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Stephen’s Sausage Roll is tough and tumbly, with a greater emphasis on one’s own form than any other puzzle game, which usually waiver the avatar as too grotesque of its gorgeous world.
As a game, Star Fox Zero isn't so much broken as deeply and disappointingly lacking in inspiration. Shiny but not smooth, it's a game about a space-faring fox in a spaceship that turns into a chicken without any sense of joy, and that might be the biggest disappointment of all.
When you climb the craggy steps to fight Sword Master, you're maybe 15 minutes into the game, which is enough time to see that it is great.
Despite the kinks, some of which may be ironed out in future installments, 1979 Revolution represents an unusual and largely successful mix of an adventure game and history lesson.
While the interactive core of Quantum Break is a serviceable ode to pulp science-fiction, the episodes are a reminder of what makes the genre enjoyable beyond metaphysical thought exercises: the ridiculousness.
Out of the void, Hyper Light Drifter meticulously crafts a post-apocalyptic samurai story, one that bends and folds the tenets of zen's vivid ambience alongside the warrior path of bushido, something familiar yet fresh, quiet yet resonant.
Instead of surviving Salt and Sanctuary's horrors by obsessively dissecting them, liberation comes as a result of being able to execute ever more deft acrobatics with a few simple twitches. In this way, the game helps us learn to shed the burden of realism by flattening it, reducing its physical and emotional details into obstacles that can be overcome with the flick of a button.
In a series underwritten by amnesiac orphans, Fire Emblem Fates breaks away to tell a story about memory, family, and the self, meditating on the decisions that define us and how we regret them.
In a series underwritten by amnesiac orphans, Fire Emblem Fates breaks away to tell a story about memory, family, and the self, meditating on the decisions that define us and how we regret them.
In a series underwritten by amnesiac orphans, Fire Emblem Fates breaks away to tell a story about memory, family, and the self, meditating on the decisions that define us and how we regret them.
The world of Samorost 3 is, quite plainly, unlike any other I’ve encountered.
[T]he series' growing scope has resulted in more than a massive product line: as the Pokémon franchise continues to inflate, so does its message. And with new entries coming into the universe on an almost yearly basis, the Pokémon fiction has been forced to adjust its thematic throughlines in order to make room for new creative ventures.
Unfortunately, No Pineapple Left Behind, in satirizing a long and tedious job, becomes one itself.
A paranoid and misanthropic images of society
Californium can't get past writer's block
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It shapes and contours prehistory to fit every aspect of itself—which makes it much more than a reskinned Far Cry 4 (2014), even if it often feels like one.
Street Fighter V is for lovers.
Moments like these make Layers of Fear worth playing. Yet as beautifully disorienting as the game can be, it ultimately has little interesting to say about artists and less to say about art. Stomaching the jump scares and heavily recycled horror imagery will earn you a handful of mesmerizing vistas, but Layers of Fear fails to challenge or transform its central trope.
Harvest Moon is not that game, and its bells and whistles are traditionally much more limited, structured, and harder circled on the calendar. Despite all odds, it seems Stardew Valley is a different game than the one it mimics. And a pretty fun, different game at that.