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As superb as the experience of simply exploring [The Vanishing of Ethan Carter's] eerie environments is, unravelling the plot's mystery isn't terribly enjoyable.
To be clear, if you only buy one of the three DLC, then purchase this one. It's the strongest of the three, and actually might be better designed than the game proper.
D4 stands as compelling proof of how Kinect 2.0 still isn't and likely never will be ready for prime time.
If you've ever played other RTS series like Age of Empires or Command and Conquer, you're going to slide right into Stronghold Crusader 2 with ease.
Essentially a tower offense game, where militant Earth forces must destroy alien towers along their path, the Anomaly games have been remarkable.
It takes many cues from the classic shooters of old, cutting out the more superfluous mechanics and flourishes of today's shooters and instead focusing on brutal combat.
It's no small feat that Playground and Turn 10 managed to make nearly every car out of their 200+ feel unique on the road.
As good-looking and distinct as everything is, it gets old fast, because the actual scope of puzzles and levels are limited and extremely formulaic.
Something that will please long time fans and newcomers alike.
I would not say that the game-play is drastically different when compared to NHL 14 from last year, but the game-play somehow feels much more lifelike.
Velocity's emphasis on speed and item collection gives it an incredibly exhilarating feel.
It's a poorly-written experience who places too much of a priority on delivering the absurdity as often as possible…
Treating this game as a single player campaign—while technically feasible—is the weakest aspect of the game.
It may not be a great rhythm/JRPG, but it's a solid FF rhythm game, and for fans, that's probably enough.
The Sims 4 will be worth it. Right now, it's too hamstrung by EA's need to make those expansions worthwhile to be a solid standalone title.
Every part of [Dead Rising 3] exists in service to the simple act of knocking over zombies like so many shuffling bowling pins.
The most disappointing area is tied to another optional boss, accessible only after you gain the titular Crown using the 'enter memory' mechanic. It lacks any of the distinct qualities of the Iron Keep or the Brume Tower, consisting of a series of windowless iron rooms and arranged ambushes.
For $14.99, First Light packs in an impressive amount of entertainment for its asking price.
Firefall feels like a game that's just entering Beta, rather than one that's just left it.
Diablo III is only getting better with each new version. Well worth jumping into if you love a loot driven experience.