Gaming Age
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I really, really dug my time spent with Arcade Paradise, and thought the sheer variety of arcade games was pretty impressive, as was the actual amount of upgrades and story content available.
Two Point Campus is basically a perfect management sim. It's filled with content (with more likely on the way, if Two Point Hospital is any guide) and it's absurdly accessible, and it's worth picking up no matter your usual interest in the genre.
Madden NFL 23 is a win for console and PC.
The controls are so bad, in fact, that they outweigh whatever good or interesting or intriguing things Pendula Swing may be trying to do here. There's a lot going on, and there are all kinds of ideas, but the only way to experience any of it is by dealing with constant frustration, and in the end it doesn't seem worth it.
The First Cases is a good tribute to one of the classic characters of fiction, and anyone who likes to curl up with a good mystery should find this to be to their liking as well.
Severed Steel doesn't exist in a vacuum. It exists in a world where Neon White (to say nothing of Max Payne and Superhot) not only also exist, but are much, much better options if you want this kind of gameplay. With competition like that, Severed Steel doesn't quite match up.
Cursed to Golf is designed to challenge you, frustrate you, and punish you -- and even if real golf does that, this game takes it to a whole other level. If you're the kind of person who doesn't usually give sports games a second glance but loves difficulty ramped up to an insane degree, this should be the one sports game you make an exception for.
Digimon Survive is a talk-heavy game that expects you to spend a lot of time reading, and a little bit of time fighting. That may not be the most enjoyable thing if you just want a Pokémon substitute, but as visual novels go, it's one of the better ones.
I don't foresee Sword and Fairy: Together Forever garnering the kind of following here in the west that it has in China, but if you just want to kill lots of monsters and watch lots of dialogue, it may be worth your time.
Summertime Madness doesn't last long, and it can easily be finished in under two hours. But it's also not the sort of game that needs to go on forever, either. It's a challenging, engaging puzzle with enough plot to last through its runtime, and that's enough to make it well worth a look.
This game is terrible in every way. Whether we're talking major aspects of the game or simply minor little details, everything about it is awful.
It's not going to blow you away, and unless you're really into the genre it's probably not something you need to play, but it's decent enough that if you're a fan of Silent Hill and Resident Evil and all their descendants, then it's definitely something you'll want to at least check out.
While Avenging Spirit might not be my top '90s arcade game by any stretch, I do think the low price point and attention to detail on this release make it worth picking up.
If you are interested in picking this one up, I would say wait for a sale or price drop before diving in. Decent games in an overall disappointing package.
XEL isn't a great game. It's not even a mediocre game. It's a half-finished mess that shouldn't have been released in this state.
If I'd gone into Coromon blind and someone had told me that it was a Pokémon game, the only reason I'd have to be suspicious is that there's no Pikachu in sight.
Blackberry Honey is pretty harmless and inoffensive. It doesn?t ask anything of players and it probably won't stick with you for very long after you finish it, but if you're in the mood for reading something long and unobjectionable, you could probably do worse.
If you're just looking at it from the perspective of how much fun you'll get out of those two hours, then Bright Memory: Infinite becomes a lot harder to beat. It crams everything it can think of into that short runtime and is dripping with style for every second of it. I can see why it may not be everyone's cup of tea, but it certainly is mine.
Stray didn't want to tell an epic tale spanning oceans, it didn't need towering bosses with glowing weak points to create the greatest tension. What it did do was weave a tale that the smallest creature can make the biggest difference and that despite our seat as the apex species, that perch is ever precarious, there's always something ready to take the spot and life will continue. It's certainly something that we need to be reminded of periodically.
The more I play APICO, the more convinced I feel that I'm playing it wrong. It calls itself "a laid-back beekeeping sim game about breeding, collecting, & conserving bees.” The Steam reviews are overwhelmingly positive, praising it for being calm and relaxing. And me? All I can think whenever I play is how stressed it makes me.