Forever Classic Games
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It’s so refreshing for Square Enix to put out a game with minimal issues, especially since there are fundamental problems that have plagued these games since arguably Final Fantasy X on PS2.
Dungeon of the Endless just isn’t great on the Switch.
Chasm is overall a good representation of the genre but it lacks elements that elevate above other titles.
Sky Racket is a wild, playful, delightful tour of a weird, imaginative galaxy that is certainly worth visiting.
All in all, it’s no surprise that Shantae and the Seven Sirens is a solid entry to the platforming franchise. Way Forward is one the most consistent development teams I’ve run into in the past decade or so and it seems like everything they touch I enjoy.
Personally, I say readers should absolutely pick up One Step From Eden and play with it... A ton of time can be put into this one.
Disintegration brings something unique to the FPS genre and it's a blast to play. I definitely recommend trying it out and I hope to see this idea expanded further with post-launch content or a sequel.
After playing for several hours with the team and on my own I have to say that this game will be a lot of fun to keep coming back to whenever I just wanna scratch that itch of platforming casually. For some though, I believe making some crazy Kaizo levels will be a strong past time.
With the interesting theme of robots trying to care for a creature they don't really understand in a hostile world, Void Terrarium has a wider appeal than most dungeon crawlers and I can recommend it to those looking for something just a little different, especially so if this genre seems hard to get into.
More than anything, Evan's Remains could be the start of something special, either in a sequel or a future work from this developer.
Curse of the Moon 2 is more of what made the first game so good. I just think that some sections and design choices really put a dark spot on an otherwise incredible release.
The Last of Us Part II is a technical marvel of game design whose achievements can be completely overshadowed by a player’s reception of its story. While I sit comfortably in the camp of those who thoroughly enjoyed (if that is the right word as the story is often deliberately uncomfortable) the direction taken by Neil Druckmann and his team at Naughty Dog, I can see how people can walk away having had a completely different experience.
I hope to see more game development from Walker and those that worked alongside him; I commend publishers like Another Indie that go out of their way to find these smaller projects.
Blasphemous is beautiful. Soaked in blood and covered in grime, it is clear that so much effort and vision was put into this game.
Simply said, Panzer Paladin is just super cool.
Even years after the initial release, even after games are starting to cite Dead Cells as their main inspiration, this game is surprisingly good.
Samurai Jack: Battle Through Time is a decently good time. It offers more challenge than I expected but not so much so that it becomes frustrating. The original cast, the successful visual conversion to 3D, and the suitable story all come together to create one of the best tie-in games I’ve ever played.
Bounty Battle is not the celebration of indie game culture that I was hoping for; it is an embarrassment that should have been delayed.
BPM is a playable metal opera where the instruments are guns and that’s just awesome.
I was surprised by how much I liked Hotshot Racing. It’s not normally my type of game but I had a lot of fun with it on the Nintendo Switch. I think that those that enjoy arcade racers should definitely check it out.