oprainfall
Homepageoprainfall's Reviews
It all combines into a game that has its flaws and doesn’t make a good first impression, but sticking with it will pay off depending on how you feel about the characters. I ended up liking the middle of the game the most, when I could leisurely work my way through while enjoying building relationships with my party members and watching interactions, while the beginning has fewer characters to work with and the end focuses more on gameplay and finishing the main story. The story is fine – not particularly original, but it is well-told with good writing – but the characters are by far the thing that makes it the most enjoyable and engaging. Even if it seems like I spent a lot of this review complaining, I ultimately did enjoy the roughly 40 hours I spent with Shining Resonance Refrain. It’s a decent game for $50 USD, including all the content that was originally available as DLC for the PS3 version and the new Refrain mode, where you have former NPCs and enemies Excella and Jinas as party members. If you’re interested there’s a demo featuring the first chapter, but keep in mind it’s short and I think it doesn’t highlight the game’s biggest strengths. Otherwise, if it sounds interesting and you can deal with some problems, I’d still recommend Shining Resonance Refrain.
For better or worse, this is the 2004 original but crisper and sharper. Lumines Remastered is a fiendish, stylish, and addictive puzzle game that has held up over the last 14 years, and this re-release makes it easy to see why. Like with Tetris, it’s the kind of puzzle game experience that sucks your mind out and makes you lose track of time. You might just start having the “Tetris effect” compulsions and convulsions herein. For only $14.99, with hours of replay value and a lifetime to practice, Lumines will consume you all over again.
While the Switch version does have some control issues and not getting Ultra Street Fighter IV is a bummer, that doesn’t mean this version is terrible. You trade off these things to have 12 of the best fighting games of all time portable. I do hope they address some of the control issues with patches like the not being able to map 3 kicks or punches to a button. If you have a Switch and love Street Fighter I think you would be satisfied with this release despite its flaws. I mean at $39.99 you’re spending less than 4 bucks a title for some great classics.
In the end, Azure Saga: Pathfinder unfortunately is a sub-standard RPG. It has a good idea going for it, but it is simply the execution and stale style of the game that brings it down. As a writer myself, there are things I would change such as how characters interacted with the world around them. If one doesn’t rush through the game, the game goes for 30-50 hours depending on how much side content the player does. Even for $12.99, a small price drop feels warranted. Overall, I hope MassHive Media’s next attempt fares better, since it is obvious they actually tried, even though they didn’t succeed.
It took me seven hours to complete the game with its two endings, but it can probably be done in around five. For $20 it seems a bit higher than what most of us are used to, but I still feel that if it’s the sort of game that interests you it would be money well spent. As a standalone game, YUMENIKKI -DREAM DIARY- is a fun, but short game. For me this is the type of game that you play on a Sunday afternoon after finishing a long game to play something different and unique. I’m not a huge fan of games with open narrative and this is not the type of game that I would recommend for its story, but in general if you prefer games that you can sit and analyze at the end, this is one of those.
The physical Gamecube release can be a bit pricey these days, so the $14.99 Switch price tag is not much in comparison. If you can get over the initial learning curve, Ikaruga is a game that will truly challenge your reflexes and abilities to think on the spot. The game may only be about 40-minutes long, but you will more than likely be coming back for more to see how you stack up against the world in the online leaderboards. One of the biggest problems Ikaruga had was that it was not the most accessible game as physical copies of the Gamecube version are a bit uncommon today and the Japanese Dreamcast release is just as sought after. These days, the game has been released on enough platforms via digital distribution that a wide arrange of players can now experience it. If you like shooters, Ikaruga is a no-brainer. I do hope Ikaruga is just the beginning of releases like this in that if this release does well enough, Treasure will be motivated to port over some of their other games from their catalog of excellent titles.
I have to say, West of Loathing is one the most fun and unique games I’ve played in a long time. The combat is fun, the writing is hilarious, and the art style and animation are fantastic. I’ve rarely seen a game where you can tell there was thought behind each design decision and it all blended together perfectly. This one will set you back about about $11 on the eShop and it took me around eight hours to complete it, but you can get a lot more out of this. There were tons of quests I could’ve done and every choice you make can have an effect on the ending you receive. I feel this is a must own title for Switch owners. It’s one of a kind, and this is the best kind there is!
Without Escape is a pretty short game overall. It makes up for this with a little bit of replayability in the form of five additional endings to get. The game has a handful of achievements on Steam, too. The replayability does suffer since every playthrough is nearly identical, with the exception of some extra areas you can find to get some of the endings. If you know what you’re doing, you can blow through a playthrough in under an hour. I’ve spent two to three hours in the game with one complete playthrough and part of another. The game is available on both Steam and the Windows 10 App Store for $6.99. You can also get the soundtrack for an extra $1.99. It’s entertaining for a while, but it’s not a game you will play very many times. Can you find and solve your way through every obstacle and uncover the bizarre truth of what’s going on in your home tonight?
The best thing I can say about Little Witch Academia: Chamber of Time is the good production value. Visually, the game looks very nice. Every line of dialogue is voiced. There are even short animated cutscenes every now and then. But this is all surface stuff. Dive into the game, and it becomes apparent very quickly that most of the focus on the game was just making it look good. It’s a game that barely manages to hold your attention for several hours stretched to almost 30. At a $60 price tag, I’d give this game a hard pass.
In the end, what you get out of BlazBlue Cross Tag Battle depends on what you want from it. Gameplay is energetic and fast-paced, and while the controls and inputs are simplified that doesn’t mean that the game lacks depth. Each character feels different, and it’s not difficult to work with any team you want to use. That being said, it’s still got its drawbacks; it feels light on content, both in terms of single-player modes and playable characters. I can’t see why all 30 characters who appear in story mode aren’t part of the base roster, especially considering that both Blake and the first pack of DLC characters seem to be day 1 DLC. Fortunately the price is somewhat reasonable at $50 USD for the base game and $20 for the full set of characters, while Blake and Yang are each free. It’s a practice that shouldn’t be encouraged, but at the same time I enjoyed BlazBlue Cross Tag Battle too much to justify not recommending it. If you’re on the fence, I suggest you check out the demo, but I’m aware that if you’re already against the game due to its DLC then nothing I say will change your impression of it. That being said, if you’re a fan of any of the series involved and are fine with the light singleplayer content, I strongly recommend BlazBlue Cross Tag Battle.
I have to say, Azure Reflections is a fantastic package. It’s easy to pick up and play, but offers plenty of challenge thanks to the 4 difficulty levels. This game is perfect for those just getting into Shmups since it offers some training features and will even display your hit box to help you learn to maneuver more effectively. While a run of story mode will only last a couple hours, with each girl having a unique story, the amount of unlockables and amount of fun trying to complete the game on a harder difficulty give this one plenty of substance. I feel this game is well worth the $24.99 asking price. If you’re a fan of Touhou this is a must have title for the PlayStation 4. If you’ve always been curious about the franchise and are looking for something to get your feet wet, this game is perfect for that as well.
My only complaint about the game is that it’s a bit shorter than we’re are used today. The main game took me 3 hours and an additional hour to collect all the items and complete the additional quests. At $13 I wish there would be more things to do, but in general I really enjoyed the game and the simplicity of its story.
Init Creates and IGA did not have to go to this extent to make this backer stretch goal. The music is really good, even if it’s not quite as memorable as some other 8-bit retro games like Shovel Knight. And the enemy designs and general artwork are second to none in the retro space. If this game actually came out during the NES era we would still be talking about it today. But what it also does amazingly well is build up the anticipation for Bloodstained: Ritual of the Night far above what it already was. I am not alone among the internet in expressing the sentiment that if this is what they produce with the prequel game, I cannot wait to see the final product. This is some next level advertising for a game, any way you think about it. While this game was free to backers, it is also only selling for $9.99 to everyone else. That is absurd value even if the game only takes about two hours to run through your first time. And like I said, there is quite a bit of replay value to be had even before you are just going through it again for fun (which is also very likely). I have zero intention of ever deleting this game from my Switch, not only because it takes up very little space (15MB), but it will just be fun to pull it up and start from the beginning when I’m taking a flight somewhere.
Fox n Forests has some issues but I can’t say the game isn’t enjoyable. The two flying stages in the game are pretty annoying since you die in one hit, but at least they give a good amount of checkpoints. You do have to spend gold to use them throughout the game, but its not enough to make it annoying. The melee combat is a bit finicky. It seems to kinda work when it wants to at times, when you get the spread arrows it pretty much fixes this issues but its annoying at the start of the game. I think the most glaring issue with this title is its length. You can beat the entire game in around 5 hours and collect everything in around 7. This makes the $19.99 price tag a bit hard to digest, but if you love 16 bit adventures and Metroidvania style titles, you’d likely find a lot to enjoy here.
To wrap up this review, I really want to like Subaeria. The concept of tricking enemies into killing each other is really good and something that I haven’t seen before. The fact that it can be translated into some sort of puzzle only made it more interesting for me, but personally I feel that if it was a more traditional puzzle game with predefined levels, it would have been better than going for the Rogue-like crowd. In the end since you have to be able to play the game with any App you can just play the game with no Apps at all—that’s what I did for most of the game, which I feel defeats the purpose of having different runs with different items.
There are some minor graphical improvements and the music seems to be a bit more clear. But the largest improvement in that department is the fantastic opening cinematic and a few scattered cinematic scenes that were added in this version. You can easily tell which scenes were from the original by how grainy they are. But they are still functional. The new demons, some completely new to the series, all have wonderful art. It might be a negative to some that there is no English dub, but frankly I always play SMT games in Japanese so that doesn’t effect me at all. And the voice acting is quite good, especially for a portable game. This is a very long game, it took me just over 110 hours to see as much as I could with one playthrough. But there are additional regions you can go to in New Game+, also additional demons that you can battle and then fuse. So 110 hours is probably about half of what I will end up spending, especially if I want to finish out my Demon Compendium (it’s at 94% currently). I definitely consider this game well worth the $39.99 whether you played the original or not. They took a game that was really good, but rough around the edges, and made it what it always had the potential of being. I enjoyed Shin Megami Tensei IV: Apocalypse slightly more, but they are both masterpieces and two of the greatest games on the Nintendo 3DS regardless of genre. I’m not sure when the ATLUS SMT team will make a genuinely bad game, but it’s not this one. They are on an amazing streak and should be applauded for it.
Overall I think this game is a bust. Sure the visuals are pretty, the puzzles are fun, and the soundtrack is fantastic, but it’s just not enough to distract from the fact that this game is really bland and has a lot of really glaring problems. At $19.99 you get about 10 hours worth of content which is good for the price, but I can’t in good conscience recommend this game unless you really enjoy the puzzles.
In the end Garage is a really good concept bogged down by some dicey design choices. The visuals and audio set up the atmosphere nicely, but the gameplay has so many issues it makes it not fun to play at times. The last boss here is the most unfair and cheapest boss I have faced in years, and really made me dislike this game when I finally beat him. It took me around seven hours to get to the final boss and another three to actually take him down. While the game is pretty inexpensive at $14.99, I could only recommend this one to avid fans of top-down shooters.
In the end, while the puzzles are fun, and combat is simple, what really sells The Fall is the story, even if you’re not a huge fan of adventure games. I feel that this one captures a good balance between combat and puzzles so it never feels tedious and can work as a good introductory game to the genre. This review is based on the Switch version which doesn’t add anything new to be honest. If anything you lose the achievements available on other versions. But if you want portability it’s a good option over the PC, PS4 or Xbox versions. The game is out for $10 and as mentioned above, give it a try even if adventure games aren’t your thing, the story is worth it.
Dragon’s Crown Pro remains a great package that holds up five years later. It’s all about these delicate elements that make a cohesive whole that can now be experienced on more modern hardware. Make that double if you have access to a 4K TV and PS4 Pro, where Vanillaware’s artistry shines brighter than ever. It’s also one of the most accessible Vanillaware titles available, a hack-and-slash whose mechanics are mostly easy to understand and there’s no chaff distracting you from the main story. Ignoring some dated aspects and some divisive character design choices, if you have an itch for brawlers and action RPGs, Dragon’s Crown Pro is still worth checking out after all these years.