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Gravity Duck falls absolutely short in all its sections, with the feeling that implementing certain things could have made for a much better game, but they are not implemented and there was never any intention of doing so. Its lack of difficulty, its lack of playability and its very short duration make it necessary to think twice about paying for it.
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This version of Panorama Cotton was perfect for western audiences to get to know the original Mega Drive game, which, in addition to not leaving Japan, had a very limited distribution. However, technical problems in the loading of the graphics compared to the original game and its impact on the gameplay recommend leaving your acquisition on standby until the problems have not been solved.
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I really would have liked to give Epistory - Typing Chronicles a higher grade. It seems to me a very nice game and with a very good idea behind it, but I do not think it acceptable that something as basic as moving around the stage works so badly when using a traditional controller, and also that the original game arrived in Spanish and its port a Not Nintendo Switch.
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Recompile is a title that leaves us with a bittersweet taste. It stands out in the handling of the character and its improvement, but it has some elements that cloud the result such as empty stages, lack of enemies and the dreaded repetitiveness.
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Snake Man’s Adventure is a fairly simple title that can give us some entertaining moment but it is too monotonous and ends up being somewhat boring. In addition, its graphics do not attract anything when it comes to wanting to acquire said game.
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Ravensword: Shadowland may have been born as an affectionate tribute to Skyrim, but it falls behind in absolutely all aspects, its numerous goodnesses are not exploited at any time and what could have been a good game remains a decaffeinated and unfunny version of Bethesda's title.
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This is a tough simulator, which as such, we understand that it does not have to be fun in some cases. But even so, it needs more to make us feel that we are in the skin of a member of a fire department
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A simple game where platforms and obstacles pose the greatest challenge. It is very short, barely an hour and a half long, and its repetitiveness becomes palpable after the first levels. An ideal game to entertain yourself for a while at a low price, but you can't ask for more.
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Strawberry Vinegar is a visual novel focused on friendship and food, lots of food. With a 'cute' aesthetic, quite heavy, with six endings and a duration that can exceed five hours reaching the normal end, they make up a title of more than 80,000 words with an operation that does not depart from the canons of this genre, and that nor does it need it for those who like it.
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Final Light, The Prison is a mediocre product, we won't be fooled. It has a couple of good ideas, and some flashes of wanting to be something else, but it fails in execution, and you can possibly see the seams of being a very low budget game that has also been released almost without advertising and at a pretty low price for what the game is trying to offer. Not even the plot, from where it could have been much more cool, is fulfilled in the end. It's not an absolute disaster, but it's relegated to the back burner for genre lovers and the curious.
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Warlocks 2: God Slayers is a simply correct game. The many bugs that we will find in it weigh down a game that has good ideas, but if it had had a few more months of development, it would have been better stopped.
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Tyr: Chains of Valhalla offers a quite discreet adventure in all its sections, not managing to stand out in any of them and making the experience, despite a quite original point of view, fails to motivate the player to keep moving forward.
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In Moonfall Ultimate we have a gothic Action RPG with a quite interesting visual proposal but totally burdened by an imprecise and rough control, and with some bugs.
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A boring game, badly optimized and very lacking in content. A few minutes of gameplay are enough to get a general idea of the game and what it has to offer, which is rather little. Only for very fans of the series and jobs simulators.
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A title that deals first with real and recent political issues, and then offers a crude and unintuitive real-time strategy system. It ends up condemning a social background that could have been its great asset, but the studio itself decides to discard it.
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Twilight Path remains halfway in several aspects, being a title that can be improved in several ways, although it is very pleasant to play and ultimately enjoyable, despite its simplicity and short duration.
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The idea of this Fight of Gods, despite being controversial, is at least curious, and why not say it, also interesting. But the execution is not up to scratch, the game is rough and not very dynamic, its input is a bit chaotic, its difficulty is unfair, and its content is scarce, both for fighters and game modes, especially these. The premise is simple, but it is lost in execution, a real shame. And finally the technical section does not accompany, we are not going to ask for miracles, but a little more graphic care would have been appreciated.
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With a retro look, voxels, pouches and an attention-grabbing approach, Super Destronaut - Land Wars is a limited FPS in terms of content and playable design. It may take a few curious moments before the repetitive and scarce of the set makes a dent in the player.
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Observer is a good title. Good story, a solid core, and a great setting. Simply, if you can play anywhere else, the experience will be more satisfying than on Switch.
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In A Knight's Quest we start from a good idea but it does not seem that anyone has measured the times you walk or if giving so many swipes to a single worm is fun.
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