Prima Games's Reviews
It isn’t the game it could be, or the game I see in my head when I think of its concept. But it’s an earnest, goofy, breezy, little multiplayer brawler I can enjoy with my wrestling fan friends without trying to make sure everyone understands the controls over on the simulation side.
It’s too edgy and incomprehensible to be a good story, too blurry and noisy to look nice despite all the clear effort, and the combat system ultimately adds up to grinding and making your basic numbers go up. It’s a style over substance kind of situation, but without the style to actually pull that off.
If you’re heavily gameplay-driven, you’ll probably have a love/hate relationship with World of Chel and Hockey Ultimate Team that’ll leave you scratching your head. And with no next-gen version of the game coming later on like Madden 21 and FIFA 21, it might be a good time to take a year off from “Chel.”
We’ve seen a lot of Smash clones come and go over the years, very few with any staying power. All-Star Brawl feels like another flash in the pan, very much like opening the biggest box under the Christmas tree only to find a pair of socks inside.
So that’s Monark, a game that really doesn’t do much for me. But at the same time it’s a fascinating game that wants to do things a little differently. You won’t play another JRPG operating like Monark anytime soon. Monark doesn’t hit the mark but it shows us there are folks in the industry taking these swings, even in historied spaces like JRPGs. And there’s a demo, so I sincerely reccommend giving that a whirl and seeing what you think.
Bravely Default II is disappointing. I’m the kind of person who goes berserk over a Job System, and there’s very little that’ll get in my way. But when the thing getting in the way is “everything else,” it’s a different story. Every time I made myself play further I just thought about the 3DS titles, and how much more compelling they are.
Biomutant is like listening to that song your friend just adores but you don’t have it in you to tell them you don’t like it. You smile your way through it but the experience you really like is watching them talk about it. You stomach the song because you love your friend.
Wonder Boy: Asha in Monster World does exactly what it sets out to do. It recreates the original game in high definition, 3D style. But if you stack it up next to the other contemporary Wonder Boy titles, the inadequacies stack up quickly.
There’s a cool game in here somewhere, but Within the Blade feels like it tries to do too much and cram it all into a small space. If this were a more focused sort of action game there could be a bunch of cool stuff surrounding its fast and weighty physics. But with trying to have it all, Within the Blade only manages to be a cool throwback to older, better games.
This is as much a compelling, mysterious videogame adventure as it is a janky, flawed game not always able to nail its ambitions. If Tormented Souls was a PS2 game we’d be seeing $100+ online listings, just like many of its inspirations. It fits that space like a torn, bloody glove.
No Place For Bravery gives the player a sense of control with its narrative – sometimes even presenting them with a dialogue option that could very well end the game at that moment. It’s that kind of weight attached to each decision made that immerses the player with a sort of responsibility for their actions.
I was pleasantly surprised with how much I enjoyed the cute, cartoony graphics and simplicity of the gameplay. Nothing overly complicated, no convoluted storyline or frustrating controls. While the game isn’t perfect, it was still a fun way to kill some time and enjoy what I love about the genre while avoiding what I don’t like about it.
Expect an even further expansion on this from their live content team as the year progresses, but do so with the understanding that at some point, you’ll be required to spend on top of the $60 you invested on the game itself just to keep up with the pack.