Prima Games's Reviews
Atelier Sophie 2 resulted from Gust dropping the first game in an alchemy pot and boosting its quality and traits. It’s an interesting dedication to a years-old Atelier, revisiting systems even if they seem “dated” compared to the Ryza games, but altering them to still bring some flavor and iteration to the table.
So that’s Monark, a game that really doesn’t do much for me. But at the same time it’s a fascinating game that wants to do things a little differently. You won’t play another JRPG operating like Monark anytime soon. Monark doesn’t hit the mark but it shows us there are folks in the industry taking these swings, even in historied spaces like JRPGs. And there’s a demo, so I sincerely reccommend giving that a whirl and seeing what you think.
If you’re looking for an exciting platformer with a stellar style and fast-paced action, Solar Ash will scratch that itch and more. Its puzzle-solving and exploration are hefty enough without overstaying its welcome. It’s not without flaws, but despite all of them, the mobility in Solar Ash is unrivaled, making it one of my favorite platformers in recent memory.
Metroid Dread feels more like a tribute to those games than the next in line. It’s all flashy and high octane, turning Samus into a Hollywood action hero who kicks ass and takes no shit. It’s “Metroid is awesome” blown up into a major game release, with some canon-extending cutscenes bolted on.
We’ve seen a lot of Smash clones come and go over the years, very few with any staying power. All-Star Brawl feels like another flash in the pan, very much like opening the biggest box under the Christmas tree only to find a pair of socks inside.
Super Monkey Ball Banana Mania is a moment of stubborn insistence these games are dope, and it does everything it can to justify its stance. It’s the truth, after all, and it’s nice to see how gracefully Banana Mania achieves its goal. It’s a feel-good moment on the Super Monkey Ball timeline.