run'n Gun that draws from a particular design in control and arrangement of the action in arenas, or areas where the cleaning of enemies prevails over the 2D advance with jumps and dangers, staying in a campaign not too well solved for the lone wolves. In the second case, the chaos and action are multiplied, as well as the importance of coordination and collaboration between players, although this tidal wave of action on the screen is not always comfortable to place four main characters. But without a doubt, being that last facet that the game is really focused on. If you are interested in this game, and there are plenty of incentives for it, consider the way you will play Shootas, Blood & Teef, because the change of experience and the fun are totally opposite on both fronts.
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The Last Oricru aims to combine the Souls style with the more traditional RPG, but it fails to live up to such an ambitious promise. Its main burden is in a combat system that falls far short of the necessary level of refinement.
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The Last Hero of Nostalgaia is a full-fledged soulslike, with a humorous touch, a sublime artistic section, and little to object to. Sometimes the enemies and some weapons may have the same set of movements but it is the only bad thing that I have been able to find within this work that will touch our most nostalgic side.
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A Plague Tale: Requiem is a worthy sequel. It offers what Innocence offered and more. It is perhaps guilty of being too continuous, especially in its first half, but in the second half it totally takes off. Recommended for lovers of stealth and/or its first installment.
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