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Other than my quibbles about the plot and Joustus, I have no huge complaints about King of Cards. The closest I can get is that some of the final stages were truly difficult and frustrating, most especially one that has you constantly warping back and forth. This is a very well made game, and had it not released after Specter of Torment, easily would have been my favorite Shovel Knight game. As it is, I got 5 and a half hours out of it for a mere $9.99, and only saw 34% of what the game had to offer. I skipped a whole 13 stages and probably some truly epic optional bosses. You won’t lack for replay value either, with many difficult achievements that are a hallmark of the series. As a fan, I did very much enjoy my time with King of Cards, even if the ending was a bit disheartening. I’m glad I got to play each part of the Shovel Knight saga, and cannot wait to see what surprises are in store for Yacht Club Games in the future.
Out of the few visual novels I’ve played, I don’t think London Detective Mysteria was my favorite or the best. Nonetheless, I still had fun during the 25 hours or so that I spent with it. It has plenty of story content for you to enjoy for $29.99 and an overarching mystery which, as I said earlier, you won’t see a legitimate conclusion to unless you make your way through all of the possible endings. If you enjoy otome games and have a true appreciation for visual novels, then I think you’ll love London Detective Mysteria. This is one visual novel that’s worth picking up and enjoying for yourself.
All and all I had a great time with Pokémon Sword. The game runs very well docked or in handheld mode, online features work great aside from the slowdown and the gameplay is quite addictive. I loved all of the characters and some of the theme music is the best I’ve heard in a long time. I felt like the game was easy enough for a casual player to get into, while it still had plenty of depth for veteran players to explore. This is exactly the balance you want in a game like this. I played this for around 55 hours for this review and finished the main story and bit of post game content. I feel like this game is well worth $60 price tag. There is plenty of content and I feel like old and new players will find a lot to love here.
I spent over ten hours playing OUTBUDDIES and I still could easily have stretched that out to twenty or more with all of the hidden areas and secrets. It is really up to you and how much you like backtracking to determine how much enjoyment you will get out of OUTBUDDIES. I got my money’s worth but I could have used a little more direction. OUTBUDDIES is currently available here on Steam for $17.99. It will be out Q1 2020 on PS4, Nintendo Switch, and Xbox One. I think that the price was very reasonable given the amount of exploration in this game. I’m sure if you like Metroidvanias then your dollar will stretch very far with this game.
I spent just shy of 25 hours in the sleepy town of Clocknee, and I loved it. The developers put a lot of love into this game. The story is touching, and makes up for the minor flaws in the game. The characters are endearing and the emotional soundtrack breaths depth into the world and its characters. It is a story of youth, friendship, regret, pain, love, and triumph. There may be some terrible prices to be paid, but all is not lost yet. Destiny Connect: Tick-Tock Travelers is available on the Nintendo Switch eShop for $39.99. Just don’t expect it to have the difficulty, scope or depth of something like Final Fantasy. In my opinion, this game is a bit of a hidden gem in the Nintendo Switch library (and it’s also on PlayStation 4). Can you untangle the ravaged timeline of Clocknee to undo the terrible wrath of fate?
It’s true that The Legend of Bum-Bo isn’t for everyone. It’s demented, crude, immature and hard as hell. And yet, it’s crazy addictive, fun and very compelling. If you don’t mind losing a lot and like a game with good strategy, I think you’ll enjoy it. I know I loved my time with it, and found it an incredible bargain for only $14.99. I wasn’t sure what to expect from this prequel to The Binding of Isaac, but should have known I’d end up appreciating it. Especially the super clever ending you’ll get once you beat the Basement for the first time. If you’re a fan of rogue or Edmund McMillen’s work, you’ll find a lot to enjoy in the darkness with Bum-Bo.
Utawarerumono: Zan is not a bad game, but it is a game made for fans of the series exclusively. If folks go into this with no knowledge of Utawarerumono: Mask of Deception’s story they will be completely lost. The combat is solid and tons of fun. I really enjoyed unlocking all the different modes and watching all my favorite characters grow stronger along the way. The story mode is well done, but it does skip around a bit too much, and some will find its length a bit on the short side. However, I do think fans will find plenty of content here to justify the around $50 price point. In the end this game is the very definition of a fan service game, and I think that’s perfectly fine.
My biggest complaint with EarthNight is that the game was constantly tripping over its own ideas, even the good ones. For $14.99, it’s not an expensive game, but I still find it hard to recommend. If you like rogue and don’t mind a very grindy, often confusing experience, you might wanna pick it up. For everybody else, at least wait til some patches have smoothed out the rough edges in the Switch version. Despite all that, I was impressed by Cleaversoft’s creativity in EarthNight, and hope it is put to better use in their next adventure.
I can certainly still recommend the game, but mainly only for those with nostalgia for those old monster collecting games. If you don’t like them, this won’t change your mind. If you do, it might be worth checking out, if you feel like you can get past the weird leveling quirk. It might not blow you away, and it might make you just want to play those old games instead, but its got its own twists that you might end up really liking it. It’s $15 on Steam, and should take at least 20 hours to play through it, and I’d say its worth it.
In the end, BurgerTime Party! can be a fun experience, but doesn’t have a long lasting appeal. I only spent 3 to 4 hours playing. But thanks to it being on the Switch, the game does have the virtue of being a decent portable experience where you play five stages and then can be on your way. Unfortunately, I can’t give an opinion on the multi-player aspect, having played only single-player. Priced at $19.99, you will get your money’s worth just by content alone, especially if you’re a fan of more arcade-like games. If you are more uncertain, I reckon waiting for a price drop before taking a bite.
If you really enjoy the frantic nature of the game, there is lots for you to come back to. Most of the enemies you encounter can be unlocked as a playable character, and the levels are filled with branching paths and decisions you can make leading to more than 40 endings for you to unlock. So clearly this game is packed with content and replay value. However it’s up to you to make the most of it and spend a lot of time mastering the battle system in order for you to really appreciate it. The levels are large and can go on for a long time. But as I’ve mentioned before the game is oozing with style so that can potentially keep you playing even if it will kick your butt for a while. Also the music is rocking, with plenty of metal tunes to compliment the action and mayhem on screen as you are sending enemies flying or being sent flying yourself. For $20 Fight ‘N Rage is a nice little gem, however your enjoyment of it really depends on how much you are willing to put up with the learning curve. If it clicks for you and you enjoy mastering the parry system and learn how to chain attacks properly, this will probably be among the best beat ’em ups you’ve ever played and the unlockable content is sure to keep you coming back for more.
Whether or not Jet Kave Adventure is worth it comes down to whether you think you’ll replay the stages to complete all the extra challenges. My initial playthrough lasted just short of four and a half hours, but I completed almost no challenges and missed several trophies. I want to recommend it to people who just want a nice platforming experience, but between its other shortcomings and the asking price of $19.99, I’m leaning more toward waiting for a sale. It’s functional fun, though not necessarily a total package.
I greatly look forward to speedruns of this title, as with its unique method of control and ability to skip bosses and enemies, the strategies runners will devise to get a good time in this will be interesting. It took me around two hours to complete a run, but with subsequent playthroughs, I’m sure someone will cook up something more impressive. Ultimately, I’d say the $15 Mable asks for could be trimmed to something a little slimmer for what one playthrough would provide, but for those who are interested in these kinds of “multiple run” games, I can totally see them being fine with the $15 price point. Mable takes a unique look at a kind of boss rush genre, and provides enough to make it differentiate itself from the rest.
As I said at the beginning, if you are new to this game but like JRPGs then feel free to jump right in. But even if you played through the entirety of the game in its original form, I can still heartily recommend this game. I might say that you can wait for a sale, but this is published by Nintendo and sales will be extremely rare. Was it worth playing through again for $60? Most definitely, but I cannot say that will be true for everyone. There is at least 20 hours of new content here, but realistically just having this wonderful JRPG on the go and with the quality of life improvements already made it a must buy for me. Fringe benefit is the added story content. If I was in charge, there is only really one other thing I would have added, and that’s additional skill trees. But that is small fry compared to what they did add, especially when it comes to actually getting to marry my waifu Jade (which wasn’t possible in the original).
Ultimately, as a fan of platformers, I really enjoyed New Super Lucky’s Tale. But since I enjoyed the game so much, I was also hoping for more longevity and more challenge. That said, this is a game that’s easy to recommend for pretty much everyone, even if they don’t think they’re good at platformers. For $39.99, there’s a very enjoyable experience here, albeit a brief one, taking me about 6-7 hours. I think New Super Lucky’s Tale is worth every penny, though if you want more content for your money, you might want to wait for a small sale. That said, I still am very glad I got to play this love letter to the platformer genre, and hope to see more in the future from Playful.
In the end, I probably spent a good 7 or 8 hours playing Sydney Hunter and the Curse of the Mayan for review, and mostly enjoyed my time. Though I’m not familiar with the previous game, Sydney Hunter and the Caverns of Death, I felt this was a mostly faithful retro romp. Sure it had its share of problems, but none of them kept me from having a good time. They just irritated me in the interim. But if you like games inspired by the classics (this one definitely took notes from Castlevania, Mega Man, and even more recent stuff like La-Mulana and 1001 Spikes), you should probably pick this game up. For only $19.99, it’s hard to say no if you’re a retro game fan.
As a whole, Inferno 2 was an exceptionally lackluster experience with hardly any highlights. For a twin-stick shooter RPG hybrid, I believe Radiangames perhaps should’ve made sure the level design and balance was more spot-on. For $4.99 and a roughly 4-6 hour experience, it is a fine enough purchase for fans of the genre, especially if played on co-op. However, if you are looking for something more exceptional, either wait for the game to go on sale or look elsewhere. For a sequel to a critically acclaimed title, I was woefully disappointed with the package delivered.
Ultimately, Stela is to remembered for its outstanding artistry and beautiful paint-like backgrounds and environments. Again, while being beatable within a 2 to 4 hour time frame, around 4 in my case, the shortness in no way hindered the experience and actually proved as a relief for not overstaying its welcome. I feel like $15 would be the sweet spot for this, but if you’re really into these particular cinematic side scrollers, this is an absolute pick up for $20. Stela, as it turns out, is pretty stellar.
In the end, I did still have a great time with Luigi’s Mansion 3, despite the quirks I ran into. Sure it’s not perfect, but fans of the series should be happy, and you still get a lot of game for $59.99. I’m happy this is a Switch exclusive, since it has that trademark Nintendo magic. While I would like it if the overall experience was a bit more polished, I still had a lot of fun exploring the Last Resort. Also, Polterpup and E. Gadd are now some of my favorite Nintendo characters. The puppy is easily the MVP of the entire game, an adorable rescue animal to help the constantly flustered plumber. And E. Gadd is delightfully strange and just twisted enough that I kind of want him to become a villain in the next game. Overall, I’d say this one is worth the price of admission. Here’s hoping it’s not the last haunted adventure of Luigi and company.
Battle Planet – Judgement Day is one of those game that I don’t think is bad a game and is very reasonable at the $14.99 price. I do however think it was made with a particular kind of gamer in mind. Fans of these types of games may think well I won’t need to get upgrades, I can use my luck and skill to wing my way through the 40+ waves the game has to offer. I have serious doubts anyone can do this since the damage you take from a single hit on the higher waves is substantial even after unlocking many perks and upgrades. This makes the game grindy since you will have to run the first waves quite a few times to power up enough to handle the more challenging levels and bosses. I spent around 5 hours with this one. Some of that time was solo and some was co-op with a friend and having two players does make the game a bit easier, but even then it is no cakewalk. I was only able to complete 35 waves for this review. It was just too difficult for me to handle solo past that and I had no one local to help me out. That being said, if you’re into this genre and love a good challenge you’ll like want to give this one a go.