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Franchise fans should be psyched to get the two Great Ace Attorney games, and in a polished package. It won’t change your mind about these titles one way or the other, unless you have a strong feeling about the period-piece setting. But it does what it sets out to do.
When I played The World Ends with You on my Nintendo DS back in 2008, I was struck by how vibrant and wonderfully unique the game is. I’d hoped for more for years, especially after teases found in the ports. Now we’re back in Shibuya for NEO TWEWY, and it is the sequel the original deserved. Yet, at the same time, it stands tall on its own merits and is a welcoming experience for people completely unfamiliar with the series.
Samurai Warriors 5 gives you a sense of incredible herculean power as you play through it. Few other action games give you such an ability to cleave through crowds of foes that stand in your path, and it’s undeniably satisfying to be able to swat a few dozen people aside. Not that this series and other Musou titles don’t give you that same play style and feeling, but the mixture of political intrigue in its story and the striking new visual style make this entry well worth playing.
While it was largely considered one of the less popular titles in the franchise, Nintendo rereleased Skyward Sword HD for the Nintendo Switch so a new generation of players that can experience what is considered to be the narrative foundation for the series. The result is an adequate entry, but one where its history and original control scheme’s legacy still can influence people’s enjoyment.
There are reasons people might be happy about Akiba’s Trip: Hellbound & Debriefed. It’s a win for folks who enjoy the series, as they’ll finally get to play the one that started it all. Those who appreciate obscure games getting a release outside of Japan might be pleased to see it show up worldwide. Not to mention it helps with game preservation efforts, as this is a PlayStation Portable title being “rescued.” I’m glad people who want it have a chance to play it. But it’s a big step back from Akiba’s Trip: Undead & Undressed and incredibly frustrating.
Ender Lilies: Quietus of the Knights begins with the soft pitter-patter of rain and text scrawling itself along the bottom of the screen. A short exposition accompanies a beautiful illustration that showcases the player character: a young girl fast asleep with lilies in her hair and a foreboding, sinister looking brand on her forehead. She awakens alone in an unfamiliar world with the spirit of a deceased knight to guide her. This paints an evocative picture of the world of Ender Lilies and sets the tone going forward.
Monster Hunter Stories 2 is not only a friendly way to ease into an otherwise imposing series. It’s also an example of a developer improving upon every flaw from the original game. The result is a game that is one of the best I’ve played so far in 2021.
Alex Kidd in Miracle World DX is an unashamedly ruthless platformer. Originally on the Master System, it follows the title character in a quest to punch scorpions and die from being bad at rock-paper-scissors. There’s more to it than that, but you’d be forgiven for never knowing that because this game is the bad kind of challenging. With slippery controls, big enemy hitboxes, and a tiny, tiny attack, you’re going to likely spend most of your time repeating the same few levels and seeing your ghost floating out of your body.
Weaving Tides is a pleasant experience and goes all-in on its theme. You can tell the atmosphere is prioritized here. While that’s great news for things like puzzles and traversal, it can lead to some combat segments not feeling as tight. And the story seems like it is there more as an excuse to let us roam this beautiful world. Which is fun, as I’d take any excuse to ride these dragons.
Doki Doki Literature Club Plus is a great way to revisit a visual novel that made quite a splash. For newcomers, it’s easy to hop into and enjoy, even offering the PC “workarounds.” For people who’ve joined the club before, the extra stories and media are enjoyable. The sole downside is that, with all its accessibility, Doki Doki Literature Club Plus is difficult to read on the Switch and has an unfriendly UI.
Even though some of its tasks get repetitive, I can’t get over the joy that playing Everyday Today’s Menu for Emiya Family brings me. In a time when “wholesome” is thrown a lot to describe things, it… is genuinely that.
And as the franchise has continued to endure the test of time, each game builds upon the foundation of the first game in many ways. Disgaea 6: Defiance of Destiny attempts to bring something new to the formula to reinvigorate the series. While there are more than enough quality of life improvements to make this entry arguably the most accessible entry, it greatly suffers in other areas.
Scarlet Nexus is the sort of game where not only will its combat sell it, but the story and spoilers packed into it will too. It is a title where I was constantly thrown by elements. Sometimes it was an exceptionally clever application of a power. It could be a great enemy design. Or maybe a twist would get me. Even when I wasn’t exactly thrilled with how something might work, I found myself wanting to talk about it.
Square Enix’s Mana series, like the SaGa series, is finding new life and respect in recent years, what with the Secret of Mana remake, Collection of Mana localization, and Trials of Mana remake. It’s an opportunity for new appreciation. Fortunately, that means Legend of Mana is getting its own moment on the Switch, PS4, and PC with a remaster. While it doesn’t exactly address every issue present in the original game, it looks amazing and includes some features that might ease frustrations.
FFVII Remake Intergrade is a game full of moments both expected and unexpected. It is packed with people you recognize and, unless you went all in on Compilation of FFVII, don’t. Its fundamental gameplay is tight and does enough that it engages you with what-ifs. What could happen this time and how will things change since Square Enix is able to things out more? And with FF7R INTERmission especially, we’re getting hints of how additional stories could go.
I don’t regret the time I put into this game. A lot of it was predictable but entertaining nonetheless. If the puzzle levels were just a little more balanced. Perhaps a tad shorter and with better riddles to solve, maybe tightened up those issues I mentioned, I’d feel more comfortable recommending this.
Dark Deity is a small game that understands its limitations. It delivers thought-provoking battles, if not necessarily the most balanced ones. It gives players a lot of tactical choice, if not in the most informed way.
And, while it isn’t perfect, DC Super Hero Girls: Teen Power on the Switch and its attempt to try and include elements from games from older audience shows an admirable amount of ambition.
Indie games generally hang their hats on one great idea. Is it a compelling, original narrative? Or an aesthetic that you haven’t seen anywhere else? How about a unique game mechanic around which the rest of the game builds? Any of these can work. Just one of these can lift a small-team title above the indie pack. Chicory: A Colorful Tale has all three.
Not every game needs to be remade. That’s fine! Some games are fine as-is. Especially if the ensuing revisitation doesn’t do all that much new. Wonder Boy: Asha in Monster World feels like a project that happened because Wonder Boy III: The Dragon’s Trap inspired not one, but two good games in the 2010s. So now Asha is back and, while the game is fine, it doesn’t have the same level of improvements and investment.